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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Captain | 6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
3 Master-crafted boltgun | 24" | Rapid Fire 1 | 4 | -1 | 2 | - |
0 Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
9 Relic blade | Melee | Melee | +2 | -3 | D3 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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WARGEAR OPTIONS
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• This model can be equipped with one of the following instead of 1 master-crafted boltgun: 1 weapon from the Combi-weapons list; 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list. • This model can be equipped with one of the following instead of 1 chainsword: 1 relic blade; 1 weapon from the Melee Weapons list. • This model can have a storm shield instead of being equipped with 1 chainsword. • This model can have a jump pack (Power Rating +1). If a model has a jump pack, it has a Move characteristic of 12" and gains the FLY and JUMP PACK keywords.
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ABILITIES
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Angels of Death Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst their unit is within 6" of this model. Storm Shield: 10 A model with a storm shield has a 3+ invulnerable save.Jump Pack Assault: 19 If this model has a jump pack, then during deployment you can set up this model high in the skies instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.Iron Halo: This model has a 4+ invulnerable save.
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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KEYWORDS
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CHARACTER, INFANTRY, CAPTAIN
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Captain in Cataphractii Armour | 4" | 2+ | 2+ | 4 | 4 | 6 | 4 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
2 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
11 Chainfist | Melee | Melee | x2 | -4 | 2 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
4 Power sword | Melee | Melee | User | -3 | 1 | - |
9 Relic blade | Melee | Melee | +2 | -3 | D3 | - |
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WARGEAR OPTIONS
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• This model can be equipped with one of the following instead of 1 combi-bolter: 1 weapon from the Terminator Combi-weapons list; 1 weapon from the Terminator Melee Weapons list. • This model can be equipped with one of the following instead of 1 power sword: 1 chainfist; 1 relic blade; 1 weapon from the Terminator Melee Weapons list. • This model can have a storm shield instead of being equipped with 1 combi-bolter or 1 power sword.
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ABILITIES
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Angels of Death Cataphractii Armour and Iron Halo: This model has a 3+ invulnerable save. When this model Advances, halve the result of the Advance roll. Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst their unit is within 6" of this model. Storm Shield: 10 A model with a storm shield has a 3+ invulnerable save.Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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KEYWORDS
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CHARACTER, INFANTRY, TERMINATOR, CAPTAIN
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Captain in Gravis Armour | 5" | 2+ | 2+ | 4 | 5 | 7 | 5 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
12 Boltstorm gauntlet (shooting) | 12" | Pistol 3 | 4 | 0 | 1 | - |
12 Boltstorm gauntlet (melee) | Melee | Melee | x2 | -3 | D3 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
6 Master-crafted power sword | Melee | Melee | User | -3 | 2 | - |
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ABILITIES
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Angels of Death Iron Halo: This model has a 4+ invulnerable save. Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst their unit is within 6" of this model.
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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KEYWORDS
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CHARACTER, INFANTRY, MK X GRAVIS, PRIMARIS, CAPTAIN
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Captain in Phobos Armour | 6" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
6 Master-crafted instigator bolt carbine | 30" | Assault 1 | 4 | -2 | 3 | This weapon can target a CHARACTER unit even if it is not the closest enemy unit. |
0 Combat knife | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
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Angels of Death Concealed Position: When you set up this model during deployment, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Omni-scrambler: Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this model. Iron Halo: This model has a 4+ invulnerable save. Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst their unit is within 6" of this model. Camo Cloak:
3 When resolving an attack made with a ranged weapon against this model whilst it is receiving the benefit of cover, add 2 to the saving throw instead of 1. |
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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KEYWORDS
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CHARACTER, INFANTRY, PHOBOS, PRIMARIS, CAPTAIN
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Captain in Terminator Armour | 5" | 2+ | 2+ | 4 | 4 | 6 | 4 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
0 Wrist-mounted grenade launcher | 12" | Assault D3 | 4 | -1 | 1 | - |
11 Chainfist | Melee | Melee | x2 | -4 | 2 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
4 Power sword | Melee | Melee | User | -3 | 1 | - |
9 Relic blade | Melee | Melee | +2 | -3 | D3 | - |
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WARGEAR OPTIONS
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• This model can be equipped with one of the following instead of 1 storm bolter: 1 weapon from the Terminator Combi-weapons list; 1 weapon from the Terminator Melee Weapons list. • This model can be equipped with one of the following instead of 1 power sword: 1 chainfist; 1 relic blade; 1 weapon from the Terminator Melee Weapons list. • This model can have a storm shield instead of being equipped with 1 storm bolter or 1 power sword. • If this model is equipped with 1 or more power fists, it can additionally be equipped with 1 wrist-mounted grenade launcher.
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ABILITIES
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Angels of Death Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models. Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst their unit is within 6" of this model. Iron Halo: This model has a 4+ invulnerable save. Storm Shield:
10 A model with a storm shield has a 3+ invulnerable save. |
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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KEYWORDS
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CHARACTER, INFANTRY, TERMINATOR, CAPTAIN
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Captain on Bike | 14" | 2+ | 2+ | 4 | 5 | 6 | 4 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
3 Master-crafted boltgun | 24" | Rapid Fire 1 | 4 | -1 | 2 | - |
2 Twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
0 Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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WARGEAR OPTIONS
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• This model can be equipped with one of the following instead of 1 bolt pistol: 1 master-crafted boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list. • This model can be equipped with 1 weapon from the Melee Weapons list instead of 1 chainsword. • This model can have a storm shield instead of being equipped with 1 chainsword.
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ABILITIES
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Angels of Death Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst their unit is within 6" of this model. Iron Halo: This model has a 4+ invulnerable save. Storm Shield: 10 A model with a storm shield has a 3+ invulnerable save.Turbo-boost: When this model Advances, add 6" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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KEYWORDS
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BIKER, CHARACTER, CAPTAIN
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaplain | 6" | 2+ | 3+ | 4 | 4 | 4 | 3 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
0 Crozius arcanum | Melee | Melee | +1 | -1 | 2 | - |
9 Power fist | Melee | Melee | x2 | -3 | D3 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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WARGEAR OPTIONS
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• This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 power fist; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list. • This model can have a jump pack (Power Rating +1). If a model has a jump pack, it has a Move characteristic of 12" and gains the FLY and JUMP PACK keywords.
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ABILITIES
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Angels of Death Spiritual Leaders: Friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units can use this model’s Leadership characteristic instead of their own whilst they are within 6" of this model. Rosarius: This model has a 4+ invulnerable save. Jump Pack Assault:
18 If this model has a jump pack, then during deployment you can set up this model high in the skies instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models. |
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PRIEST
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This model knows the Litany of Hate (see below) and one litany from the Litanies of Battle. At the start of the battle round, this model can recite one litany it knows that has not already been recited by a friendly model that battle round. Roll one D6; on a 3+ the recited litany is inspiring and takes effect until the end of that battle round. Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst their unit is within 6" of this model. |
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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KEYWORDS
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CHARACTER, INFANTRY, PRIEST, CHAPLAIN
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaplain in Terminator Armour | 5" | 2+ | 3+ | 4 | 4 | 5 | 3 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
0 Crozius arcanum | Melee | Melee | +1 | -1 | 2 | - |
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WARGEAR OPTIONS
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• This model can be equipped with 1 weapon from the Terminator Combi-weapons list instead of 1 storm bolter.
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ABILITIES
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Angels of Death Spiritual Leaders: Friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units can use this model’s Leadership characteristic instead of their own whilst they are within 6" of this model. Rosarius: This model has a 4+ invulnerable save. Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.
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PRIEST
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This model knows the Litany of Hate (see below) and one litany from the Litanies of Battle. At the start of the battle round, this model can recite one litany it knows that has not already been recited by a friendly model that battle round. Roll one D6; on a 3+ the recited litany is inspiring and takes effect until the end of that battle round. Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst their unit is within 6" of this model. |
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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KEYWORDS
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CHARACTER, INFANTRY, PRIEST, TERMINATOR, CHAPLAIN
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Librarian | 6" | 3+ | 3+ | 4 | 4 | 4 | 3 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
10 Force axe | Melee | Melee | +1 | -2 | D3 | - |
8 Force stave | Melee | Melee | +2 | -1 | D3 | - |
8 Force sword | Melee | Melee | User | -3 | D3 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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WARGEAR OPTIONS
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• This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list. • This model can be equipped with one of the following instead of 1 force stave: 1 force axe; 1 force sword. • This model can have a jump pack (Power Rating +1). If a model has a jump pack, it has a Move characteristic of 12" and gains the FLY and JUMP PACK keywords.
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ABILITIES
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Angels of Death Psychic Hood: When a Deny the Witch test is taken for this model to resist a psychic power manifested by an enemy model within 12", add 1 to the total. Jump Pack Assault:
28 If this model has a jump pack, then during deployment you can set up this model high in the skies instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models. |
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PSYKER
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This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Librarius discipline. |
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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KEYWORDS
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CHARACTER, INFANTRY, PSYKER, LIBRARIAN
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Librarian in Phobos Armour | 6" | 3+ | 3+ | 4 | 4 | 5 | 4 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
8 Force sword | Melee | Melee | User | -3 | D3 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
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Angels of Death Concealed Position: When you set up this model during deployment, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Camo Cloak: 3 When resolving an attack made with a ranged weapon against this model whilst it is receiving the benefit of cover, add 2 to the saving throw instead of 1.Psychic Hood: When a Deny the Witch test is taken for this model to resist a psychic power manifested by an enemy model within 12", add 1 to the total.
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PSYKER
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This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Obscuration discipline. |
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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KEYWORDS
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CHARACTER, INFANTRY, PHOBOS, PRIMARIS, PSYKER, LIBRARIAN
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Librarian in Terminator Armour | 5" | 3+ | 3+ | 4 | 4 | 5 | 3 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
10 Force axe | Melee | Melee | +1 | -2 | D3 | - |
8 Force stave | Melee | Melee | +2 | -1 | D3 | - |
8 Force sword | Melee | Melee | User | -3 | D3 | - |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
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WARGEAR OPTIONS
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• This model may take an item from the Terminator Combi-weapons list. • This model may replace its force stave with a force sword or a force axe. ◦ This model can have a storm shield instead of being equipped with 1 storm bolter.
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ABILITIES
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Angels of Death Crux Terminatus: This model has a 5+ invulnerable save. Psychic Hood: When a Deny the Witch test is taken for this model to resist a psychic power manifested by an enemy model within 12", add 1 to the total. Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.
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PSYKER
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This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Librarius discipline. |
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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KEYWORDS
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CHARACTER, INFANTRY, TERMINATOR, PSYKER, LIBRARIAN
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Lieutenant | 6" | 2+ | 3+ | 4 | 4 | 4 | 3 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
3 Master-crafted boltgun | 24" | Rapid Fire 1 | 4 | -1 | 2 | - |
0 Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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WARGEAR OPTIONS
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• Any model can be equipped with one of the following instead of 1 master-crafted boltgun: 1 weapon from the Combi-weapons list; 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list. • Any model can be equipped with 1 weapon from the Melee Weapons list instead of 1 chainsword. • Any model can have a jump pack (Power Rating +1 per model). If a model has a jump pack, it has a Move characteristic of 12" and gains the FLY and JUMP PACK keywords.
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ABILITIES
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Angels of Death Jump Pack Assault: 18 If this model has a jump pack, then during deployment you can set up this model high in the skies instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.Tactical Precision: Re-roll wound rolls of 1 for attacks made by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst their unit is within 6" of this model. Company Heroes: During deployment, every model in this unit must be set up at the same time, though they do not need to be set up in unit coherency. From that point onwards, each model is treated as a separate unit.
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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KEYWORDS
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CHARACTER, INFANTRY, LIEUTENANTS
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Lieutenant in Phobos Armour | 6" | 2+ | 3+ | 4 | 4 | 5 | 4 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Heavy bolt pistol | 12" | Pistol 1 | 4 | -1 | 1 | - |
4 Master-crafted occulus bolt carbine | 24" | Rapid Fire 1 | 4 | 0 | 2 | When resolving an attack made with this weapon, the target does not receive the benefit of cover to its saving throw. |
0 Combat knife | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
0 Paired combat blades | Melee | Melee | User | 0 | 1 | When resolving an attack made with this weapon, an unmodified hit roll of 6 scores 1 additional hit. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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WARGEAR OPTIONS
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• Any model can be equipped with 1 heavy bolt pistol and 1 combat knife instead of 1 master-crafted occulus bolt carbine, 1 paired combat blades and 1 bolt pistol. If it is, it has smoke grenades instead of a grav-chute and gains the REIVER keyword.
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ABILITIES
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Angels of Death Grav-chute: 2 If this model has a grav-chute, then during deployment you can set up this model in low altitude instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.Terror Troops: Whilst any REIVER units from your army are within 3" of any enemy units, subtract 1 from the Leadership characteristic of each of those enemy units for each REIVER unit from your army that is within 3" of that enemy unit (to a maximum of -3). Company Heroes: During deployment, every model in this unit must be set up at the same time, though they do not need to be set up in unit coherency. From that point onwards, each model is treated as a separate unit. Smoke Grenades: 0 If this model has smoke grenades, then once per battle, instead of shooting in your Shooting phase, it can use its smoke grenades. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.Tactical Precision: Re-roll wound rolls of 1 for attacks made by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst their unit is within 6" of this model.
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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KEYWORDS
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CHARACTER, INFANTRY, PHOBOS, PRIMARIS, LIEUTENANTS
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Primaris Captain | 6" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
4 Master-crafted auto bolt rifle | 24" | Assault 3 | 4 | 0 | 2 | - |
5 Master-crafted stalker bolt rifle | 36" | Heavy 1 | 4 | -2 | 3 | - |
5 Plasma pistol | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
- Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon. |
9 Power fist | Melee | Melee | x2 | -3 | D3 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
4 Power sword | Melee | Melee | User | -3 | 1 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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WARGEAR OPTIONS
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• This model can additionally be equipped with 1 power sword, or can be equipped with 1 power fist and 1 plasma pistol instead of 1 bolt pistol and 1 master-crafted auto bolt rifle. • This model can be equipped with 1 master-crafted stalker bolt rifle instead of 1 master-crafted auto bolt rifle.
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ABILITIES
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Angels of Death Iron Halo: This model has a 4+ invulnerable save. Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst their unit is within 6" of this model.
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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KEYWORDS
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CHARACTER, INFANTRY, PRIMARIS, CAPTAIN
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Primaris Chaplain | 6" | 2+ | 3+ | 4 | 4 | 5 | 4 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Absolvor bolt pistol | 16" | Pistol 1 | 5 | -1 | 1 | - |
0 Crozius arcanum | Melee | Melee | +1 | -1 | 2 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
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Angels of Death Rosarius: This model has a 4+ invulnerable save. Spiritual Leaders: Friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units can use this model’s Leadership characteristic instead of their own whilst they are within 6" of this model.
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PRIEST
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This model knows the Litany of Hate (see below) and one litany from the Litanies of Battle. At the start of the battle round, this model can recite one litany it knows that has not already been recited by a friendly model that battle round. Roll one D6; on a 3+ the recited litany is inspiring and takes effect until the end of that battle round. Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst their unit is within 6" of this model. |
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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KEYWORDS
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CHARACTER, INFANTRY, PRIMARIS, PRIEST, CHAPLAIN
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Primaris Librarian | 6" | 3+ | 3+ | 4 | 4 | 5 | 4 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
8 Force sword | Melee | Melee | User | -3 | D3 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
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Angels of Death Psychic Hood: When a Deny the Witch test is taken for this model to resist a psychic power manifested by an enemy model within 12", add 1 to the total.
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PSYKER
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This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Librarius discipline. |
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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KEYWORDS
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CHARACTER, INFANTRY, PRIMARIS, PSYKER, LIBRARIAN
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Primaris Lieutenant | 6" | 2+ | 3+ | 4 | 4 | 5 | 4 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
4 Master-crafted auto bolt rifle | 24" | Assault 3 | 4 | 0 | 2 | - |
5 Master-crafted stalker bolt rifle | 36" | Heavy 1 | 4 | -2 | 3 | - |
4 Power sword | Melee | Melee | User | -3 | 1 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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WARGEAR OPTIONS
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• Any model can be equipped with one of the following instead of 1 master-crafted auto bolt rifle: 1 master-crafted stalker bolt rifle; 1 power sword.
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ABILITIES
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Angels of Death Tactical Precision: Re-roll wound rolls of 1 for attacks made by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst their unit is within 6" of this model. Company Heroes: During deployment, every model in this unit must be set up at the same time, though they do not need to be set up in unit coherency. From that point onwards, each model is treated as a separate unit.
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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KEYWORDS
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CHARACTER, INFANTRY, PRIMARIS, LIEUTENANTS
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Techmarine | 6" | 3+ | 2+ | 4 | 4 | 4 | 3 | 8 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
6 Flamer | 8" | Assault D6 | 4 | 0 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
5 Plasma cutter | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 12" | Assault 1 | 7 | -3 | 1 | - |
- Supercharge | 12" | Assault 1 | 8 | -3 | 2 | If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon. |
5 Power axe | Melee | Melee | +1 | -2 | 1 | - |
0 Servo-arm | Melee | Melee | x2 | -2 | 3 | When the bearer fights, no more than one attack can be made with each servo-arm. When resolving an attack made with this weapon, subtract 1 from the hit roll. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
20 Conversion beamer | 42" | Heavy D3 | 6 | 0 | 1 | When resolving an attack made with this weapon against a unit that is not within half range, this weapon has a Strength characteristic of 8, an Armour Penetration characteristic of -1, and a Damage characteristic of 2 for that attack. |
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WARGEAR OPTIONS
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• This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list. • This model can be equipped with 1 weapon from the Melee Weapons list instead of 1 power axe. • This model can additionally be equipped with the following (Power Rating +1): 1 flamer, 1 plasma cutter, 1 servo-arm. ◦ If this model is not equipped with a plasma cutter, it can be equipped with 1 conversion beamer instead of 1 servo-arm. A model equipped with a conversion beamer cannot be equipped with a plasma cutter.
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ABILITIES
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Angels of Death Blessing of the Omnissiah: At the end of your Movement phase, this model can repair one friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS VEHICLE model within 1" of it. That model regains up to D3 lost wounds. Each model can only be repaired once per turn.
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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KEYWORDS
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CHARACTER, INFANTRY, TECHMARINE
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Adrax Agatone | 6" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Drakkis | 12" | Assault D6 | 4 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
Malleus Noctum | Melee | Melee | x2 | -3 | 4 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
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Angels of Death Unto the Anvil: Add 1 to wound rolls for attacks made with melee weapons by models in friendly SALAMANDERS units whilst their unit is within 6" of this model and if that unit made a charge move, was charged or performed a Heroic Intervention this turn. Iron Halo: This model has a 4+ invulnerable save. Arridian Drakehide Cloak: When resolving an attack against this model, reduce the Damage characteristic of the weapon used by 1, to a minimum of 1, for that attack. Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly SALAMANDERS units whilst their unit is within 6" of this model.
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WARLORD TRAIT
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Lord of Fire: You can re-roll the dice to determine the number of attacks made with flame weapons by friendly SALAMANDERS models whilst their unit is within 6" of this Warlord. |
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, SALAMANDERS
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KEYWORDS
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CHARACTER, INFANTRY, PRIMARIS, CAPTAIN, ADRAX AGATONE
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Captain Lysander | 5" | 2+ | 2+ | 4 | 4 | 6 | 4 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Fist of Dorn | Melee | Melee | +6 | -3 | 3 | - |
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ABILITIES
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Angels of Death Walking Fortress: This model has a 3+ invulnerable save. Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly IMPERIAL FISTS units whilst their unit is within 6" this model. Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this anywhere on the battlefield that is more than 9" away from any enemy models. Icon of Obstinacy: When a Morale test is taken for an IMPERIAL FISTS unit within 6" of this model, no more than one model can flee.
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WARLORD TRAIT
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Indomitable: When resolving an attack made against this Warlord, an unmodified wound roll of 1-3 always fail, irrespective of any abilities that the weapon or the model making that attack may have. |
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, IMPERIAL FISTS
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KEYWORDS
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CHARACTER, INFANTRY, CAPTAIN, TERMINATOR, LYSANDER
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Captain Sicarius | 6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Artisan plasma pistol | 12" | Pistol 1 | 8 | -3 | 2 | - |
The Talassarian Tempest Blade | Melee | Melee | User | -3 | D3 | When resolving an attack made with this weapon, an unmodified wound roll of 6 inflicts D3 mortal wounds on the target and the attack sequence ends. |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
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Angels of Death Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly ULTRAMARINES units whilst their unit is within 6" of this model. Iron Halo: This model has a 4+ invulnerable save. Battle-forged Heroes: At the start of the battle round, you can select one friendly ULTRAMARINES unit within 6" of this model. Until the end of that battle round, that unit has the Defenders of Humanity ability.
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WARLORD TRAIT
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Paragon of War: When resolving an attack made by this Warlord, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any other damage. |
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
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KEYWORDS
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CHARACTER, INFANTRY, CAPTAIN, SICARIUS
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaplain Cassius | 6" | 2+ | 3+ | 4 | 5 | 4 | 3 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Infernus | When attacking with this weapon, select one or both of the profiles below. If you select both, subtract 1 from all hit rolls for this weapon. | |||||
- Flamer | 8" | Assault D6 | 4 | 0 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
- Master-crafted boltgun | 24" | Rapid Fire 1 | 4 | -1 | 2 | - |
Artificer crozius | Melee | Melee | +2 | -2 | 2 | - |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Crozius arcanum | Melee | Melee | +1 | -1 | 2 | - |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
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ABILITIES
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Angels of Death Rosarius: This model has a 4+ invulnerable save. Spiritual Leader: Friendly ULTRAMARINES units can use this model’s Leadership characteristic instead of their own whilst they are within 6" of this model. Inspired Retribution: When a friendly ULTRAMARINES model is destroyed as a result of an attack made with a melee weapon by a model in an enemy unit, whilst that friendly model’s unit is within 6" of this model, roll one D6; on a 6, that enemy unit suffers 1 mortal wound after it has fought.
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PRIEST
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This model knows the Litany of Hate (see below) and two litanies from the Litanies of Battle. At the start of the battle round, this model can recite two litanies it knows that have not already been recited by a friendly model that battle round. Roll one D6 for each; on a 3+ the litany being rolled for is inspiring and takes effect until the end of that battle round. Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly ULTRAMARINES units whilst their unit is within 6" of this model. |
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WARLORD TRAIT
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Warden of Macragge: This Warlord can perform a Heroic Intervention if there are any enemy units within 6" of them instead of 3", and when doing so can move up to 6" instead of 3". |
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
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KEYWORDS
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CHARACTER, INFANTRY, PRIEST, CHAPLAIN, MASTER OF SANCTITY, CASSIUS
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chief Librarian Tigurius | 6" | 3+ | 3+ | 4 | 4 | 5 | 4 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
The Rod of Tigurius | Melee | Melee | +3 | -3 | D3 | - |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
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Angels of Death Hood of Hellfire: When a Psychic test is taken for this model, you can re-roll the result. When a Psychic test or a Deny the Witch test is taken for this model, add 1 to the total. Master of Prescience: At the start of the battle round, you can select one friendly ULTRAMARINES unit within 6" of this model. Until the end of that battle round, when resolving an attack against that unit, subtract 1 from the hit roll.
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PSYKER
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This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny two psychic powers in your opponent’s Psychic phase. It knows Smite and either three psychic powers from the Librarius discipline or three psychic powers from the Indomitus discipline. |
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WARLORD TRAIT
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Master of Strategy: Once per battle round, if this Warlord is on the battlefield, you can select one friendly ULTRAMARINES unit within 6" of this Warlord. Until the end of that battle round, when a model in that unit makes an attack, the Tactical Doctrine is considered to be active. |
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
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KEYWORDS
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CHARACTER, INFANTRY, PRIMARIS, PSYKER, LIBRARIAN, CHIEF LIBRARIAN, TIGURIUS
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Iron Father Feirros | 5" | 3+ | 2+ | 4 | 5 | 7 | 5 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Gorgon’s Wrath | 36" | Heavy 3 | 5 | -2 | 2 | - |
Harrowhand | Melee | Melee | +3 | -2 | 2 | - |
Servo-arm | Melee | Melee | x2 | -2 | 3 | When the bearer fights, no more than one attack can be made with each servo-arm. When resolving an attack made with this weapon, subtract 1 from the hit roll. |
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ABILITIES
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Angels of Death Signum Array: At the start of your Shooting phase, you can select one friendly IRON HANDS unit that is within 3" of this model. Models in the selected unit have a Ballistic Skill characteristic of 2+ until the end of that phase. Master of the Forge: When this model repairs a VEHICLE model using its Blessing of the Omnissiah ability, that VEHICLE model regains up to 3 lost wounds instead of up to D3. Artificer Bionics: When this model would lose a wound, roll one D6; on a 5+ that wound is not lost. Rites of Tempering: INFANTRY models in friendly IRON HANDS units have a 5+ invulnerable save whilst their unit is within 6" of this model. Blessing of the Omnissiah: At the end of your Movement phase, this model can repair one friendly IRON HANDS VEHICLE model within 1" of it. That model regains up to D3 lost wounds. Each model can only be repaired once per turn.
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WARLORD TRAIT
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Student of History: When this Warlord consolidates, they can move up to 6" instead of 3", and do not have to end this move closer to the nearest enemy model. |
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, IRON HANDS
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KEYWORDS
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CHARACTER, INFANTRY, MK X GRAVIS, PRIMARIS, IRON FATHER, MASTER OF THE FORGE, TECHMARINE, FEIRROS
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Kayvaan Shrike | 14" | 2+ | 2+ | 4 | 4 | 6 | 6 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Blackout | 18" | Pistol 2 | 4 | -2 | 2 | This weapon can target a CHARACTER unit even if it is not the closest enemy unit. When resolving an attack made with this weapon, a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage. |
Raven’s Talons | Melee | Melee | User | -3 | 2 | When resolving an attack made with this weapon, you can re-roll the wound roll. |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
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Angels of Death Chapter Master: You can re-roll hit rolls for attacks made by models in friendly RAVEN GUARD units whilst their unit is within 6" of this model. Diving Charge: After this model finishes a charge move, you can select one enemy unit within 1" of it and roll one D6; on a 4+ that enemy unit suffers 1 mortal wound. Iron Halo: This model has a 4+ invulnerable save. Grav-chute: During deployment, you can set up this model in low altitude instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models. Winged Deliverance: You can re-roll charge rolls made for RAVEN GUARD JUMP PACK and RAVEN GUARD PHOBOS units if they are within 6" of this model when the roll is made.
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WARLORD TRAIT
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Shadowmaster: Enemy units cannot fire Overwatch at this Warlord. |
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, RAVEN GUARD
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KEYWORDS
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CHARACTER, INFANTRY, CHAPTER MASTER, JUMP PACK, PHOBOS, PRIMARIS, FLY, KAYVAAN SHRIKE
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Kor’sarro Khan | 14" | 2+ | 2+ | 4 | 5 | 6 | 4 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Khan’s spear | Melee | Melee | User | -3 | D3 | When resolving an attack made with this weapon in a turn in which the bearer made a charge move or performed a Heroic Intervention, this weapon has a Strength characteristic of x2 for that attack. |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
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Angels of Death Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly WHITE SCARS units whilst their unit is within 6" of this model. Iron Halo: This model has a 4+ invulnerable save. Buckler: When resolving an attack made with a melee weapon against this model, add 1 to the saving throw. Invulnerable saves are not affected. Turbo-boost: When this model Advances, add 6" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, WHITE SCARS
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KEYWORDS
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CHARACTER, BIKER, CAPTAIN, KHAN
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Kor’sarro Khan | 6" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Moonfang | Melee | Melee | +2 | -3 | D3 | When resolving an attack made with this weapon against a CHARACTER unit, you can re-roll the wound roll and you can re-roll the damage roll. |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
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Angels of Death For the Khan!: Add 1 to wound rolls for attacks made with melee weapons by models in friendly WHITE SCARS units that have made a charge move or performed a Heroic Intervention this turn whilst their unit is within 6" of this model. Iron Halo: This model has a 4+ invulnerable save. Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly WHITE SCARS units whilst their unit is within 6" of this model. Anzuq: When this model is chosen to shoot with in your Shooting phase, you can select one enemy unit that is not a VEHICLE and is within 12" of this model. Roll one D6; on a 4+ that unit suffers 1 mortal wound.
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WARLORD TRAIT
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Trophy Taker: When this Warlord destroys an enemy CHARACTER model, add 1 to their Attacks characteristic until the end of the battle. |
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, WHITE SCARS
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KEYWORDS
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CHARACTER, INFANTRY, PRIMARIS, CAPTAIN, KOR’SARRO KHAN
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Marneus Calgar | 6" | 2+ | 2+ | 4 | 5 | 8 | 6 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Gauntlets of Ultramar (shooting) | 24" | Rapid Fire 2 | 4 | -1 | 2 | - |
Gauntlets of Ultramar (melee) | Melee | Melee | x2 | -3 | D3 | - |
Relic blade | Melee | Melee | +2 | -3 | D3 | - |
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ABILITIES
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Angels of Death Armour of Heraclus: This model has a 4+ invulnerable save. In addition, all damage suffered by Marneus Calgar is halved (rounding up). Master Tactician: If your army is Battle-forged, you receive an additional 2 Command Points if Marneus Calgar is your Warlord. Chapter Master: You can re-roll hit rolls for attacks made by models in friendly ULTRAMARINES units whilst their unit is within 6" of this model.
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WARLORD TRAIT
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Adept of the Codex: Whilst this Warlord is on the battlefield, you can roll one D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is refunded. You can only have 1 Command Point refunded per battle round by this Warlord Trait. |
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
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KEYWORDS
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CHARACTER, INFANTRY, MK X GRAVIS, PRIMARIS, CHAPTER MASTER, MARNEUS CALGAR
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Pedro Kantor | 6" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Dorn’s Arrow | 24" | Assault 4 | 4 | -1 | 2 | - |
Power fist | Melee | Melee | x2 | -3 | D3 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
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Angels of Death Chapter Master: You can re-roll hit rolls for attacks made by models in friendly CRIMSON FISTS units whilst their unit is within 6" of this model. Oath of Rynn: Add 1 to the Attacks characteristic of models in friendly CRIMSON FISTS units whilst their unit is within 6" of this model. Iron Halo: This model has a 4+ invulnerable save.
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WARLORD TRAIT
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Stoic Defender: Friendly CRIMSON FISTS units have the Defenders of Humanity ability whilst they are within 6" of this Warlord. If such a unit already has that ability, each model in that unit counts as two models for the purposes of that ability. |
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, CRIMSON FISTS
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KEYWORDS
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CHARACTER, INFANTRY, CHAPTER MASTER, PEDRO KANTOR
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Sergeant Chronus | 6" | 3+ | 2+ | 4 | 4 | 4 | 2 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Servo-arm | Melee | Melee | x2 | -2 | 3 | When the bearer fights, no more than one attack can be made with each servo-arm. When resolving an attack made with this weapon, subtract 1 from the hit roll. |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
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Angels of Death Tank Commander: Instead of being set up on the battlefield during deployment, this model must begin the battle commanding a tank. When mustering your army, select one ULTRAMARINES VEHICLE model from your army for Sergeant Chronus to command that has one of the following keywords:
Whilst a VEHICLE model is being commanded by Sergeant Chronus, it has a 2+ Ballistic Skill (even when it has suffered damage) and gains the CHARACTER and SERGEANT CHRONUS keywords. In addition, at the start of your turn, that model regains 1 lost wound. Whilst commanding a tank, Sergeant Chronus cannot attack with his bolt pistol, servo-arm, frag grenades or krak grenades. If a VEHICLE model being commanded by Sergeant Chronus is destroyed, set up this model within 6" of that VEHICLE model in the same manner as a model disembarking from a transport. |
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WARLORD TRAIT
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Calm Under Fire: When resolving an attack made with a ranged weapon by a friendly ULTRAMARINES model in a unit within 6" of this Warlord during a turn in which that model Fell Back, do not subtract 1 from the hit roll. | ||
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
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KEYWORDS
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CHARACTER, INFANTRY, SERGEANT CHRONUS
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Sergeant Telion | 7" | 3+ | 2+ | 4 | 4 | 4 | 2 | 8 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Quietus | 36" | Heavy 2 | 4 | -2 | 2 | This weapon can target a CHARACTER unit even if it is not the closest enemy unit. When resolving an attack made with this weapon, a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage. |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
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Angels of Death Voice of Experience: At the start of your Shooting phase, you can select one friendly ULTRAMARINES SCOUT unit within 3" of this model; models in that unit have a Ballistic Skill characteristic of 2+ until the end of that phase. Camo Cloak: When resolving an attack made with a ranged weapon against this model whilst it is receiving the benefit of cover, add 2 to the saving throw instead of 1. Concealed Positions: When you set up this model during deployment, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models.
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WARLORD TRAIT
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Master of Strategy: Once per battle round, if this Warlord is on the battlefield, you can select one friendly ULTRAMARINES unit within 6" of this Warlord. Until the end of that battle round, when a model in that unit makes an attack, the Tactical Doctrine is considered to be active. |
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
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KEYWORDS
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CHARACTER, INFANTRY, SCOUT, SERGEANT TELION
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Tor Garadon | 5" | 2+ | 2+ | 4 | 5 | 7 | 5 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Grav-gun | 18" | Rapid Fire 1 | 5 | -3 | 1 | When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of D3 for that attack. |
Hand of Defiance | Melee | Melee | x3 | -3 | 3 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
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ABILITIES
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Angels of Death Iron Halo: This model has a 4+ invulnerable save. Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly IMPERIAL FISTS units whilst their unit is within 6" this model. Signum Array: At the start of your Shooting phase, you can select one friendly IMPERIAL FISTS unit that is within 3" of this model. Models in the selected unit have a Ballistic Skill characteristic of 2+ until the end of that phase. Siege Captain: When resolving an attack made by this model against a VEHICLE or BUILDING unit, add 1 to the Damage characteristic of the weapon being used for that attack.
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WARLORD TRAIT
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Siege Master: When resolving an attack made by this Warlord against a BUILDING or VEHICLE unit, add 1 to the wound roll. |
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, IMPERIAL FISTS
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KEYWORDS
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CHARACTER, INFANTRY, MK X GRAVIS, PRIMARIS, CAPTAIN, TOR GARADON
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Vulkan He’stan | 6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Gauntlet of the Forge | 8" | Assault D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
Spear of Vulkan | Melee | Melee | +2 | -2 | D3 | - |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
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Angels of Death Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly SALAMANDERS units whilst their unit is within 6" of this model. Kesare’s Mantle: This model has a 3+ invulnerable save. Forgefather: You can re-roll hit rolls and you can re- roll wound rolls for attacks made with flame weapons or melta weapons by models in friendly SALAMANDERS units whilst their unit is within 6" of this model.
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WARLORD TRAIT
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Anvil of Strength: Add 2 to the Strength characteristic of this Warlord. |
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, SALAMANDERS
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KEYWORDS
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CHARACTER, INFANTRY, CAPTAIN, VULKAN HE’STAN
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaplain Grimaldus | 6" | 2+ | 3+ | 4 | 4 | 4 | 3 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Plasma pistol | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
- Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon. |
Artificer crozius | Melee | Melee | +2 | -2 | 2 | - |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
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Angels of Death Spiritual Leader: Friendly BLACK TEMPLARS units can use this model’s Leadership characteristic instead of their own whilst they are within 6" of this model. Devout Puritan: This model can attempt to resist one psychic power in your opponent’s Psychic phase in the same manner as a PSYKER by taking a Deny the Witch test. Unmatched Zeal: When resolving an attack made with a melee weapon by a model in a friendly BLACK TEMPLARS unit within 6" of this model, on an unmodified hit roll of 6 you can make 1 additional attack against the same unit using the same weapon. This additional attack cannot generate another attack. Rosarius: This model has a 4+ invulnerable save.
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PRIEST
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This model knows the Litany of Hate (see below) and either two litanies from the Litanies of Battle or two litanies from the Litanies of the Devout. At the start of the battle round, this model can recite two litanies it knows that have not already been recited by a friendly model that battle round. Roll one D6; on a 3+ the recited litany is inspiring and takes effect until the end of that battle round. Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly BLACK TEMPLARS units whilst their unit is within 6" of this model. |
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WARLORD TRAIT
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Epitome of Piety: This Warlord can attempt to resist one psychic power in your opponent’s Psychic phase in the same manner as a PSYKER by taking a Deny the Witch test. When a Deny the Witch test is taken for this Warlord, add 1 to the total. |
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, BLACK TEMPLARS
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KEYWORDS
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CHARACTER, INFANTRY, PRIEST, MASTER OF SANCTITY, CHAPLAIN, GRIMALDUS
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| High Marshal Helbrecht | 6" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Combi-melta | When you choose this weapon to shoot with, select one or both of the profiles below. If you select both, subtract 1 from hit rolls for attacks made with this weapon. | |||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
- Meltagun | 12" | Assault 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
Sword of the High Marshals | Melee | Melee | +1 | -3 | D3 | When the bearer fights in a turn in which it made a charge move or performed a Heroic Intervention, it makes D3 additional attacks with this weapon. |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
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Angels of Death Chapter Master: You can re-roll hit rolls for attacks made by models in friendly BLACK TEMPLARS units whilst their unit is within 6" of this model. Crusade of Wrath: Add 1 to the Strength characteristic of friendly BLACK TEMPLARS models whilst their unit is within 6" of this model. Iron Halo: This model has a 4+ invulnerable save.
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WARLORD TRAIT
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Front-line Commander: When a friendly BLACK TEMPLARS unit within 6" of this Warlord Advances or makes a charge move, add 1 to the Advance roll or charge roll. |
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, BLACK TEMPLARS
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KEYWORDS
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CHARACTER, INFANTRY, CHAPTER MASTER, HIGH MARSHAL HELBRECHT
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Marneus Calgar in Armour of Heraclus | 6" | 2+ | 2+ | 4 | 5 | 8 | 6 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Gauntlets of Ultramar (shooting) | 24" | Rapid Fire 2 | 4 | -1 | 2 | - |
Gauntlets of Ultramar (melee) | Melee | Melee | x2 | -3 | D3 | - |
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ABILITIES
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And They Shall Know No Fear, Bolter Discipline Armour of Heraclus: Marneus Calgar has a 4+ invulnerable save. In addition, all damage suffered by Marneus Calgar is halved (rounding up). Chapter Master: You can re-roll hit rolls for attacks made by models in friendly ULTRAMARINES units whilst their unit is within 6" of this model. Master Tactician: If your army is Battle-forged, you receive an additional 2 Command Points if Marneus Calgar is your Warlord.
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WARLORD TRAIT
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Adept of the Codex: Whilst this Warlord is on the battlefield, you can roll one D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is refunded. You can only have 1 Command Point refunded per battle round by this Warlord Trait. |
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
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KEYWORDS
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CHARACTER, INFANTRY, MK X GRAVIS, PRIMARIS, CHAPTER MASTER, MARNEUS CALGAR
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| The Emperor’s Champion | 6" | 2+ | 3+ | 4 | 4 | 4 | 5 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Black Sword | Melee | Melee | +2 | -3 | D3 | When resolving an attack made with this weapon against a CHARACTER or MONSTER unit, you can re-roll the wound roll. |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
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Angels of Death Sigismund’s Honour: Add 1 to this model’s Strength and Attacks characteristics whilst it is within 1" of any enemy CHARACTER models. Armour of Faith: This model has a 4+ invulnerable save. Skilful Parry: When resolving an attack made with a melee weapon against this model, subtract 1 from the hit roll. Slayer of Champions: When resolving an attack made with a melee weapon by this model against an enemy CHARACTER unit, you can re-roll the hit roll.
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WARLORD TRAIT
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Oathkeeper: This Warlord can perform a Heroic Intervention if there are any enemy units within 6" of them instead of 3", and when doing so can move up to 6" instead of 3". |
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, BLACK TEMPLARS
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KEYWORDS
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CHARACTER, INFANTRY, EMPEROR’S CHAMPION
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Gabriel Angelos | 6" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
God-splitter | When the bearer is chosen to fight with, select one of the profiles below. That profile is used for this weapon until the start of the next Fight phase. | |||||
- Mighty Strikes | Melee | Melee | x2 | -3 | 3 | When resolving an attack made with this profile, subtract 1 from the hit roll, and a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage. |
- Sweeping Blows | Melee | Melee | +2 | -1 | 1 | When this profile is selected, add 3 to the bearer’s Attacks characteristic until the end of the phase. |
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ABILITIES
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And They Shall Know No Fear, Bolter Discipline Iron Halo: This model has a 4+ invulnerable save. Chapter Master: You can re-roll hit rolls for attacks made by models in friendly BLOOD RAVENS units whilst their unit is within 6" of this model. Leap into the Fray: After this model finishes a charge move, you can select one enemy unit within 1" of it and roll one D6; on a 4+ that enemy unit suffers D3 mortal wounds. Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of setting him up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.
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WARLORD TRAIT
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Rites of War: This Warlord has the Defenders of Humanity ability. When a Morale test is taken for a friendly BLOOD RAVENS unit within 6" of this Warlord, do not roll the dice; it is automatically passed. |
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, BLOOD RAVENS
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KEYWORDS
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CHARACTER, INFANTRY, TERMINATOR, CHAPTER MASTER, GABRIEL ANGELOS
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Ahazra Redth | 6" | 3+ | 3+ | 4 | 4 | 5 | 3 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Force tulwar | Melee | Melee | User | -3 | 2 | - |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
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Angels of Death The Talisman of Sundered Souls: Ahazra Redth has a 5+ invulnerable save and may ignore the effects of the first Perils of the Warp he suffers during the battle. Psychic Hood: When a Deny the Witch test is taken for this model to resist a psychic power manifested by an enemy model within 12", add 1 to the total.
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PSYKER
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This model can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny two psychic powers in each enemy Psychic phase. He knows the Smite psychic power and two psychic powers from the Librarius Discipline. |
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, MANTIS WARRIORS
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KEYWORDS
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CHARACTER, INFANTRY, LIBRARIAN, PSYKER, AHAZRA REDTH
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Arch-Centurion Carnac Commodus | 6" | 2+ | 3+ | 4 | 4 | 5 | 3 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Blood Biter | Melee | Melee | +1 | -1 | 2 | For each wound roll of 6+, if the target unit is INFANTRY, this weapon inflicts a mortal wound in addition to any other damage. |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
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Angels of Death Void Hardened Armour: Arch-Centurion Carnac Commodus has a 5+ invulnerable save. Cut Them Down!: You can re-roll wound rolls of a 1 made for friendly ASTRAL CLAWS units within 6" of Arch-Centurion Carnac Commodus.
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, ASTRAL CLAWS
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KEYWORDS
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CHARACTER, INFANTRY, ARCH-CENTURION CARNAC COMMODUS
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Armenneus Valthex | 6" | 3+ | 2+ | 4 | 4 | 5 | 3 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Indynabula array | Melee | Melee | User | -1 | 1 | If at least three enemy models are within 1" of Armenneus Valthex when it is his turn to fight in the Fight phase, he makes an additional D3 attacks with this weapon. |
0 Phased conversion beamer | 42" | Assault 2 | 6 | 0 | 1 | Attacks from the phased conversion beamer that target enemies at over half its range are resolved at Strength 8, AP -1 and Damage 2. |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
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Angels of Death Blessing of the Omnissiah: At the end of your Movement phase, this model can repair a single ASTRAL CLAWS VEHICLE within 1". That model regains D3 lost wounds. A model can only be repaired once per turn. Battle Alchemistry: The Strength characteristic of all boltguns and storm bolters fired by friendly ASTRAL CLAWS units within 6" of Armenneus Valthex is increased by 1 to a maximum of 5.
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, ASTRAL CLAWS
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KEYWORDS
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CHARACTER, INFANTRY, TECHMARINE, ARMENNEUS VALTHEX
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Bray’arth Ashmantle | 6" | 2+ | 2+ | 8 | 9 | 8 | 4 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Dreadfire claw | Melee | Melee | x2 | -4 | D6 | - |
0 Dreadfire heavy flamer | 8" | Heavy D6 | 6 | -2 | 3 | This weapon hits its target automatically. |
0 Burning Wrath | 2" | Pistol 2D6 | 4 | 0 | 1 | This weapon hits its target automatically. |
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ABILITIES
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Angels of Death Wrought by Vulcan: Bray’arth Ashmantle has a 5+ invulnerable save. In addition, roll a D6 each time this model loses a wound; on a 4+ the damage is ignored and that wound is not lost. Ancient beyond Measure: If your army is Battle-forged, then Bray’arth Ashmantle may only be your Warlord if no other HQ units are present. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 6" suffers D6 mortal wounds. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
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WARLORD TRAIT
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Anvil of Strength: Add 2 to the Strength characteristic of this Warlord. |
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, SALAMANDERS
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KEYWORDS
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VEHICLE, CHARACTER, DREADNOUGHT, BRAY’ARTH ASHMANTLE
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Captain Corien Sumatris | 6" | 2+ | 2+ | 4 | 4 | 6 | 4 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Goldenfang | Melee | Melee | User | -3 | 2 | Corien Sumatris can make an additional D3 attacks with this weapon if he charged this turn. |
0 Spectre pattern bolter | 12" | Pistol 2 | 4 | 0 | 1 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
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Angels of Death Storm Shield & Iron Halo: Captain Corien Sumatris has a 3+ invulnerable save. Rites of Battle: You can re-roll hit rolls of a 1 for friendly ASTRAL CLAWS/TIGER CLAWS units within 6" of Captain Corien Sumatris. The Tyrant’s Champion: Add 1 to Captain Corien Sumatris’ Strength characteristic if he is within 1" of any enemy CHARACTERS.
Designer’s Note: Captain Corien Sumatris was once a member of the shunned Tiger Claws Chapter before he and their remnants were absorbed into the Astral Claws. As such, you can field this character as being either one of those Chapters, but not both at the same time. Choose and declare which ASTRAL CLAWS or TIGER CLAWS keyword will be used at the start of the battle. |
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, ASTRAL CLAWS OR TIGER CLAWS
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KEYWORDS
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CHARACTER, INFANTRY, CAPTAIN, CAPTAIN CORIEN SUMATRIS
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Captain Mordaci Blaylock | 5" | 2+ | 2+ | 4 | 4 | 6 | 4 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Foe Ripper | Melee | Melee | x2 | -4 | 3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
0 Relic storm bolter | 24" | Rapid Fire 2 | 5 | -2 | 1 | - |
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ABILITIES
|
Angels of Death Rites of Battle: You can re-roll hit rolls of 1 for friendly NOVAMARINES units within 6" of Captain Mordaci Blaylock. Iron Halo: Captain Mordaci Blaylock has a 4+ invulnerable save. Hard as Stone: Each time any friendly NOVAMARINES INFANTRY within 6" of Captain Mordaci Blaylock suffers a wound, roll a D6; on the roll of a 6 the damage is ignored and that wound is not lost. Teleport Strike: During deployment, you can set up Captain Mordaci Blaylock in the teleportarium of his warship instead of placing him on the battlefield. At the end of any of your Movement phases, Captain Mordaci Blaylock can teleport onto the battlefield – set him up anywhere on the battlefield that is more than 9" away from enemy models.
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, NOVAMARINES
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KEYWORDS
|
CHARACTER, INFANTRY, CAPTAIN, TERMINATOR, CAPTAIN MORDACI BLAYLOCK
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Captain Pellas Mir’san | 6" | 2+ | 2+ | 4 | 4 | 6 | 4 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Cinder Edge | Melee | Melee | User | -3 | D3 | - |
0 Steelsliver | Melee | Melee | User | 0 | 1 | After this model makes their normal close combat attacks, make an additional single attack with this weapon against each enemy model within 1". |
8 Combi-flamer | When you choose this weapon to shoot with, select one or both of the profiles below. If you select both, subtract 1 from hit rolls for attacks made with this weapon. | |||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
- Flamer | 8" | Assault D6 | 4 | 0 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
|
Angels of Death Iron Halo: Captain Pellas Mir’san has a 4+ invulnerable save. Rites of Battle: You can re-roll hit rolls of 1 for friendly SALAMANDERS units within 6" of Captain Pellas Mir’san. Master Duellist: Add 2 to Captain Pellas Mir’san’s Attacks characteristics if he is within 1" of any enemy CHARACTERS.
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WARLORD TRAIT
|
Anvil of Strength: Add 2 to the Strength characteristic of this Warlord. |
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, SALAMANDERS
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KEYWORDS
|
CHARACTER, INFANTRY, CAPTAIN, CAPTAIN PELLAS MIR’SAN
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Captain Silas Alberec | 6" | 2+ | 2+ | 5 | 4 | 5 | 4 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Hellslayer | Melee | Melee | x2 | -3 | D3 | This weapon has a Damage characteristic of 3 if its target is a PSYKER or DAEMON. |
0 Purgator | 12" | Pistol 1 | 6 | 0 | 1 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
|
Angels of Death Iron Halo: Captain Silas Alberec has a 4+ invulnerable save. Rites of Battle: You can re-roll hit rolls of 1 for friendly EXORCISTS units within 6" of Captain Silas Alberec. Hexagramtically Warded Armour: You may make a single Deny the Witch attempt in each enemy Psychic phase with Captain Silas Alberec as if he was a PSYKER.
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, EXORCISTS
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KEYWORDS
|
CHARACTER, INFANTRY, CAPTAIN, CAPTAIN SILAS ALBEREC
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Captain Tarnus Vale | 6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Angel’s Teeth | Melee | Melee | +1 | -2 | 2 | - |
0 Plasma charger | When attacking with this weapon, choose one of the profiles below: | |||||
- Standard | 8" | Pistol 3 | 6 | -3 | 1 | - |
- Supercharge | 8" | Pistol 3 | 7 | -3 | 2 | For each hit roll of 1, the bearer takes a single mortal wound. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
|
Angels of Death Iron Halo: Captain Tarnus Vale has a 4+ invulnerable save. Rites of Battle: You can re-roll hit rolls of 1 for friendly FIRE ANGELS units within 6" of Captain Tarnus Vale. Mechanised Advance: All friendly FIRE ANGELS VEHICLES within 6" of Captain Tarnus Vale gain a 6+ invulnerable save.
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, FIRE ANGELS
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KEYWORDS
|
CHARACTER, INFANTRY, CAPTAIN, CAPTAIN TARNUS VALE
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Captain Zhrukhal Androcles | 6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Stonefist | Melee | Melee | x2 | -3 | 3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
15 Combi-melta | When you choose this weapon to shoot with, select one or both of the profiles below. If you select both, subtract 1 from hit rolls for attacks made with this weapon. | |||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
- Meltagun | 12" | Assault 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
|
Angels of Death Rites of Battle: You can re-roll hit rolls of 1 for friendly STAR PHANTOMS units within 6" of Captain Zhrukhal Androcles. Iron Halo: Captain Zhrukhal Androcles has a 4+ invulnerable save.
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, STAR PHANTOMS
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KEYWORDS
|
CHARACTER, INFANTRY, CAPTAIN, CAPTAIN ZHRUKHAL ANDROCLES
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Carab Culln the Risen | * | * | * | 8 | 8 | 15 | 4 | 9 | 2+ |
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REMAINING W
|
M
|
WS
|
BS
|
|
9-15+
|
8"
|
2+
|
2+
|
|
4-8
|
5"
|
3+
|
3+
|
|
1-3
|
3"
|
4+
|
4+
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Twin assault cannon | 24" | Heavy 12 | 6 | -1 | 1 | - |
The Tarsus Scorpii | Melee | Melee | x2 | -3 | 4 | See Death-hold below |
Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
Hunter-killer missile | 48" | Heavy 1 | 8 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
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ABILITIES
|
Angels of Death Reinforced Atomantic Barriers: This model has a 4+ invulnerable save. Atomantic Conflagration: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 5 or 6 it explodes and each unit within 9" suffers D3 mortal wounds. Death-hold: Once per Fight phase, after rolling a hit roll of 6+ for this weapon, CARAB CULLN THE RISEN may choose to grab his foe in a death-hold. You may choose to fire his heavy bolter at point blank range – inflicting D6 mortal wounds on the target in addition to the normal damage. This ability can only be used once per game – if the death-hold ability is used, then the heavy bolter may not be fired for the remainder of the game. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit. Proud to Live, Proud to Die, Hard to Kill: Roll a D6 each time a friendly RED SCORPIONS model within 6" of Carab Culln the Risen loses a wound; on a 6, that model does not lose that wound.
Designer's Note: Carab Culln the Risen may not be taken as part of an army that features Lord High Commander Carab Culln or Commander Carab Culln. |
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, RED SCORPIONS
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KEYWORDS
|
CHARACTER, VEHICLE, DREADNOUGHT, RELIC, CARAB CULLN THE RISEN
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaplain Dreadnought Titus | 6" | 2+ | 2+ | 6 | 7 | 9 | 4 | 10 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
20 Dreadnought combat weapon | Melee | Melee | x2 | -3 | 3 | - |
22 Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
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ABILITIES
|
Angels of Death Reliquarius: This model has a 5+ invulnerable save. Icon of Hate: All friendly models with the HOWLING GRIFFONS keyword in combat with the same unit as a model with this ability add +1 to their Strength characteristic for the duration of the Fight phase. Undying Exemplar: Roll a D6 each time this model loses a wound; on a 5+ the damage is ignored and that wound is not lost. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 6" suffers D3 mortal wounds. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
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PRIEST
|
This model knows the Litany of Hate (see below) and one litany from the Litanies of Battle. At the start of the battle round, this model can recite one litany it knows that has not already been recited by a friendly model that battle round. Roll one D6; on a 3+ the recited litany is inspiring and takes effect until the end of that battle round. Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly HOWLING GRIFFONS units whilst their unit is within 6" of this model. |
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, HOWLING GRIFFONS
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KEYWORDS
|
VEHICLE, CHARACTER, DREADNOUGHT, PRIEST, CHAPLAIN DREADNOUGHT TITUS
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaplain Ivanus Enkomi | 6" | 2+ | 3+ | 4 | 4 | 5 | 4 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Crozius Arkanos | Melee | Melee | +1 | -1 | 2 | - |
9 Power fist | Melee | Melee | x2 | -3 | D3 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
0 Grenade discharger | When attacking with this weapon, choose one of the profiles below: | |||||
- Frag grenade | 12" | Grenade D6 | 3 | 0 | 1 | - |
- Krak grenade | 12" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
|
Angels of Death Rosarius: Chaplain Ivanus Enkomi has a 4+ invulnerable save. Spiritual Leader: All friendly MINOTAURS units within 6" of this model can use the Chaplain's Leadership instead of their own.
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PRIEST
|
This model knows the Litany of Hate (see below) and two litanies from the Litanies of Battle. At the start of the battle round, this model can recite two litanies it knows that have not already been recited by a friendly model that battle round. Roll one D6; on a 3+ the recited litany is inspiring and takes effect until the end of that battle round. Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly MINOTAURS units whilst their unit is within 6" of this model. |
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, MINOTAURS
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KEYWORDS
|
CHARACTER, INFANTRY, CHAPLAIN, PRIEST, MASTER OF SANCTITY, CHAPLAIN IVANUS ENKOMI
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaplain Venerable Dreadnought | 6" | 2+ | 2+ | 6 | 7 | 9 | 4 | 10 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Dreadnought combat weapon | Melee | Melee | x2 | -3 | 3 | - |
35 Dreadnought inferno cannon | 8" | Heavy D6 | 6 | -1 | 2 | This weapon hits its target automatically. |
22 Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
16 Plasma cannon | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 36" | Heavy D3 | 7 | -3 | 1 | - |
- Supercharge | 36" | Heavy D3 | 8 | -3 | 2 | If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon. |
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WARGEAR OPTIONS
|
• A Chaplain Venerable Dreadnought may replace one or both storm bolters for heavy flamers. • A Chaplain Venerable Dreadnought may exchange one of its Dreadnought combat weapons for one of the following. If this is done, also remove one storm bolter or heavy flamer. - Dreadnought inferno cannon - Multi-melta - Assault cannon - Twin lascannon - Plasma cannon - Heavy Plasma cannon
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|
ABILITIES
|
Angels of Death Reliquarius: This model has a 5+ invulnerable save. Unstoppable Fury: You can re-roll hit rolls of 1 for this model if it is equipped with two Dreadnought combat weapons. Icon of Hate: All friendly models with the <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS keyword in combat with the same unit as a model with this ability add +1 to their Strength characteristic for the duration of the Fight phase. Unyielding Ancient: Roll a D6 each time this model loses a wound; on a 6 the damage is ignored and that wound is not lost. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 6" suffers D3 mortal wounds. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit. Dreadnought Character: This model may not be given any relics.
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PRIEST
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This model knows the Litany of Hate (see below) and one litany from the Litanies of Battle. At the start of the battle round, this model can recite one litany it knows that has not already been recited by a friendly model that battle round. Roll one D6; on a 3+ the recited litany is inspiring and takes effect until the end of that battle round. Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst their unit is within 6" of this model. |
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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KEYWORDS
|
VEHICLE, CHARACTER, DREADNOUGHT, CHAPLAIN VENERABLE DREADNOUGHT, PRIEST
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Damocles Command Rhino | * | 6+ | * | 6 | 7 | 10 | * | 8 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
6-10+
|
12"
|
3+
|
3
|
|
3-5
|
6"
|
4+
|
D3
|
|
1-2
|
3"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
6 Hunter-killer missile | 48" | Heavy 1 | 8 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
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WARGEAR OPTIONS
|
• A Damocles Command Rhino may also be equipped with a hunter-killer missile.
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|
ABILITIES
|
Angels of Death Self-Repair: If this model has lost any wounds, you can roll one D6 at the start of your turn; on a 6 this model regains 1 lost wound. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit. Orbital Strike Augur: Once per battle in the Shooting phase, the controlling player may make a special Orbital Strike attack. To do so, nominate a point anywhere on the battlefield and roll a D6. Roll a D6 for every unit within 6" of that point. Subtract 1 from the result if the unit being targeted is a CHARACTER. On a 4+, the unit being targeted suffers D3 mortal wounds. Command Interface Unit: Roll 2D6 at the end of each of your turns if your Warlord is embarked within a Damocles Command Rhino. If the total rolled is less than your Warlord’s Leadership characteristic, you gain one Command point.
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|
TRANSPORT
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This model can transport 1 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY model with the CHARACTER keyword. It may not transport TERMINATOR, JUMP PACK or PRIMARIS models. |
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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KEYWORDS
|
VEHICLE, TRANSPORT, RHINO, DAMOCLES COMMAND RHINO
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Harath Shen | 6" | 3+ | 3+ | 4 | 4 | 4 | 3 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Power sabre | Melee | Melee | User | -3 | 2 | - |
0 Bloodfire | When attacking with this weapon, choose one of the profiles below: | |||||
- Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
- Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | On a hit roll of 1, the bearer suffers a single mortal wound. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
|
Angels of Death Master of Chirurgery: At the end of any of your Movement phases, Harath Shen can attempt to heal or revive a single model. Select a friendly SALAMANDERS INFANTRY or BIKER unit within 3" of the Harath Shen. If that unit contains a wounded model, it immediately regains D3+1 lost wounds. If the chosen unit contains no wounded models but one or more of its models have been slain during the battle, roll a D6. On a 3+, a single slain model is returned to the unit with 1 wound remaining. If Harath Shen fails to revive a model, he can do nothing else for the remainder of the turn (shoot, charge, fight, etc.) as he recovers the gene-seed of the fallen warrior. A unit can only be the target of the Narthecium/Master of Chirurgery ability once in each turn.
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|
WARLORD TRAIT
|
Anvil of Strength: Add 2 to the Strength characteristic of this Warlord. |
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, SALAMANDERS
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KEYWORDS
|
CHARACTER, INFANTRY, APOTHECARY, HARATH SHEN
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Hecaton Aiakos | 9" | * | * | 7 | 7 | 13 | * | 9 | 2+ |
|
REMAINING W
|
WS
|
BS
|
A
|
|
8-13+
|
2+
|
2+
|
5
|
|
3-7
|
3+
|
3+
|
4
|
|
1-2
|
4+
|
4+
|
D3
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
16 Heavy plasma cannon | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 36" | Heavy D3 | 7 | -3 | 1 | - |
- Supercharge | 36" | Heavy D3 | 8 | -3 | 2 | For each hit roll of 1 made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
20 Dreadnought combat weapon | Melee | Melee | x2 | -3 | 3 | - |
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ABILITIES
|
Angels of Death Augmented Atomantic Shielding: This model has a 4+ invulnerable save. Relic of Ancient Glory: Roll a D6 each time this model loses a wound; on the roll of a 6 that damage is ignored and that wound is not lost. Groundstrike: After a successful charge, Hecaton Aiakos may immediately inflict D3 mortal wounds on a single unit that has at least one model within 1" of him. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 8" suffers D3 mortal wounds.
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|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, MINOTAURS
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|
KEYWORDS
|
CHARACTER, VEHICLE, DREADNOUGHT, RELIC, HECATON AIAKOS
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| High Chaplain Thulsa Kane | 6" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Lifetaker | Melee | Melee | +2 | -3 | 2 | Add 2 to the weapon’s damage if the target is a CHARACTER. |
0 Kane’s plasma pistol | When attacking with this weapon, choose one of the profiles below: | |||||
- Standard | 12" | Pistol 2 | 7 | -3 | 1 | - |
- Supercharge | 12" | Pistol 2 | 8 | -3 | 2 | For each hit roll of 1, the bearer suffers a single mortal wound. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
ABILITIES
|
Angels of Death Rosarius: High Chaplain Thulsa Kane has a 4+ invulnerable save. Spiritual Leader: All friendly EXECUTIONERS units within 6" of this model can use the High Chaplain's Leadership instead of their own. Grehdalin’s Bones: Your opponent must subtract 1 from hit rolls for attacks that target High Chaplain Thulsa Kane in the Fight phase. The Ænigmata Ferrum: Each time you roll a hit roll of 6 in the Fight phase for a friendly EXECUTIONERS unit within 6" of High Chaplain Thulsa Kane, you can immediately make 1 additional attack for that model. These bonus attacks do not themselves generate additional attacks.
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|
PRIEST
|
This model knows the Litany of Hate (see below) and two litanies from the Litanies of Battle. At the start of the battle round, this model can recite two litanies it knows that have not already been recited by a friendly model that battle round. Roll one D6; on a 3+ the recited litany is inspiring and takes effect until the end of that battle round. Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly EXECUTIONERS units whilst their unit is within 6" of this model. |
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, EXECUTIONERS
|
|
KEYWORDS
|
CHARACTER, INFANTRY, CHAPLAIN, PRIEST, MASTER OF SANCTITY, HIGH CHAPLAIN THULSA KANE
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Knight-Captain Elam Courbray | 12" | 2+ | 3+ | 4 | 4 | 5 | 4 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 The Sword Excellus | Melee | Melee | User | -2 | D3 | You can re-roll failed wound rolls with this weapon. |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
ABILITIES
|
Angels of Death Iron Halo: Knight-Captain Elam Courbray has a 4+ invulnerable save. Rites of Battle: You can re-roll hit rolls of 1 for friendly FIRE HAWKS units within 6" of Knight-Captain Elam Courbray. Martial Contempt: You must always direct Knight-Captain Elam Courbray’s attacks against enemy CHARACTERS if any are within 1" (if more than one is present, you may choose which). Teleport Strike: During deployment, you can set up Knight-Captain Elam Courbray in the teleportarium of his warship instead of placing him on the battlefield. At the end of any of your Movement phases, Knight-Captain Elam Courbray can teleport onto the battlefield – set him up anywhere on the battlefield that is more than 9" away from enemy models.
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|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, FIRE HAWKS
|
|
KEYWORDS
|
CHARACTER, INFANTRY, CAPTAIN, JUMP PACK, FLY, KNIGHT-CAPTAIN ELAM COURBRAY
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Lias Issodon | 7" | 2+ | 2+ | 4 | 4 | 6 | 4 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Malice | 30" | Assault 3 | 5 | -4 | D3 | Units do not gain the saving throw bonus for being in cover against attacks with this weapon. |
0 Raptorclaw | Melee | Melee | User | -3 | 2 | - |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
|
Angels of Death Chapter Master: You can re-roll failed hit rolls for friendly RAPTORS units within 6" of Lias Issodon. Stealth Modified Armour: You may add 2 to saving throws made for Lias Issodon instead of 1 when he has the benefits of cover. Infiltrate, Isolate, Destroy: You can add +1" to all moves, including Advance, Charge and Fall back moves made by friendly RAPTORS INFANTRY units within 6" of Lias Issodon during the Movement phase and Charge phase. Grim Hunter: After falling back, Lias Issodon may still shoot or Advance in the same turn, but may not charge. Master of Ambush: During deployment, you can set up Lias Issodon and up to three friendly RAPTORS INFANTRY units (not including TERMINATORS, CENTURIONS or PRIMARIS units) in the shadows instead of placing them on the battlefield. At the end of any of your Movement phases, Lias Issodon and any accompanying units can reveal themselves on the battlefield – set them up anywhere on the battlefield that is more than 9" away from enemy models.
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, RAPTORS
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KEYWORDS
|
CHARACTER, INFANTRY, CHAPTER MASTER, LIAS ISSODON
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Lieutenant Commander Anton Narvaez | 6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Voidshard power blade | Melee | Melee | User | -3 | 1 | Any wound rolls of 6+ made for this weapon cause a single mortal wound instead of the normal damage. |
0 Thundershock | 24" | Assault D3 | 7 | -2 | 1 | - |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
|
Angels of Death Actinic Halo: Lieutenant Commander Anton Narvaez has a 2+ invulnerable save. If he fails an invulnerable save in any phase, his invulnerable save for the rest of the game is now to 6+. Rites of Battle: You can re-roll hit rolls of 1 for friendly MARINES ERRANT units within 6" of Lieutenant Commander Anton Narvaez.
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, MARINES ERRANT
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KEYWORDS
|
CHARACTER, INFANTRY, CAPTAIN, LIEUTENANT COMMANDER ANTON NARVAEZ
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Lord Asterion Moloc | 5" | 2+ | 2+ | 4 | 4 | 7 | 4 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Black Spear | Melee | Melee | +2 | -3 | 3 | If the target is a CHARACTER, you may make an additional attack with this weapon. |
0 Black Spear lasbeam | 12" | Assault 1 | 8 | -2 | D3 | - |
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ABILITIES
|
Angels of Death Chapter Master: You can re-roll failed hit rolls for friendly MINOTAURS units within 6" of Lord Asterion Moloc. Iron Halo & Storm Shield: Lord Asterion Moloc has a 3+ invulnerable save. Undying Spite: If Lord Asterion Moloc is slain in the Fight phase before he has fought, he immediately piles in and makes his attacks before being removed. Fury of the Minotaurs: You can re-roll failed charge rolls for friendly MINOTAURS INFANTRY units within 6" of Lord Asterion Moloc. Teleport Strike: During deployment, you can set up Lord Asterion Moloc in the teleportarium of his warship instead of placing him on the battlefield. At the end of any of your Movement phases, Lord Asterion Moloc can teleport onto the battlefield – set him up anywhere on the battlefield that is more than 9" away from enemy models.
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, MINOTAURS
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KEYWORDS
|
CHARACTER, INFANTRY, CHAPTER MASTER, TERMINATOR, LORD ASTERION MOLOC
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Lord High Commander Carab Culln | 5" | 2+ | 2+ | 4 | 4 | 7 | 4 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Judgement | 24" | Rapid Fire 2 | 4 | -2 | 2 | - |
0 Blade of the Scorpion | Melee | Melee | +1 | -3 | D3 | This weapon has Strength x2 when targeting a MONSTER or a VEHICLE. |
|
ABILITIES
|
Angels of Death Chapter Master: You can re-roll failed hit rolls for friendly RED SCORPIONS units within 6" of Lord High Commander Carab Culln. Iron Halo: Lord High Commander Carab Culln has a 4+ invulnerable save. Proud to Live, Proud to Die, Hard to Kill: Roll a D6 each time a friendly RED SCORPIONS model within 6" of Lord High Commander Carab Culln loses a wound; on a 6, the Damage is ignored and that wound is not lost. Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing him on the battlefield. At the end of any of your Movement phases, he can teleport into battle – set him up anywhere on the battlefield that is more than 9" from any enemy models.
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, RED SCORPIONS
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KEYWORDS
|
CHARACTER, INFANTRY, CHAPTER MASTER, TERMINATOR, LORD HIGH COMMANDER CARAB CULLN
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Lugft Huron | 5" | 2+ | 2+ | 4 | 4 | 7 | 4 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Ghost Razors | Melee | Melee | +1 | -5 | D3 | Successful invulnerable saves made against this weapon must be re-rolled. |
0 Artificer flamer | 8" | Assault D6 | 5 | -1 | D3 | This weapon hits its target automatically. |
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ABILITIES
|
Angels of Death Chapter Master: You can re-roll failed hit rolls for friendly ASTRAL CLAWS units within 6" of Lugft Huron. Iron Halo: Lugft Huron has a 4+ invulnerable save. Big Guns Never Tire: Once per battle in the Shooting phase, you may unleash a special bombardment attack instead of shooting as normal with this model. To do so, nominate a target enemy unit (CHARACTERS may not be targeted) anywhere on the battlefield and roll a D6. On a roll of 2+, that unit suffers D6 mortal wounds. Living Legend: If your army is Battle-forged, you receive an additional 1 Command point if Lugft Huron is your Warlord. Shadowed Fate: If Lugft Huron is reduced to 0 wounds, roll a D6. On a result of a 5+, set him up again at the end of the phase as close as possible to his previous position and more than l" from any enemies. He now has a single wound remaining. Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing him on the battlefield. At the end of any of your Movement phases, he can teleport into battle – set him up anywhere on the battlefield that is more than 9" from any enemy models.
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, ASTRAL CLAWS
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KEYWORDS
|
CHARACTER, INFANTRY, CHAPTER MASTER, TERMINATOR, LUGFT HURON
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Magister Sevrin Loth | 6" | 2+ | 3+ | 4 | 4 | 6 | 3 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Magister’s axe | Melee | Melee | +2 | -2 | D3 | This weapon has a Damage of 3 if its target is a PSYKER. |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
|
Angels of Death The Armour of Selket: Magister Sevrin Loth has a 4+ invulnerable save. Psychic Hood: When a Deny the Witch test is taken for this model to resist a psychic power manifested by an enemy model within 12", add 1 to the total. Bane of the Damned: Friendly RED SCORPIONS INFANTRY units within 6" of Magister Sevrin Loth can re-roll failed wound rolls against PSYKERS.
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PSYKER
|
This model can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny three psychic powers in each enemy Psychic phase. He knows the Smite psychic power and two psychic powers from the Librarius Discipline. |
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, RED SCORPIONS
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KEYWORDS
|
CHARACTER, INFANTRY, LIBRARIAN, PSYKER, MAGISTER SEVRIN LOTH
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Malakim Phoros | 6" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Glaive of Lamentation | Melee | Melee | +3 | -4 | D3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
0 Catechist | 12" | Pistol 1 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
|
Angels of Death Lord of Ruin: You can re-roll failed wound rolls for friendly LAMENTERS INFANTRY, DREADNOUGHT or BIKER units within 6" of Malakim Phoros. Iron Halo: Malakim Phoros has a 4+ invulnerable save.
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, LAMENTERS
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KEYWORDS
|
CHARACTER, INFANTRY, CHAPTER MASTER, MALAKIM PHOROS
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Tyberos the Red Wake | 5" | 2+ | 3+ | 4 | 4 | 6 | 5 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Hunger | Melee | Melee | x2 | -4 | 3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
0 Slake | Melee | Melee | User | -3 | 2 | You can re-roll failed wound rolls for this weapon. |
|
ABILITIES
|
Angels of Death Lord Reaper of the Void: You can re-roll failed hit rolls for friendly CARCHARODONS units within 6" of Tyberos the Red Wake. Ancient Armour: Tyberos the Red Wake has a 4+ invulnerable save. Savagery beyond Reason: All friendly CARCHARODONS within 6" of Tyberos the Red Wake have +1 Strength. Teleport Strike: During deployment, you can set up Tyberos the Red Wake in the teleportarium of his warship Nicor instead of placing him on the battlefield. At the end of any of your Movement phases, Tyberos the Red Wake can teleport onto the battlefield – set him up anywhere on the battlefield that is more than 9" away from enemy models.
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|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, CARCHARODONS
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KEYWORDS
|
CHARACTER, INFANTRY, CHAPTER MASTER, TERMINATOR, TYBEROS THE RED WAKE
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Vaylund Cal | 5" | 2+ | 2+ | 5 | 6 | 5 | 3 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Medusan Hammer | Melee | Melee | x2 | -3 | D3 | If a model suffers any unsaved wounds from this weapon but is not slain, roll a D6; on a 4+ the target suffers a mortal wound. |
6 Flamer | 8" | Assault D6 | 4 | 0 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
0 Masterwork plasma cutter | When attacking with this weapon, choose one of the profiles below: | |||||
- Standard | 12" | Assault 1 | 7 | -3 | 2 | - |
- Supercharge | 12" | Assault 1 | 8 | -3 | 3 | On a hit roll of 1, the bearer suffers a single mortal wound. |
0 Servo-arm | Melee | Melee | x2 | -2 | 3 | When the bearer fights, no more than one attack can be made with each servo-arm. When resolving an attack made with this weapon, subtract 1 from the hit roll. |
|
ABILITIES
|
Angels of Death Blessing of the Omnissiah: At the end of your Movement phase, this model can repair a single SONS OF MEDUSA VEHICLE within 1". That model regains D3 lost wounds. A model can only be repaired once per turn. Purge the Weak: You can re-roll failed hit rolls for friendly SONS OF MEDUSA units within 6" of Vaylund Cal. Iron Halo: Vaylund Cal has a 4+ invulnerable save.
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|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, SONS OF MEDUSA
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|
KEYWORDS
|
CHARACTER, INFANTRY, TECHMARINE, CHAPTER MASTER, VAYLUND CAL
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaplain on Bike | 14" | 2+ | 3+ | 4 | 5 | 5 | 3 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
2 Twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
0 Crozius arcanum | Melee | Melee | +1 | -1 | 2 | - |
9 Power fist | Melee | Melee | x2 | -3 | D3 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 power fist; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list.
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|
ABILITIES
|
Angels of Death Spiritual Leaders: Friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units can use this model’s Leadership characteristic instead of their own whilst they are within 6" of this model. Turbo-boost: When this model Advances, add 6" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Rosarius: This model has a 4+ invulnerable save.
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PRIEST
|
This model knows the Litany of Hate (see below) and one litany from the Litanies of Battle. At the start of the battle round, this model can recite one litany it knows that has not already been recited by a friendly model that battle round. Roll one D6; on a 3+ the recited litany is inspiring and takes effect until the end of that battle round. Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst their unit is within 6" of this model. |
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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KEYWORDS
|
BIKER, CHARACTER, PRIEST, CHAPLAIN
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chief Librarian Tigurius | 6" | 3+ | 3+ | 4 | 4 | 4 | 3 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Rod of Tigurius | Melee | Melee | +3 | -1 | D3 | - |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
|
Angels of Death Master of Prescience: When resolving an attack made against this model, subtract 1 from the hit roll. Hood of Hellfire: When a Deny the Witch test is taken for this model to resist a psychic power manifested by an enemy model within 12", add 1 to the total. In addition, when a Psychic test is taken for this model, you can re-roll the result.
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PSYKER
|
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny two psychic power in your opponent’s Psychic phase. It knows Smite and three psychic powers from the Librarius discipline or three psychic powers from the Indomitus discipline. |
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WARLORD TRAIT
|
Master of Strategy: Once per battle round, if this Warlord is on the battlefield, you can select one friendly ULTRAMARINES unit within 6" of this Warlord. Until the end of that battle round, when a model in that unit makes an attack, the Tactical Doctrine is considered to be active. |
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
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KEYWORDS
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CHARACTER, INFANTRY, LIBRARIAN, CHIEF LIBRARIAN, PSYKER, TIGURIUS
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Kayvaan Shrike | 12" | 2+ | 2+ | 4 | 4 | 5 | 5 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Raven’s Talons | Melee | Melee | User | -3 | D3 | When resolving an attack made with this weapon, you can re-roll the wound roll. |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
|
Angels of Death Chapter Master: You can re-roll hit rolls for attacks made by models in friendly RAVEN GUARD units whilst their unit is within 6" of this model. Winged Deliverance: You can re-roll charge rolls made for friendly RAVEN GUARD JUMP PACK units whilst they are within 6" of this model. Jump Pack Assault: During deployment, you can set up this model high in the skies instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models. Iron Halo: This model has a 4+ invulnerable save.
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|
WARLORD TRAIT
|
Shadowmaster: Enemy units cannot fire Overwatch at this Warlord. |
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, RAVEN GUARD
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KEYWORDS
|
CHARACTER, INFANTRY, CHAPTER MASTER, JUMP PACK, FLY, KAYVAAN SHRIKE
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Kor’sarro Khan | 6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Moonfang | Melee | Melee | User | -3 | D3 | When resolving an attack made with this weapon against a CHARACTER unit, this weapon has a Strength characteristic of x2 for that attack. |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
|
Angels of Death Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly WHITE SCARS units whilst their unit is within 6" of this model. For the Khan!: Add 1 to wound rolls for attacks made with melee weapons by models in friendly WHITE SCARS units that have made a charge move or performed a Heroic Intervention this turn whilst their unit is within 6" of this model. Iron Halo: This model has a 4+ invulnerable save.
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|
WARLORD TRAIT
|
Trophy Taker: When this Warlord destroys an enemy CHARACTER model, add 1 to their Attacks characteristic until the end of the battle. |
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, WHITE SCARS
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KEYWORDS
|
CHARACTER, INFANTRY, CAPTAIN, KOR’SARRO KHAN
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Kor’sarro Khan on Moondrakkan | 14" | 2+ | 2+ | 4 | 5 | 6 | 4 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Moonfang | Melee | Melee | User | -3 | D3 | When resolving an attack made with this weapon against a CHARACTER unit, this weapon has a Strength characteristic of x2 for that attack. |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
|
Angels of Death Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly WHITE SCARS units whilst their unit is within 6" of this model. Turbo-boost: When this model Advances, add 6" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. For the Khan!: Add 1 to wound rolls for attacks made with melee weapons by models in friendly WHITE SCARS units that have made a charge move or performed a Heroic Intervention this turn whilst their unit is within 6" of this model. Iron Halo: This model has a 4+ invulnerable save.
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|
WARLORD TRAIT
|
Deadly Hunter: After this Warlord makes a charge move, you can select one enemy unit within 1" of this Warlord and roll one D6; on a 2+ that enemy unit suffers 1 mortal wound. |
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, WHITE SCARS
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KEYWORDS
|
BIKER, CHARACTER, CAPTAIN, KOR’SARRO KHAN
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Land Raider Excelsior | * | 6+ | * | 8 | 8 | 16 | * | 9 | 2+ |
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REMAINING W
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M
|
BS
|
A
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|
9-16+
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10"
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3+
|
6
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|
5-8
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5"
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4+
|
D6
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|
1-4
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3"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
11 Excelsior combi-plasma | When you choose this weapon to shoot with, select one or two of the profiles below. If you select two, subtract 1 from hit rolls for attacks made this weapon. Only one plasma gun profile can be selected. | |||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
- Plasma gun (standard) | 24" | Rapid Fire 1 | 7 | -3 | 1 | - |
- Plasma gun (supercharge) | 24" | Rapid Fire 1 | 8 | -3 | 2 | For each hit roll of 1 made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
20 Grav-cannon and grav-amp | 24" | Heavy 4 | 5 | -3 | 1 | When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of D3 for that attack. |
6 Hunter-killer missile | 48" | Heavy 1 | 8 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
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WARGEAR OPTIONS
|
• This model can additionally be equipped with 1 hunter-killer missile. • This model can additionally be equipped with 1 storm bolter. • This model can additionally be equipped with 1 multi-melta. • This model can additionally be equipped with 1 Excelsior combi-plasma.
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ABILITIES
|
Angels of Death Aquila Aegis Field: This model has a 5+ invulnerable save. Data Augurs: When resolving an attack made with a ranged weapon by this model, if it is within 24" of any friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS RHINO PRIMARIS models, add 1 to the hit roll. Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst their unit is within 6" of this model. Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
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|
TRANSPORT
|
This model has a transport capacity of 10 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. Each JUMP PACK or TERMINATOR model takes the space of two other models and each CENTURION model takes the space of three other models. It cannot transport PRIMARIS models. |
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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|
KEYWORDS
|
VEHICLE, LAND RAIDER, TRANSPORT, LAND RAIDER EXCELSIOR
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Librarian in Terminator Armour | 5" | 3+ | 3+ | 4 | 4 | 5 | 3 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
10 Force axe | Melee | Melee | +1 | -2 | D3 | - |
8 Force stave | Melee | Melee | +2 | -1 | D3 | - |
8 Force sword | Melee | Melee | User | -3 | D3 | - |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
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WARGEAR OPTIONS
|
• This model may take an item from the Terminator Combi-weapons list. • This model may replace its force stave with a force sword or a force axe. • This model can have a storm shield instead of being equipped with 1 storm bolter.
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ABILITIES
|
Angels of Death Crux Terminatus: This model has a 5+ invulnerable save. Psychic Hood: When a Deny the Witch test is taken for this model to resist a psychic power manifested by an enemy model within 12", add 1 to the total. Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.
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PSYKER
|
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Librarius discipline. |
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
CHARACTER, INFANTRY, TERMINATOR, PSYKER, LIBRARIAN
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Librarian on Bike | 14" | 3+ | 3+ | 4 | 5 | 5 | 3 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
2 Twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
10 Force axe | Melee | Melee | +1 | -2 | D3 | - |
8 Force stave | Melee | Melee | +2 | -1 | D3 | - |
8 Force sword | Melee | Melee | User | -3 | D3 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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WARGEAR OPTIONS
|
• This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list. • This model can be equipped with one of the following instead of 1 force stave: 1 force axe; 1 force sword.
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ABILITIES
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Angels of Death Psychic Hood: When a Deny the Witch test is taken for this model to resist a psychic power manifested by an enemy model within 12", add 1 to the total. Turbo-boost: When this model Advances, add 6" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.
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PSYKER
|
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Librarius discipline. |
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
BIKER, CHARACTER, PSYKER, LIBRARIAN
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Marneus Calgar | 5" | 2+ | 2+ | 4 | 4 | 7 | 5 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Gauntlets of Ultramar (shooting) | 24" | Rapid Fire 2 | 4 | -1 | 2 | - |
Gauntlets of Ultramar (melee) | Melee | Melee | x2 | -3 | D3 | - |
Relic blade | Melee | Melee | +2 | -3 | D3 | - |
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ABILITIES
|
Angels of Death Armour of Antilochus: This model has a 4+ invulnerable save. In addition, when resolving an attack made against this model, halve the damage inflicted (rounding up). Chapter Master: You can re-roll hit rolls for attacks made by models in friendly ULTRAMARINES units whilst their unit is within 6" of this model. Master Tactician: If your army is Battle-forged, you receive an additional 2 Command Points if Marneus Calgar is your Warlord. Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.
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WARLORD TRAIT
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Adept of the Codex: Whilst this Warlord is on the battlefield, you can roll one D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is refunded. You can only have 1 Command Point refunded per battle round by this Warlord Trait. |
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
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|
KEYWORDS
|
CHARACTER, INFANTRY, CHAPTER MASTER, TERMINATOR, MARNEUS CALGAR
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Marneus Calgar in Artificer Armour | 6" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Gauntlets of Ultramar (shooting) | 24" | Rapid Fire 2 | 4 | -1 | 2 | - |
Gauntlets of Ultramar (melee) | Melee | Melee | x2 | -3 | D3 | - |
Relic blade | Melee | Melee | +2 | -3 | D3 | - |
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ABILITIES
|
Angels of Death Chapter Master: You can re-roll hit rolls for attacks made by models in friendly ULTRAMARINES units whilst their unit is within 6" of this model. Iron Halo: Marneus Calgar in Artificer Armour has a 4+ invulnerable save. Master Tactician: If your army is Battle-forged, you receive an additional 2 Command Points if Marneus Calgar is your Warlord.
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WARLORD TRAIT
|
Adept of the Codex: Whilst this Warlord is on the battlefield, you can roll one D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is refunded. You can only have 1 Command Point refunded per battle round by this Warlord Trait. |
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
|
|
KEYWORDS
|
CHARACTER, INFANTRY, CHAPTER MASTER, MARNEUS CALGAR
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Rhino Primaris | * | 6+ | * | 6 | 7 | 10 | * | 8 | 3+ |
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REMAINING W
|
M
|
BS
|
A
|
|
6-10+
|
12"
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3+
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3
|
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3-5
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6"
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4+
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D3
|
|
1-2
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3"
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5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
6 Hunter-killer missile | 48" | Heavy 1 | 8 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
22 Twin plasma gun | When attacking with this weapon, choose one of the profiles below. | |||||
- Standard | 24" | Rapid Fire 2 | 7 | -3 | 1 | - |
- Supercharge | 24" | Rapid Fire 2 | 8 | -3 | 2 | If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon. |
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WARGEAR OPTIONS
|
• This model can additionally be equipped with 1 hunter-killer missile.
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|
ABILITIES
|
Angels of Death Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Orbital Comms Array: 18 In your Shooting phase, one model from your army with an orbital comms array that has not been used this battle can use it to call in an orbital barrage. If it does, select one point on the battlefield and roll one D6 for each unit within D6" of that point, subtracting 1 from the result if the unit being rolled for is a CHARACTER. On a 4+ the unit being rolled for suffers D3 mortal wounds.Self-Repair: If this model has lost any wounds, you can roll one D6 at the start of your turn; on a 6 this model regains 1 lost wound. Servo-skull Hub: At the start of your Shooting phase, select one of the following:
Targeting Data Skull: Select one friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS unit within 12" of this model. Until the end of the phase, when resolving an attack made by a model in that unit, add 1 to the hit roll. Repair Skull: Select one friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS VEHICLE model within 12" of this unit. That model regains 1 lost wound. Vox Skull: Until the start of your next Shooting phase, when a Morale test is taken for a friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS unit within 12" of this model, subtract 1 from the result. |
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TRANSPORT
|
This model has a transport capacity of 6 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. It cannot transport JUMP PACK, PRIMARIS, TERMINATOR or CENTURION models. |
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, TRANSPORT, RHINO PRIMARIS
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Techmarine | 6" | 3+ | 2+ | 4 | 4 | 4 | 3 | 8 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
20 Conversion beamer | 42" | Heavy D3 | 6 | 0 | 1 | When resolving an attack made with this weapon against a unit that is not within half range, this weapon has a Strength characteristic of 8, an Armour Penetration characteristic of -1, and a Damage characteristic of 2 for that attack. |
6 Flamer | 8" | Assault D6 | 4 | 0 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
5 Plasma cutter | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 12" | Assault 1 | 7 | -3 | 1 | - |
- Supercharge | 12" | Assault 1 | 8 | -3 | 2 | If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon. |
5 Power axe | Melee | Melee | +1 | -2 | 1 | - |
0 Servo-arm | Melee | Melee | x2 | -2 | 3 | When the bearer fights, no more than one attack can be made with each servo-arm. When resolving an attack made with this weapon, subtract 1 from the hit roll. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list. • This model can be equipped with 1 weapon from the Melee Weapons list instead of 1 power axe. • This model can additionally be equipped with the following (Power Rating +1): 1 flamer, 1 plasma cutter, 1 servo-arm. • If this model is not equipped with a plasma cutter, it can be equipped with 1 conversion beamer instead of 1 servo-arm. A model equipped with a conversion beamer cannot be equipped with a plasma cutter.
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|
ABILITIES
|
Angels of Death Blessing of the Omnissiah: At the end of your Movement phase, this model can repair one friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS VEHICLE model within 1" of it. That model regains up to D3 lost wounds. Each model can only be repaired once per turn.
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|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
CHARACTER, INFANTRY, TECHMARINE
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Techmarine on Bike | 14" | 3+ | 2+ | 4 | 5 | 5 | 3 | 8 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
20 Conversion beamer | 42" | Heavy D3 | 6 | 0 | 1 | When resolving an attack made with this weapon against a unit that is not within half range, this weapon has a Strength characteristic of 8, an Armour Penetration characteristic of -1, and a Damage characteristic of 2 for that attack. |
6 Flamer | 8" | Assault D6 | 4 | 0 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
5 Plasma cutter | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 12" | Assault 1 | 7 | -3 | 1 | - |
- Supercharge | 12" | Assault 1 | 8 | -3 | 2 | If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon. |
2 Twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
5 Power axe | Melee | Melee | +1 | -2 | 1 | - |
0 Servo-arm | Melee | Melee | x2 | -2 | 3 | When the bearer fights, no more than one attack can be made with each servo-arm. When resolving an attack made with this weapon, subtract 1 from the hit roll. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list. • This model can be equipped with one of the following instead of 1 power axe: 1 weapon from the Melee Weapons list. • If this model is not equipped with a servo-harness, it can be equipped with 1 conversion beamer instead of 1 servo-arm. • This model can additionally be equipped with a servo-harness (Power Rating +1). A servo-harness is comprised of: 1 flamer; 1 plasma cutter; 1 servo-arm.
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|
ABILITIES
|
Angels of Death Turbo-boost: When this model Advances, add 6" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Blessing of the Omnissiah: At the end of your Movement phase, this model can repair one friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS VEHICLE model within 1" of it. That model regains up to D3 lost wounds. Each model can only be repaired once per turn.
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|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
BIKER, CHARACTER, TECHMARINE
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Incursor | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | |
| Incursor Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Occulus bolt carbine | 24" | Rapid Fire 1 | 4 | 0 | 1 | When resolving an attack made with this weapon, the target does not receive the benefit of cover to its saving throw. |
0 Paired combat blades | Melee | Melee | User | 0 | 1 | When resolving an attack made with this weapon, an unmodified hit roll of 6 scores 1 additional hit. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• 1 Incursor can additionally have a haywire mine.
|
|
ABILITIES
|
Angels of Death Haywire Mine: 10 In your Movement phase, one model from your army with a haywire mine that has not been primed can prime it. At any point during that model’s move, place one Primed Haywire Mine within 1" of it, more than 3" away from any enemy models and more than 6" away from any other Primed Haywire Mines. If an enemy unit moves within 3" of that Primed Haywire Mine, roll one D6; on a 2+ that enemy unit suffers D3 mortal wounds. If that unit is a VEHICLE, it suffers D3+1 mortal wounds instead. That Primed Haywire Mine is then removed from play.The Primed Haywire Mine is represented by the Primed Haywire Mine model, but does not count as a model for any rules purposes. Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models. Concealed Positions: When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Multi-spectrum array: When resolving an attack made with a ranged weapon by a model in this unit, ignore hit roll modifiers and Ballistic Skill modifiers. Smoke Grenades:
0 Once per battle, instead of shooting in your Shooting phase, this unit can use its smoke grenades. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this unit, subtract 1 from the hit roll. |
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
INFANTRY, PHOBOS, PRIMARIS, INCURSOR SQUAD
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Infiltrator | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | |
| Infiltrator Helix Adept | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | |
| Infiltrator Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Marksman bolt carbine | 24" | Rapid Fire 1 | 4 | 0 | 1 | When resolving an attack made with this weapon, an unmodified hit roll of 6 automatically scores a hit and successfully wounds the target (do not make a wound roll). |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• If this unit does not contain 1 Infiltrator Helix Adept, 1 Infiltrator can additionally have an Infiltrator comms array.
|
|
ABILITIES
|
Angels of Death Concealed Positions: When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Helix Adept: At the end of your Movement phase, this unit’s Infiltrator Helix Adept can provide medical attention to this unit. If this unit contains a model that has lost any wounds, that model regains 1 lost wound. Otherwise, if any models from this unit have been destroyed, roll one D6; on a 5+ you can return one destroyed model from this unit to the battlefield with 1 wound remaining, placing it within 3" of this unit’s Infiltrator Helix Adept and in unit coherency (if the model cannot be placed in this way, it is not returned to the battlefield). On a 4 or less, this unit’s Infiltrator Helix Adept cannot shoot this turn as it recovers the gene-seed of the fallen warrior. Each unit can only be provided medical attention once per turn. Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models. Omni-scramblers: Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this unit. Smoke Grenades: 0 Once per battle, instead of shooting in your Shooting phase, this unit can use its smoke grenades. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this unit, subtract 1 from the hit roll.Infiltrator Comms Array:
10 Whilst this unit contains a model with an Infiltrator comms array, if there are any friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS PHOBOS CAPTAIN or <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS PHOBOS LIEUTENANT models on the battlefield, this unit is always treated as being within range of those models’ Rites of Battle and Tactical Precision abilities. |
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
INFANTRY, PHOBOS, PRIMARIS, INFILTRATOR SQUAD
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Intercessor | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | |
| Intercessor Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
1 Auto bolt rifle | 24" | Assault 3 | 4 | 0 | 1 | - |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Bolt rifle | 30" | Rapid Fire 1 | 4 | -1 | 1 | - |
1 Hand flamer | 6" | Pistol D6 | 3 | 0 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
0 Stalker bolt rifle | 36" | Heavy 1 | 4 | -2 | 2 | - |
0 Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• Every model can be equipped with 1 auto bolt rifle instead of 1 bolt rifle. • Every model can be equipped with 1 stalker bolt rifle instead of 1 bolt rifle. • The Intercessor Sergeant can be equipped with one of the following instead of 1 bolt rifle, 1 auto bolt rifle or 1 stalker bolt rifle: 1 chainsword; 1 hand flamer. • If the Intercessor Sergeant is not equipped with 1 chainsword, he can additionally be equipped with 1 weapon from the Intercessor Sergeant Weapons list. • For every 5 models this unit contains, 1 model that is equipped with 1 bolt rifle, 1 auto bolt rifle or 1 stalker bolt rifle can have an auxiliary grenade launcher.
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|
ABILITIES
|
Angels of Death Auxiliary Grenade Launcher: 1 If a model has an auxiliary grenade launcher, Grenade weapons that model is equipped with have a Range characteristic of 30".Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models.
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|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
INFANTRY, PRIMARIS, INTERCESSOR SQUAD
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Scout | 6" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 4+ | |
| Scout Sergeant | 6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Astartes shotgun | 12" | Assault 2 | 4 | 0 | 1 | When resolving an attack made with this weapon against a unit that is within half range, this weapon has a Strength characteristic of 5 for that attack. |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
20 Missile launcher | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Frag missile | 48" | Heavy D6 | 4 | 0 | 1 | - |
- Krak missile | 48" | Heavy 1 | 8 | -2 | D6 | - |
2 Sniper rifle | 36" | Heavy 1 | 4 | 0 | 1 | This weapon can target a CHARACTER unit even if it is not the closest enemy unit. When resolving an attack made with this weapon, a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage. |
0 Combat knife | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• The Scout Sergeant can be equipped with up to 2 weapons from the Sergeant Weapons list instead of 1 bolt pistol and 1 boltgun. • Any model can be equipped with one of the following instead of 1 boltgun: 1 Astartes shotgun; 1 sniper rifle; 1 combat knife. • 1 Scout can be equipped with one of the following instead of 1 boltgun: 1 heavy bolter; 1 missile launcher. • Any model can have a camo cloak.
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|
ABILITIES
|
Angels of Death Camo Cloak: 3 If every model in this unit has a camo cloak, then when resolving an attack made with a ranged weapon against a model in this unit whilst it is receiving the benefit of cover, add 2 to the saving throw instead of 1.Concealed Positions: When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models.
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|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
INFANTRY, SCOUT, SCOUT SQUAD
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Space Marine | 6" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 3+ | |
| Space Marine Sergeant | 6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
5 Melta bombs | 4" | Grenade 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a VEHICLE unit, you can re-roll the wound roll. |
|
WARGEAR OPTIONS
|
• The Space Marine Sergeant can be equipped with up to 2 weapons from the Sergeant Weapons list instead of 1 bolt pistol and 1 boltgun. • The Space Marine Sergeant can additionally be equipped with melta bombs. • If this unit contains fewer than 10 models, 1 Space Marine can be equipped with one of the following instead of 1 boltgun: 1 weapon from the Special Weapons list; 1 weapon from the Heavy Weapons list. • If this unit contains 10 models, 1 Space Marine can be equipped with 1 weapon from the Special Weapons list instead of 1 boltgun, and 1 Space Marine can be equipped with 1 weapon from the Heavy Weapons list instead of 1 boltgun.
|
|
ABILITIES
|
Angels of Death Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
INFANTRY, TACTICAL SQUAD
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Initiate | 6" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 3+ | |
| Neophyte | 6" | 3+ | 3+ | 4 | 4 | 1 | 1 | 6 | 4+ | |
| Sword Brother | 6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Astartes shotgun | 12" | Assault 2 | 4 | 0 | 1 | When resolving an attack made with this weapon against a unit that is within half range, this weapon has a Strength characteristic of 5 for that attack. |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
0 Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
0 Combat knife | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
5 Power axe | Melee | Melee | +1 | -2 | 1 | - |
9 Power fist | Melee | Melee | x2 | -3 | D3 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
4 Power maul | Melee | Melee | +2 | -1 | 1 | - |
4 Power sword | Melee | Melee | User | -3 | 1 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• Any Initiate can be equipped with 1 chainsword instead of 1 boltgun. • Any Neophyte can be equipped with one of the following instead of 1 boltgun: 1 Astartes shotgun; 1 combat knife. • If this unit contains fewer than 10 models, 1 Initiate can be equipped with one of the following instead of a 1 boltgun: 1 power axe; 1 power fist; 1 power maul; 1 power sword; 1 weapon from the Heavy Weapons list; 1 weapon from the Special Weapons list. • If this unit contains 10 or more models, 1 Initiate can be equipped with 1 weapon from the Special Weapons list instead of 1 boltgun, and 1 Initiate can be equipped with one of the following instead of 1 boltgun: 1 power axe; 1 power fist; 1 power maul; 1 power sword; 1 weapon from the Heavy Weapons list. • The Sword Brother can be equipped with up to 2 weapons from the Sergeant Weapons list instead of 1 bolt pistol and 1 boltgun.
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|
ABILITIES
|
Angels of Death Paired Combatants: Whilst this unit contains at least as many Initiates as Neophytes, when resolving an attack made with a melee weapon by a Neophyte in this unit, re-roll a hit roll of 1.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, BLACK TEMPLARS
|
|
KEYWORDS
|
INFANTRY, CRUSADER SQUAD
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Drop Pod | 0" | - | 3+ | 6 | 6 | 8 | 0 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
5 Deathwind launcher | 12" | Assault D6 | 5 | 0 | 1 | - |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
|
WARGEAR OPTIONS
|
• This model can be equipped with 1 deathwind launcher instead of 1 storm bolter.
|
|
ABILITIES
|
Angels of Death Drop Pod Assault: During deployment, you can set up this model, along with any units embarked aboard it, in orbit instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models. Any models embarked aboard it must immediately disembark, and must be set up more than 9" away from any enemy models (if a model cannot be placed in this way, it is destroyed). Matched Play: This model and any units embarked aboard it are exempt from the Tactical Reserves matched play rule, except that if it and any units embarked aboard it have not arrived on the battlefield by the end of the third battle round, they count as having been destroyed. Immobile: After this model has been set up on the battlefield it cannot move for any reason, and no units can embark aboard it.
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|
TRANSPORT
|
This model can transport 10 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. It cannot transport JUMP PACK, TERMINATOR, PRIMARIS or CENTURION models. |
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, TRANSPORT, DROP POD
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Impulsor | * | 6+ | * | 7 | 7 | 11 | * | 8 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
6-11+
|
14"
|
3+
|
3
|
|
3-5
|
7"
|
4+
|
D3
|
|
1-2
|
4"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
17 Bellicatus missile array | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Krak missiles | 48" | Heavy 1 | 8 | -2 | D6 | - |
- Frag missiles | 48" | Heavy D6 | 4 | 0 | 1 | - |
- Icarus missiles | 48" | Heavy D3 | 7 | -1 | D3 | When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll. |
4 Fragstorm grenade launcher | 18" | Assault D6 | 4 | 0 | 1 | - |
6 Ironhail heavy stubber | 36" | Heavy 3 | 4 | -1 | 1 | - |
5 Ironhail skytalon array | 36" | Heavy 6 | 4 | -1 | 1 | When resolving an attack made with this weapon, add 1 to the hit roll and 1 to the wound roll if the target can FLY; otherwise subtract 1 from the hit roll. |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
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WARGEAR OPTIONS
|
• This model can additionally be equipped with 1 ironhail heavy stubber. • This model can be equipped with 2 fragstorm grenade launchers instead of 2 storm bolters. • This model can have a shield dome or an orbital comms array, or can be equipped with one of the following: 1 bellicatus missile array; 1 ironhail skytalon array.
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|
ABILITIES
|
Angels of Death Hover Tank: Distances are always measured to and from this model’s hull. Repulsor Field: If any units with this ability are chosen as targets of a charge, subtract 2 from the charge roll. Assault Vehicle: After this model moves in your Movement phase, if this model did not Advance, any units embarked aboard it can disembark. Units that do so cannot be chosen to charge with that turn. Shield Dome: 18 A model with a shield dome has a 4+ invulnerable save.Orbital Comms Array: 18 In your Shooting phase, one model from your army with an orbital comms array that has not been used this battle can use it to call in an orbital barrage. If it does, select one point on the battlefield and roll one D6 for each unit within D6" of that point, subtracting 1 from the result if the unit being rolled for is a CHARACTER. On a 4+ the unit being rolled for suffers D3 mortal wounds.Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
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|
TRANSPORT
|
This model has a transport capacity of 6 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS PRIMARIS INFANTRY models. It cannot transport JUMP PACK or MK X GRAVIS models. |
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, TRANSPORT, FLY, IMPULSOR
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Land Speeder Storm | 18" | 3+ | 3+ | 4 | 5 | 7 | 2 | 7 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Cerberus launcher | 18" | Heavy D6 | 4 | 0 | 1 | - |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
22 Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
|
WARGEAR OPTIONS
|
◦ This model may replace its heavy bolter with a multi-melta, a heavy flamer or an assault cannon.
|
|
ABILITIES
|
Angels of Death Open-topped: Models embarked aboard this model can shoot in your Shooting phase, measuring distances and drawing line of sight from any point on this model. When they do so, all restrictions and modifiers that apply to this model also apply to its embarked models; for example, embarked models cannot shoot in a turn in which this model Fell Back, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on. Note that embarked models cannot shoot if this model Falls Back, even though the Land Speeder Storm itself can. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound.
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|
TRANSPORT
|
This model has a transport capacity of 5 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS SCOUT INFANTRY models. |
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, TRANSPORT, LAND SPEEDER, SCOUT, FLY, LAND SPEEDER STORM
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Razorback | * | 6+ | * | 6 | 7 | 10 | * | 8 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
6-10+
|
12"
|
3+
|
3
|
|
3-5
|
6"
|
4+
|
D3
|
|
1-2
|
3"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
6 Hunter-killer missile | 48" | Heavy 1 | 8 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
44 Twin assault cannon | 24" | Heavy 12 | 6 | -1 | 1 | - |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
25 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
28 Twin heavy flamer | 8" | Heavy 2D6 | 5 | -1 | 1 | This weapon automatically hits its target. |
20 Twin plasma gun | When attacking with this weapon, choose one of the profiles below. | |||||
- Standard | 24" | Rapid Fire 2 | 7 | -3 | 1 | - |
- Supercharge | 24" | Rapid Fire 2 | 8 | -3 | 2 | On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved. |
|
WARGEAR OPTIONS
|
• This model can be equipped with one of the following instead of 1 twin heavy bolter: 1 twin lascannon; 1 twin assault cannon. • This model can additionally be equipped with 1 hunter-killer missile. • This model can additionally be equipped with 1 storm bolter. ◦ This model may replace its twin heavy bolter with a twin lascannon, twin assault cannon, twin heavy flamer or a lascannon and twin plasma gun.
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|
ABILITIES
|
Angels of Death Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.
|
|
TRANSPORT
|
This model can transport 6 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. It cannot transport JUMP PACK, TERMINATOR, PRIMARIS or CENTURION models. |
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, TRANSPORT, RAZORBACK
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Repulsor | * | 6+ | * | 8 | 8 | 16 | * | 9 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
9-16+
|
10"
|
3+
|
6
|
|
5-8
|
5"
|
4+
|
D6
|
|
1-4
|
3"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
4 Fragstorm grenade launcher | 18" | Assault D6 | 4 | 0 | 1 | - |
30 Heavy onslaught gatling cannon | 30" | Heavy 12 | 5 | -1 | 1 | - |
6 Icarus ironhail heavy stubber | 36" | Heavy 3 | 4 | -1 | 1 | When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll. |
6 Icarus rocket pod | 24" | Heavy D3 | 7 | -1 | 2 | When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll. |
6 Ironhail heavy stubber | 36" | Heavy 3 | 4 | -1 | 1 | - |
4 Krakstorm grenade launcher | 18" | Assault 1 | 6 | -1 | D3 | - |
40 Las-talon | 24" | Heavy 2 | 9 | -3 | D6 | - |
16 Onslaught gatling cannon | 24" | Heavy 6 | 5 | -1 | 1 | - |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
|
WARGEAR OPTIONS
|
• This model can be equipped with 1 twin lascannon instead of 1 twin heavy bolter. • This model can be equipped with 1 las-talon instead of 1 heavy onslaught gatling cannon. • This model can be equipped with 1 onslaught gatling cannon instead of 1 ironhail heavy stubber. • This model can be equipped with 2 fragstorm grenade launchers instead of 2 storm bolters. • This model can be equipped with one of the following instead of 1 Icarus ironhail heavy stubber: 1 fragstorm grenade launcher; 1 Icarus rocket pod; 1 storm bolter. • This model can be equipped with 2 fragstorm grenade launchers instead of having auto launchers. • This model can additionally be equipped with 1 ironhail heavy stubber.
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|
ABILITIES
|
Angels of Death Hover Tank: Distances are always measured to and from this model’s hull. Auto Launchers: 0 Instead of shooting in your Shooting phase, this model can use its auto launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Repulsor Field: If any units with this ability are chosen as targets of a charge, subtract 2 from the charge roll. Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
|
|
TRANSPORT
|
This model has a transport capacity of 10 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS PRIMARIS INFANTRY models. Each MK X GRAVIS model takes up the space of 2 other models. It cannot transport JUMP PACK models. |
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, TRANSPORT, FLY, REPULSOR
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Rhino | * | 6+ | * | 6 | 7 | 10 | * | 8 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
6-10+
|
12"
|
3+
|
3
|
|
3-5
|
6"
|
4+
|
D3
|
|
1-2
|
3"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
6 Hunter-killer missile | 48" | Heavy 1 | 8 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
|
WARGEAR OPTIONS
|
• This model can additionally be equipped with 1 hunter-killer missile. • This model can additionally be equipped with 1 storm bolter.
|
|
ABILITIES
|
Angels of Death Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Self-Repair: If this model has lost any wounds, you can roll one D6 at the start of your turn; on a 6 this model regains 1 lost wound.
|
|
TRANSPORT
|
This model can transport 10 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. It cannot transport JUMP PACK, TERMINATOR, PRIMARIS or CENTURION models. |
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, TRANSPORT, RHINO
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Infernum Pattern Razorback | * | 6+ | * | 6 | 7 | 10 | * | 8 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
6-10+
|
12"
|
3+
|
3
|
|
3-5
|
6"
|
4+
|
D3
|
|
1-2
|
3"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
6 Hunter-killer missile | 48" | Heavy 1 | 8 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
|
WARGEAR OPTIONS
|
• An Infernum Pattern Razorback may take a hunter-killer missile. • An Infernum Pattern Razorback may also be equipped with a storm bolter.
|
|
ABILITIES
|
Angels of Death Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
|
|
TRANSPORT
|
This model can transport 6 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. It cannot transport JUMP PACK, TERMINATOR, PRIMARIS or CENTURION models. |
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, TRANSPORT, RAZORBACK, INFERNUM PATTERN RAZORBACK
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Lucius Pattern Dreadnought Drop Pod | 0" | - | - | 6 | 7 | 8 | 0 | 8 | 3+ |
|
ABILITIES
|
Angels of Death Drop Pod Assault: During deployment, you can set up this model, along with any unit embarked within it, in orbit instead of placing it on the battlefield. At the end of any of your Movement phases, this model can perform a drop pod assault – set it up anywhere on the battlefield that is more than 9" away from any enemy models. Any model embarked inside must immediately disembark, but they must be set up more than 9" away from any enemy models. Any model that cannot be set up because there is not enough room is slain. Immobile: After this model has been set up on the battlefield it cannot move for any reason, and no units can embark upon it.
|
|
TRANSPORT
|
This model can transport a single <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS VEHICLE model with the DREADNOUGHT keyword. |
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, TRANSPORT, DROP POD, LUCIUS PATTERN DREADNOUGHT DROP POD
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Terrax-pattern Termite Assault Drill | * | 4+ | * | 7 | 8 | 10 | * | 8 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
6-10+
|
8"
|
3+
|
6
|
|
3-5
|
6"
|
4+
|
D6
|
|
1-2
|
4"
|
5+
|
D3
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
0 Melta cutter | 12" | Assault D3 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
8 Twin volkite charger | 15" | Heavy 4 | 5 | 0 | 2 | - |
0 Termite drill | Melee | Melee | x2 | -4 | 3 | After the bearer has made all of its attacks, roll a D6 for each model that suffered damage from this weapon this phase but has not been destroyed; on a 2+ the model being rolled for suffers a mortal wound and, if that model is not destroyed, you can roll another D6. This time, that model suffers a mortal wound on a 3+. Keep rolling a D6, increasing the result required to cause a mortal wound by 1 each time, until the model being rolled for is destroyed or the roll is failed. |
|
WARGEAR OPTIONS
|
• This model may replace both its storm bolters with either two heavy flamers or two twin volkite chargers.
|
|
ABILITIES
|
Angels of Death Subterranean Assault: During deployment, you can set up this model, along with any units embarked within it, underground instead of placing it on the battlefield. At the end of any of your Movement phases, this model can perform a subterranean assault – set it up anywhere on the battlefield that is more than 9" away from any enemy models. Any units embarked inside can then immediately disembark, but they must be set up more than 9" from any enemy models. Any models that cannot be set up because there is not enough room are slain. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark; on a 6 it explodes and each unit within 6" suffers D3 mortal wounds.
Designer’s Note: Note that if it is from the Space Marines Faction, you cannot choose for it to be from the LEGION OF THE DAMNED. |
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TRANSPORT
|
This model can transport 12 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. It cannot transport JUMP PACK, TERMINATOR, CENTURION or PRIMARIS models. |
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, TRANSPORT, TERMITE ASSAULT DRILL
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Aggressor | 5" | 3+ | 3+ | 4 | 5 | 3 | 3 | 7 | 3+ | |
| Aggressor Sergeant | 5" | 3+ | 3+ | 4 | 5 | 3 | 4 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
12 Auto boltstorm gauntlets (shooting) | 18" | Assault 6 | 4 | 0 | 1 | - |
14 Flamestorm gauntlets (shooting) | 8" | Assault 2D6 | 4 | 0 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
4 Fragstorm grenade launcher | 18" | Assault D6 | 4 | 0 | 1 | - |
12 Auto boltstorm gauntlets (melee) | Melee | Melee | x2 | -3 | D3 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
14 Flamestorm gauntlets (melee) | Melee | Melee | x2 | -3 | D3 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
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WARGEAR OPTIONS
|
• Every model can be equipped with flamestorm gauntlets instead of auto boltstorm gauntlets and 1 fragstorm grenade launcher.
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|
ABILITIES
|
Angels of Death Combat Squads: If this unit contains 6 models, then during deployment, before any units have been set up, it can be divided into two units of 3 models. Firestorm: When this unit fires Overwatch or is chosen to shoot with, models in this unit can shoot twice if this unit did not move this turn. Relentless Advance: Models in this unit do not suffer the penalty for Advancing and firing Assault weapons.
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
INFANTRY, MK X GRAVIS, PRIMARIS, AGGRESSOR SQUAD
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Ancient in Terminator Armour | 6" | 3+ | 3+ | 4 | 4 | 5 | 3 | 8 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
9 Power fist | Melee | Melee | x2 | -3 | D3 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
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ABILITIES
|
Angels of Death Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models. Crux Terminatus: This model has a 5+ invulnerable save. Astartes Banner: Add 1 to the Leadership characteristic of <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst they are within 6" of any friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS ANCIENTS. When a <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY or <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS BIKER model is destroyed within 6" of any friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS ANCIENTS, roll one D6 before removing that model from play. On a 4+ that model can either shoot with one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase.
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
CHARACTER, INFANTRY, TERMINATOR, ANCIENT
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Apothecary | 6" | 3+ | 3+ | 4 | 4 | 4 | 3 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
|
Angels of Death Narthecium: At the end of your Movement phase, this model can provide medical attention to one friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY or <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS BIKER unit within 3" of it. If that unit contains a model that has lost any wounds, that model regains up to D3 lost wounds. Otherwise, if any models from that unit have been destroyed, roll one D6; on a 4+ you can return one destroyed model from that unit to the battlefield with 1 wound remaining, placing it within 3" of this model and in unit coherency (if the model cannot be placed in this way, it is not returned to the battlefield). On a 3 or less, this model cannot shoot, charge or fight this turn as it recovers the gene-seed of the fallen warrior. Each unit can only be provided medical attention once per turn.
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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KEYWORDS
|
CHARACTER, INFANTRY, APOTHECARY
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Cataphractii Terminator | 4" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 2+ | |
| Cataphractii Sergeant | 4" | 3+ | 3+ | 4 | 4 | 2 | 3 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
2 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
0 Grenade harness | 12" | Assault D6 | 4 | -1 | 1 | - |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
11 Chainfist | Melee | Melee | x2 | -4 | 2 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
Lightning claw | Melee | Melee | User | -2 | 1 | If the bearer is equipped with two of this weapon, then when the bearer fights, it makes 1 additional attack using this profile. When resolving an attack made with this weapon, you can re-roll the wound roll. |
9 Power fist | Melee | Melee | x2 | -3 | D3 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
4 Power sword | Melee | Melee | User | -3 | 1 | - |
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WARGEAR OPTIONS
|
• For every 5 models this unit contains, 1 Cataphractii Terminator can be equipped with 1 heavy flamer instead of 1 combi-bolter. • Any model can be equipped with 1 lightning claw instead of 1 combi-bolter. • Any Cataphractii Terminator can be equipped with one of the following instead of 1 power fist: 1 chainfist; 1 lightning claw. • The Cataphractii Sergeant can be equipped with one of the following instead of 1 power sword: 1 chainfist; 1 lightning claw; 1 power fist. • The Cataphractii Sergeant can additionally be equipped with 1 grenade harness.
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ABILITIES
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Angels of Death Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models. Cataphractii Armour: Every model in this unit has a 4+ invulnerable save. When this unit Advances, halve the result of the Advance roll.
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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KEYWORDS
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INFANTRY, TERMINATOR, CATAPHRACTII TERMINATOR SQUAD
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Centurion | 4" | 3+ | 3+ | 5 | 5 | 4 | 3 | 7 | 2+ | |
| Centurion Sergeant | 4" | 3+ | 3+ | 5 | 5 | 4 | 4 | 8 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
6 Flamer | 8" | Assault D6 | 4 | 0 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
10 Hurricane bolter | 24" | Rapid Fire 6 | 4 | 0 | 1 | - |
14 Meltagun | 12" | Assault 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
0 Siege drills | Melee | Melee | x2 | -4 | 3 | - |
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WARGEAR OPTIONS
|
• Any model can be equipped with 2 meltaguns instead of 2 flamers. • Any model can be equipped with 1 hurricane bolter instead of having Centurion assault launchers.
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|
ABILITIES
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Angels of Death Omniscope: Whilst this unit contains 1 Centurion Sergeant, when resolving an attack made with a ranged weapon by a model in this unit, the target does not receive the benefit of cover to its saving throw. Combat Squads: If this unit contains 6 models, then during deployment, before any units have been set up, it can be divided into two units of 3 models. Centurion Assault Launchers:
0 If a model in this unit has Centurion assault launchers, then after this unit finishes a charge move you can select one enemy unit within 1" of that model and roll one D6; on a 4+ that enemy unit suffers 1 mortal wound. |
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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|
KEYWORDS
|
INFANTRY, CENTURION, CENTURION ASSAULT SQUAD
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Company Ancient | 6" | 3+ | 3+ | 4 | 4 | 4 | 3 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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WARGEAR OPTIONS
|
• This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
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|
ABILITIES
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Angels of Death Astartes Banner: Add 1 to the Leadership characteristic of <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst they are within 6" of any friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS ANCIENTS. When a <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY or <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS BIKER model is destroyed within 6" of any friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS ANCIENTS, roll one D6 before removing that model from play. On a 4+ that model can either shoot with one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase.
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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|
KEYWORDS
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CHARACTER, INFANTRY, ANCIENT, COMPANY ANCIENT
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Company Champion | 6" | 2+ | 3+ | 4 | 4 | 4 | 4 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
6 Master-crafted power sword | Melee | Melee | User | -3 | 2 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
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Angels of Death Honour or Death: This model must perform a Heroic Intervention if it is able to do so. It can perform a Heroic Intervention if there are any enemy units within 6" of it instead of 3" if any of those enemy units is a CHARACTER, and when doing so can move up to 6" instead of 3" so long as it ends that move closer to the closest enemy CHARACTER model. Combat Shield: 1 This model has a 5+ invulnerable save.Martial Superiority: If this model is within 1" of any enemy CHARACTER models at the start of the Fight phase, it can fight first in that Fight phase, even if it did not charge. If the enemy has units that have charged or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place. Superlative Duellist: When resolving an attack made with a melee weapon by this model against a CHARACTER unit, you can re-roll the hit roll and you can re-roll the wound roll.
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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KEYWORDS
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CHARACTER, INFANTRY, COMPANY CHAMPION
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Space Marine Veteran | 6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ | |
| Veteran Sergeant | 6" | 3+ | 3+ | 4 | 4 | 1 | 3 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
0 Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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WARGEAR OPTIONS
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• The Veteran Sergeant can be equipped with up to 2 weapons from the Sergeant Weapons list instead of 1 bolt pistol and 1 chainsword. • Any model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list. • Any Space Marine Veteran can be equipped with one of the following instead of 1 chainsword: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Special Weapons list. • Any model can have a storm shield instead of being equipped with 1 bolt pistol or 1 chainsword.
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ABILITIES
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Angels of Death Storm Shield: 2 A model with a storm shield has a 3+ invulnerable save.Command Squad Bodyguard: When a friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS CHARACTER model within 3" of this unit would lose any wounds as a result of an attack made against that model, this unit can attempt to intercept that attack. Roll one D6; on a 2+ that model does not lose those wounds and this unit suffers 1 mortal wound for each of those wounds. Only one attempt can be made to intercept each attack.
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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KEYWORDS
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INFANTRY, COMPANY VETERANS
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Contemptor Dreadnought | * | * | * | 7 | 7 | 10 | 4 | 8 | 3+ |
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REMAINING W
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M
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WS
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BS
|
|
6-10+
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9"
|
2+
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2+
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|
3-5
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6"
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3+
|
3+
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|
1-2
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4"
|
4+
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4+
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WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
2 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
22 Kheres-pattern assault cannon | 24" | Heavy 6 | 7 | -1 | 1 | - |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
20 Dreadnought combat weapon | Melee | Melee | x2 | -3 | 3 | - |
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WARGEAR OPTIONS
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• This model can be equipped with 1 Kheres-pattern assault cannon instead of 1 multi-melta.
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|
ABILITIES
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Angels of Death Atomantic Shielding: This model has a 5+ invulnerable save. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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|
KEYWORDS
|
VEHICLE, DREADNOUGHT, CONTEMPTOR DREADNOUGHT
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Dreadnought | 6" | 3+ | 3+ | 6 | 7 | 8 | 4 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
22 Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
20 Missile launcher | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Frag missile | 48" | Heavy D6 | 4 | 0 | 1 | - |
- Krak missile | 48" | Heavy 1 | 8 | -2 | D6 | - |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
20 Dreadnought combat weapon | Melee | Melee | x2 | -3 | 3 | - |
20 Twin autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
28 Twin heavy flamer | 8" | Heavy 2D6 | 5 | -1 | 1 | This weapon automatically hits its target. |
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WARGEAR OPTIONS
|
• This model can be equipped with 1 weapon from the Dreadnought Heavy Weapons list instead of 1 assault cannon. • This model can be equipped with 1 missile launcher instead of 1 Dreadnought combat weapon and 1 storm bolter. • This model can be equipped with 1 heavy flamer instead of 1 storm bolter. ◦ This model can be equipped with one of the following instead of 1 assault cannon: 1 twin autocannon; 1 twin heavy bolter; 1 twin heavy flamer. ◦ This model can be equipped with 1 twin autocannon instead of 1 Dreadnought combat weapon and 1 storm bolter.
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ABILITIES
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Angels of Death Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds. Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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KEYWORDS
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VEHICLE, DREADNOUGHT
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Invictor Tactical Warsuit | * | * | * | 7 | 6 | 13 | 4 | 8 | 3+ |
|
REMAINING W
|
M
|
WS
|
BS
|
|
7-13+
|
10"
|
3+
|
3+
|
|
4-6
|
8"
|
4+
|
4+
|
|
1-3
|
6"
|
5+
|
5+
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
4 Fragstorm grenade launcher | 18" | Assault D6 | 4 | 0 | 1 | - |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
15 Incendium cannon | 12" | Heavy 2D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
6 Ironhail heavy stubber | 36" | Heavy 3 | 4 | -1 | 1 | - |
20 Twin ironhail autocannon | 48" | Heavy 6 | 7 | -1 | 2 | - |
0 Invictor fist | Melee | Melee | x2 | -3 | 3 | - |
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WARGEAR OPTIONS
|
• This model can be equipped with 1 twin ironhail autocannon instead of 1 incendium cannon.
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|
ABILITIES
|
Angels of Death Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. Concealed Positions: When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Heavy Sidearm: Whilst this model is within 1" of any enemy units, its heavy bolter has a Type characteristic of Pistol 3.
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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|
KEYWORDS
|
VEHICLE, INVICTOR TACTICAL WARSUIT
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Ironclad Dreadnought | 6" | 3+ | 3+ | 6 | 8 | 8 | 4 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
6 Hunter-killer missile | 48" | Heavy 1 | 8 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
10 Hurricane bolter | 24" | Rapid Fire 6 | 4 | 0 | 1 | - |
14 Meltagun | 12" | Assault 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
28 Dreadnought chainfist | Melee | Melee | x2 | -4 | 4 | - |
0 Dreadnought combat weapon | Melee | Melee | x2 | -3 | 3 | - |
30 Seismic hammer | Melee | Melee | x2 | -4 | 5 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
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WARGEAR OPTIONS
|
• This model can be equipped with 1 Dreadnought chainfist instead of 1 seismic hammer. • This model can be equipped with 1 hurricane bolter instead of 1 Dreadnought combat weapon and 1 storm bolter. • This model can be equipped with 1 heavy flamer instead of 1 storm bolter. • This model can be equipped with 1 heavy flamer instead of 1 meltagun. • This model can additionally be equipped with up to 2 hunter-killer missiles. • This model can have Ironclad assault launchers.
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|
ABILITIES
|
Angels of Death Wrecker: If this model is equipped with 2 melee weapons, then when resolving an attack made with a melee weapon by this model, re-roll a hit roll of 1. Ironclad Assault Launchers: 5 If this model has Ironclad assault launchers, then after it finishes a charge move, you can select one enemy unit within 1" of it and roll one D6; on a 4+ that enemy unit suffers D3 mortal wounds.Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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KEYWORDS
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VEHICLE, DREADNOUGHT, IRONCLAD DREADNOUGHT
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Primaris Ancient | 6" | 3+ | 3+ | 4 | 4 | 5 | 4 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Bolt rifle | 30" | Rapid Fire 1 | 4 | -1 | 1 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
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Angels of Death Astartes Banner: Add 1 to the Leadership characteristic of <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst they are within 6" of any friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS ANCIENTS. When a <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY or <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS BIKER model is destroyed within 6" of any friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS ANCIENTS, roll one D6 before removing that model from play. On a 4+ that model can either shoot with one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase.
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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KEYWORDS
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CHARACTER, INFANTRY, PRIMARIS, ANCIENT
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Primaris Apothecary | 6" | 3+ | 3+ | 4 | 4 | 5 | 4 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Absolvor bolt pistol | 16" | Pistol 1 | 5 | -1 | 1 | - |
0 Reductor pistol | 3" | Pistol 1 | 4 | -3 | 2 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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ABILITIES
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Angels of Death Narthecium: At the end of your Movement phase, this model can provide medical attention to one friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY or <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS BIKER unit within 3" of it. If that unit contains a model that has lost any wounds, that model regains up to D3 lost wounds. Otherwise, if any models from that unit have been destroyed, roll one D6; on a 4+ you can return one destroyed model from that unit to the battlefield with 1 wound remaining, placing it within 3" of this model and in unit coherency (if the model cannot be placed in this way, it is not returned to the battlefield). On a 3 or less, this model cannot shoot, charge or fight this turn as it recovers the gene-seed of the fallen warrior. Each unit can only be provided medical attention once per turn.
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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KEYWORDS
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CHARACTER, INFANTRY, PRIMARIS, APOTHECARY
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Redemptor Dreadnought | * | * | * | 7 | 7 | 13 | 4 | 8 | 3+ |
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REMAINING W
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M
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WS
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BS
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7-13+
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8"
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3+
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3+
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4-6
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6"
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4+
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4+
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1-3
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4"
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5+
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5+
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WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
4 Fragstorm grenade launcher | 18" | Assault D6 | 4 | 0 | 1 | - |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
30 Heavy onslaught gatling cannon | 30" | Heavy 12 | 5 | -1 | 1 | - |
6 Icarus rocket pod | 24" | Heavy D3 | 7 | -1 | 2 | When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll. |
31 Macro plasma incinerator | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 36" | Heavy D6 | 8 | -4 | 1 | - |
- Supercharge | 36" | Heavy D6 | 9 | -4 | 2 | For each hit roll of 1 made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
16 Onslaught gatling cannon | 24" | Heavy 6 | 5 | -1 | 1 | - |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
0 Redemptor fist | Melee | Melee | x2 | -3 | D6 | - |
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WARGEAR OPTIONS
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• This model can additionally be equipped with 1 Icarus rocket pod. • This model can be equipped with 1 onslaught gatling cannon instead of 1 heavy flamer. • This model can be equipped with 1 macro plasma incinerator instead of 1 heavy onslaught gatling cannon. • This model can be equipped with 2 storm bolters instead of 2 fragstorm grenade launchers.
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ABILITIES
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Angels of Death Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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KEYWORDS
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VEHICLE, DREADNOUGHT, REDEMPTOR DREADNOUGHT
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Reiver | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | |
| Reiver Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt carbine | 24" | Assault 2 | 4 | 0 | 1 | - |
0 Heavy bolt pistol | 12" | Pistol 1 | 4 | -1 | 1 | - |
0 Combat knife | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
0 Shock grenades | 6" | Grenade D3 | * | * | * | This weapon can only target INFANTRY units. When resolving an attack made with this weapon, if a hit is scored, do not make a wound roll: instead the target is stunned until the end of the turn. A stunned unit cannot fire Overwatch, and 1 is subtracted from hit rolls for attacks made by models in that unit. |
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WARGEAR OPTIONS
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• Every Reiver can be equipped with 1 combat knife instead of 1 bolt carbine. • The Reiver Sergeant can be equipped with 1 combat knife instead of 1 bolt carbine or 1 heavy bolt pistol. • Every model can have a grav-chute. • Every model can have a grapnel launcher.
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ABILITIES
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Angels of Death Grav-chutes: 2 If every model in this unit has a grav-chute, then during deployment you can set up this unit in low altitude instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.Terror Troops: Whilst any REIVER units from your army are within 3" of any enemy units, subtract 1 from the Leadership characteristic of each of those enemy units for each REIVER unit from your army that is within 3" of that enemy unit (to a maximum of -3). Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models. Grapnel Launchers:
2 If every model in this unit has a grapnel launcher, then during deployment you can set up this unit behind enemy lines instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this unit wholly within 6" of any battlefield edge and more than 9" away from any enemy models.If a model in this unit has a grapnel launcher, then when that model moves in your Movement phase, do not count any vertical distance it moves against the total it can move that turn. |
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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|
KEYWORDS
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INFANTRY, PHOBOS, PRIMARIS, REIVER, REIVER SQUAD
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Servitor | 5" | 5+ | 5+ | 3 | 3 | 1 | 1 | 6 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
16 Plasma cannon | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 36" | Heavy D3 | 7 | -3 | 1 | - |
- Supercharge | 36" | Heavy D3 | 8 | -3 | 2 | If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon. |
0 Servo-arm | Melee | Melee | x2 | -2 | 3 | When the bearer fights, no more than one attack can be made with each servo-arm. When resolving an attack made with this weapon, subtract 1 from the hit roll. |
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WARGEAR OPTIONS
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• Up to 2 Servitors can be equipped with one of the following instead of 1 servo-arm: 1 heavy bolter; 1 multi-melta; 1 plasma cannon.
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ABILITIES
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Mindlock: Whilst this unit is within 6" of any friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS TECHMARINES, it has Weapon Skill and Ballistic Skill characteristics of 4+ and a Leadership characteristic of 9.
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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|
KEYWORDS
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INFANTRY, SERVITORS
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Space Marine Veteran | 6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ | |
| Veteran Sergeant | 6" | 3+ | 3+ | 4 | 4 | 1 | 3 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
0 Special issue boltgun | 30" | Rapid Fire 1 | 4 | -2 | 1 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
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WARGEAR OPTIONS
|
• The Veteran Sergeant can be equipped with up to 2 weapons from the Sergeant Weapons list instead of 1 bolt pistol and 1 special issue boltgun. • The Veteran Sergeant can be equipped with 1 weapon from the Sergeant Weapons list instead of 1 bolt pistol. • Up to 2 Space Marine Veterans can be equipped with one of the following instead of 1 special issue boltgun: 1 heavy flamer; 1 weapon from the Heavy Weapons list; 1 weapon from the Special Weapons list. • Any Space Marine Veteran can be equipped with 1 weapon from the Combi-weapons list instead of 1 special issue boltgun.
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ABILITIES
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Angels of Death Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models.
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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|
KEYWORDS
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INFANTRY, STERNGUARD VETERAN SQUAD
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Tartaros Terminator | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 2+ | |
| Tartaros Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
2 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
0 Grenade harness | 12" | Assault D6 | 4 | -1 | 1 | - |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
17 Plasma blaster | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 18" | Assault 2 | 7 | -3 | 1 | - |
- Supercharge | 18" | Assault 2 | 8 | -3 | 2 | If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon. |
10 Reaper autocannon | 36" | Heavy 4 | 7 | -1 | 1 | - |
3 Volkite charger | 15" | Heavy 2 | 5 | 0 | 2 | When resolving an attack made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any other damage. |
11 Chainfist | Melee | Melee | x2 | -4 | 2 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
Lightning claw | Melee | Melee | User | -2 | 1 | If the bearer is equipped with two of this weapon, then when the bearer fights, it makes 1 additional attack using this profile. When resolving an attack made with this weapon, you can re-roll the wound roll. |
9 Power fist | Melee | Melee | x2 | -3 | D3 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
4 Power sword | Melee | Melee | User | -3 | 1 | - |
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WARGEAR OPTIONS
|
• For every 5 models this unit contains, 1 Tartaros Terminator can be equipped with one of the following instead of 1 combi-bolter: 1 heavy flamer; 1 reaper autocannon. • Any Tartaros Terminator can be equipped with 2 lightning claws instead of 1 combi-bolter and 1 power fist. • Any Tartaros Terminator can be equipped with 1 chainfist instead of 1 power fist. • The Tartaros Sergeant can be equipped with 2 lightning claws instead of 1 combi-bolter and 1 power sword. • The Tartaros Sergeant can be equipped with one of the following instead of 1 power sword: 1 chainfist; 1 power fist. • The Tartaros Sergeant can be equipped with one of the following instead of 1 combi-bolter: 1 plasma blaster; 1 volkite charger. • For every 5 models this unit contains, 1 model can additionally be equipped with 1 grenade harness.
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|
ABILITIES
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Angels of Death Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models. Tartaros Armour: Every model in this unit has a 5+ invulnerable save. Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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|
KEYWORDS
|
INFANTRY, TERMINATOR, TARTAROS TERMINATOR SQUAD
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Terminator | 5" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 2+ | |
| Terminator Sergeant | 5" | 3+ | 3+ | 4 | 4 | 2 | 3 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Lightning claw | Melee | Melee | User | -2 | 1 | If the bearer is equipped with two of this weapon, then when the bearer fights, it makes 1 additional attack using this profile. When resolving an attack made with this weapon, you can re-roll the wound roll. |
16 Thunder hammer | Melee | Melee | x2 | -3 | 3 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
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WARGEAR OPTIONS
|
• Any model can be equipped with 1 thunder hammer instead of 2 lightning claws. If it is, it additionally has a storm shield. • The Terminator Sergeant can have a teleport homer.
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|
ABILITIES
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Angels of Death Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models. Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Crux Terminatus: Every model in this unit has a 5+ invulnerable save. Storm Shield: 2 A model with a storm shield has a 3+ invulnerable save.Teleport Homer:
0 If a model in this unit has a teleport homer, place one Deployed Teleport Homer anywhere in your deployment zone when you set up that model for the first time. Whilst that Deployed Teleport Homer is on the battlefield, that model’s unit can perform an emergency teleport instead of moving in your Movement phase. If it does, then at the end of that phase, remove that unit from the battlefield then set it up again wholly within 6" of that Deployed Teleport Homer. That Deployed Teleport Homer is then removed from play. If that Deployed Teleport Homer is ever within 9" of any enemy units, remove that Deployed Teleport Homer from play.The Deployed Teleport Homer is represented by the Deployed Teleport Homer model, but does not count as a model for any rules purposes. |
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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|
KEYWORDS
|
INFANTRY, TERMINATOR, TERMINATOR ASSAULT SQUAD
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Terminator | 5" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 2+ | |
| Terminator Sergeant | 5" | 3+ | 3+ | 4 | 4 | 2 | 3 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
11 Chainfist | Melee | Melee | x2 | -4 | 2 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
9 Power fist | Melee | Melee | x2 | -3 | D3 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
4 Power sword | Melee | Melee | User | -3 | 1 | - |
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WARGEAR OPTIONS
|
• For every 5 models this unit contains, 1 Terminator can be equipped with 1 weapon from the Terminator Heavy Weapons list instead of 1 storm bolter. • Any Terminator can be equipped with 1 chainfist instead of 1 power fist. • The Terminator Sergeant can have a teleport homer.
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|
ABILITIES
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Angels of Death Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models. Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Crux Terminatus: Every model in this unit has a 5+ invulnerable save. Teleport Homer:
0 If a model in this unit has a teleport homer, place one Deployed Teleport Homer anywhere in your deployment zone when you set up that model for the first time. Whilst that Deployed Teleport Homer is on the battlefield, that model’s unit can perform an emergency teleport instead of moving in your Movement phase. If it does, then at the end of that phase, remove that unit from the battlefield then set it up again wholly within 6" of that Deployed Teleport Homer. That Deployed Teleport Homer is then removed from play. If that Deployed Teleport Homer is ever within 9" of any enemy units, remove that Deployed Teleport Homer from play.The Deployed Teleport Homer is represented by the Deployed Teleport Homer model, but does not count as a model for any rules purposes. |
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
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|
KEYWORDS
|
INFANTRY, TERMINATOR, TERMINATOR SQUAD
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Space Marine Veteran | 6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ | |
| Veteran Sergeant | 6" | 3+ | 3+ | 4 | 4 | 1 | 3 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
9 Relic blade | Melee | Melee | +2 | -3 | D3 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
5 Melta bombs | 4" | Grenade 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a VEHICLE unit, you can re-roll the wound roll. |
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WARGEAR OPTIONS
|
• The Veteran Sergeant can be equipped with one of the following and have a storm shield, or be equipped with two of the following, instead of 1 bolt pistol and 1 chainsword: 1 relic blade; 1 weapon from the Pistols list; 1 weapon from the Melee Weapons list. • Any Space Marine Veteran can be equipped with one of the following and have a storm shield, or be equipped with two of the following, instead of 1 bolt pistol and 1 chainsword: 1 weapon from the Pistols list; 1 weapon from the Melee Weapons list. • 1 model can additionally be equipped with melta bombs. • Every model can have a jump pack (Power Rating +1 if this unit contains 5 models, or Power Rating +2 otherwise). If a model has a jump pack, it has a Move characteristic of 12" and gains the FLY and JUMP PACK keywords.
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|
ABILITIES
|
Angels of Death Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models. Storm Shield: 2 A model with a storm shield has a 3+ invulnerable save.Jump Pack Assault:
3 If every model in this unit has a jump pack, then during deployment you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. |
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
INFANTRY, VANGUARD VETERAN SQUAD
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| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Venerable Dreadnought | 6" | 2+ | 2+ | 6 | 7 | 8 | 4 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
22 Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
20 Missile launcher | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Frag missile | 48" | Heavy D6 | 4 | 0 | 1 | - |
- Krak missile | 48" | Heavy 1 | 8 | -2 | D6 | - |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
20 Twin autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
28 Twin heavy flamer | 8" | Heavy 2D6 | 5 | -1 | 1 | This weapon automatically hits its target. |
20 Dreadnought combat weapon | Melee | Melee | x2 | -3 | 3 | - |
|
WARGEAR OPTIONS
|
• This model can be equipped with 1 weapon from the Dreadnought Heavy Weapons list instead of 1 assault cannon. • This model can be equipped with 1 missile launcher instead of 1 Dreadnought combat weapon and 1 storm bolter. • This model can be equipped with 1 heavy flamer instead of 1 storm bolter. ◦ This model can be equipped with one of the following instead of 1 assault cannon: 1 twin autocannon; 1 twin heavy bolter; 1 twin heavy flamer. ◦ This model can be equipped with 1 twin autocannon instead of 1 Dreadnought combat weapon and 1 storm bolter.
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|
ABILITIES
|
Angels of Death Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Unyielding Ancient: When this model would lose a wound, roll one D6; on a 6 that wound is not lost. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.
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|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, DREADNOUGHT, VENERABLE DREADNOUGHT
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chapter Ancient | 6" | 3+ | 3+ | 4 | 4 | 4 | 3 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Power sword | Melee | Melee | User | -3 | 1 | - |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
ABILITIES
|
Angels of Death Chapter Ancient: Friendly ULTRAMARINES units benefit from this model’s Astartes Banner ability if they are within 9" of it instead of 6". Astartes Banner: Add 1 to the Leadership characteristic of ULTRAMARINES units whilst they are within 6" of any friendly ULTRAMARINES ANCIENTS. When an ULTRAMARINES INFANTRY or ULTRAMARINES BIKER model is destroyed within 6" of any friendly ULTRAMARINES ANCIENTS, roll one D6 before removing that model from play. On a 4+ that model can either shoot with one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
|
|
KEYWORDS
|
CHARACTER, INFANTRY, ANCIENT, CHAPTER ANCIENT
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chapter Champion | 6" | 2+ | 3+ | 4 | 4 | 4 | 5 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Champion’s blade | Melee | Melee | User | -2 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
Master-crafted power sword | Melee | Melee | User | -3 | 2 | - |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
ABILITIES
|
Angels of Death Honour or Death: This model must perform a Heroic Intervention if it is able to do so. It can perform a Heroic Intervention if there are any enemy units within 6" of it instead of 3" if any of those enemy units is a CHARACTER, and when doing so can move up to 6" instead of 3" so long as it ends that move closer to the closest enemy CHARACTER model. Skilful Parry: When resolving an attack made with a melee weapon against this model, subtract 1 from the hit roll. Martial Superiority: If this model is within 1" of any enemy CHARACTER models at the start of the Fight phase, it can fight first in that Fight phase, even if it did not charge. If the enemy has units that have charged or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place. Superlative Duellist: When resolving an attack made with a melee weapon by this model against a CHARACTER unit, you can re-roll the hit roll and you can re-roll the wound roll.
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|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
|
|
KEYWORDS
|
CHARACTER, INFANTRY, CHAPTER CHAMPION
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Honour Guard | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Power axe | Melee | Melee | +1 | -2 | 1 | - |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
ABILITIES
|
Angels of Death Honour Guard: When a friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS CHARACTER model within 3" of this unit would lose any wounds as a result of an attack made against that model, this unit can attempt to intercept that attack. Roll one D6; on a 2+ that model does not lose those wounds and this unit suffers 1 mortal wound for each of those wounds. Only one attempt can be made to intercept each attack.
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|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
|
|
KEYWORDS
|
INFANTRY, HONOUR GUARD
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Tyrannic War Veteran | 6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ | |
| Veteran Sergeant | 6" | 3+ | 3+ | 4 | 4 | 1 | 3 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Special issue boltgun | 30" | Rapid Fire 1 | 4 | -2 | 1 | - |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
ABILITIES
|
Angels of Death Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models. Bane of Tyranids: When resolving an attack made by a model in this unit against a
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
|
|
KEYWORDS
|
INFANTRY, STERNGUARD VETERAN SQUAD, TYRANNIC WAR VETERANS
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Victrix Honour Guard | 6" | 2+ | 3+ | 4 | 4 | 3 | 4 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Power sword | Melee | Melee | User | -3 | 1 | - |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
ABILITIES
|
Angels of Death Honour Guard of Macragge: When a friendly ULTRAMARINES CHARACTER model within 3" of this unit would lose any wounds as a result of an attack made against that model, this unit can attempt to intercept that attack. Roll one D6; on a 2+ that model does not lose those wounds and this unit suffers 1 mortal wound for each of those wounds. Only one attempt can be made to intercept each attack. Heroes of Ultramar: This unit can perform a Heroic Intervention as if it were a CHARACTER. Ultima Storm Shield: A model that has an ultima storm shield has a 3+ invulnerable save. Calgar’s Honour Guard: If your army is Battle-forged, this unit does not take up a slot in a Detachment that includes a MARNEUS CALGAR model.
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|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
|
|
KEYWORDS
|
INFANTRY, PRIMARIS, VICTRIX HONOUR GUARD
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Cenobyte Servitor | 5" | 5+ | 5+ | 3 | 3 | 1 | 1 | 6 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Close combat weapon | Melee | Melee | User | 0 | 1 | - |
|
ABILITIES
|
Mindwiped: Models in this unit have Weapon Skill and Ballistic Skill characteristics of 4+, and a Leadership characteristic of 9, whilst their unit is within 6" of CHAPLAIN GRIMALDUS. Chaplain’s Retinue: If your army is Battle-forged, this unit does not take up slots in a Detachment that includes CHAPLAIN GRIMALDUS. Relic of Helsreach: When a model in a friendly BLACK TEMPLARS unit that is within 6" of this unit would lose a wound as a result of a mortal wound, roll one D6; on a 4+ that wound is not lost. This is not cumulative with any other rules that allow a model to not lose wounds as a result of a mortal wound.
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|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, BLACK TEMPLARS
|
|
KEYWORDS
|
INFANTRY, SERVITORS, CENOBYTE SERVITORS
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Deimos Pattern Relic Predator | * | 6+ | * | 6 | 7 | 12 | * | 8 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
7-12+
|
12"
|
3+
|
3
|
|
3-6
|
6"
|
4+
|
D3
|
|
1-2
|
3"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
6 Hunter-killer missile | 48" | Heavy 1 | 8 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
45 Infernus cannon | 8" | Heavy 2D6 | 5 | -1 | 2 | This weapon hits its target automatically. |
50 Magna-melta cannon | 24" | Heavy D3 | 10 | -4 | D6 | If the target of an attack by this weapon is within half range, roll an additional dice when inflicting damage and discard the lowest result. |
30 C-beam cannon | 72" | Heavy 1 | 6 | -3 | D3 | This weapon may not be fired on any turn in which the model carrying it has moved. In addition, for each 24" between the bearer and the target, increase the Strength by +2 and the Damage by +D3. If a model is removed from play as a casualty due to wounds caused by this weapon, then the target unit suffers 2D6 additional hits at Strength 6, AP 0, causing 1 Damage. These additional hits do not trigger further hits themselves. |
40 Plasma destroyer | 36" | Heavy 2D3 | 7 | -3 | 2 | - |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
40 Predator autocannon | 48" | Heavy 2D3 | 7 | -1 | 3 | - |
25 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
|
WARGEAR OPTIONS
|
• A Deimos Predator may replace its plasma destroyer with any one of the following weapons: - Magna-melta cannon - C-beam cannon - Infernus cannon - Predator autocannon - Twin lascannon • A Deimos Predator may also be equipped with either two heavy bolters, two lascannon or two heavy flamers. • A Deimos Predator may also be equipped with a storm bolter. • A Deimos Predator may also be equipped with a hunter-killer missile.
|
|
ABILITIES
|
Angels of Death Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 6" suffers D3 mortal wounds. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
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|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, RELIC, PREDATOR, DEIMOS PATTERN RELIC PREDATOR
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Relic Contemptor Dreadnought | 9" | * | * | 7 | 7 | 12 | * | 8 | 2+ |
|
REMAINING W
|
WS
|
BS
|
A
|
|
7-12+
|
2+
|
2+
|
4
|
|
3-6
|
3+
|
3+
|
3
|
|
1-2
|
4+
|
4+
|
D3
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Dreadnought combat weapon | Melee | Melee | x2 | -3 | 3 | - |
Dreadnought chainfist | Melee | Melee | x2 | -4 | 4 | - |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
11 Plasma blastgun | When attacking with this weapon, choose one of the profiles below: | |||||
- Standard | 18" | Assault 2 | 7 | -3 | 1 | - |
- Supercharged | 18" | Assault 2 | 8 | -3 | 2 | For each hit roll of 1, the bearer suffers a single mortal wound. |
15 Graviton blaster | 18" | Assault 2 | 5 | -3 | 1 | If the target has a Save characteristic of 3+ or better, this weapon increases its Damage to D3. |
30 C-beam cannon | 72" | Heavy 1 | 6 | -3 | D3 | This weapon may not be fired on any turn in which the model carrying it has moved. In addition, for each 24" between the bearer and the target, increase the Strength by +2 and the Damage by +D3. If a model is removed from play as a casualty due to wounds caused by this weapon, then the target unit suffers 2D6 additional hits at Strength 6, AP 0, causing 1 Damage. These additional hits do not trigger further hits themselves. |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
30 Twin autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
16 Heavy plasma cannon | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 36" | Heavy D3 | 7 | -3 | 1 | - |
- Supercharge | 36" | Heavy D3 | 8 | -3 | 2 | For each hit roll of 1 made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
22 Kheres assault cannon | 24" | Heavy 6 | 7 | -1 | 1 | - |
32 Cyclone missile launcher | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Frag missile | 36" | Heavy 2D3 | 4 | 0 | 1 | - |
- Krak missile | 36" | Heavy 2 | 8 | -2 | D6 | - |
|
WARGEAR OPTIONS
|
• A Relic Contemptor may replace one or both Dreadnought combat weapons with Dreadnought chainfists. • A Relic Contemptor may choose to take up to two heavy weapons from the following list, replacing one Dreadnought combat weapon and one storm bolter for each weapon chosen: - Twin heavy bolter - Multi-melta - Twin lascannon - Twin autocannon - Heavy plasma cannon - Kheres assault cannon - C-Beam cannon • One or both storm bolters may be exchanged for one of the following: - Heavy flamer - Plasma blastgun - Graviton blaster • This model may take a cyclone missile launcher.
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|
ABILITIES
|
Angels of Death Atomantic Shielding: This model has a 5+ invulnerable save. Unstoppable Fury: You can re-roll hit rolls of 1 for this model if it is equipped with two melee weapons. Relic of Ancient Glory: Roll a D6 each time this model loses a wound; on the roll of a ‘6’ that damage is ignored and that wound is not lost. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 6" suffers D3 mortal wounds.
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|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, DREADNOUGHT, RELIC, RELIC CONTEMPTOR DREADNOUGHT
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Relic Deredeo Dreadnought | * | * | * | 7 | 7 | 14 | 2 | 8 | 3+ |
|
REMAINING W
|
M
|
WS
|
BS
|
|
10-14+
|
7"
|
4+
|
2+
|
|
5-9
|
5"
|
5+
|
3+
|
|
1-4
|
3"
|
6+
|
4+
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
50 Anvillus autocannon battery | 36" | Heavy 8 | 8 | -1 | 2 | - |
40 Hellfire plasma carronade | 24" | Heavy 5 | 8 | -3 | 3 | For each hit roll of a 1, the bearer suffers one single mortal wound after all of the weapon’s shots have been resolved. |
75 Arachnus heavy lascannon battery | 48" | Heavy 2 | 10 | -4 | D6 | When attacking with this weapon, if at least one dice roll when determining Damage is inflicted is a natural ‘6’ then a mortal wound is inflicted in addition to other damage. |
30 Aiolos missile launcher | 60" | Heavy 2D3 | 6 | -1 | 1 | - |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
28 Twin heavy flamer | 8" | Heavy 2D6 | 5 | -1 | 1 | This weapon automatically hits its target. |
|
WARGEAR OPTIONS
|
• A Relic Deredeo may replace its twin heavy bolter with a twin heavy flamer. • A Relic Deredeo may be equipped with one of the following: - Aiolos missile launcher - Atomantic pavaise • A Relic Deredeo may replace its anvillus autocannon battery with one of the following: - Hellfire plasma carronade - Arachnus heavy lascannon battery
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|
ABILITIES
|
Angels of Death Layered Atomantic Barriers: A unit with this ability has a 5+ invulnerable save against Shooting or Overwatch attacks, and a 4+ invulnerable save against Melee attacks in the Fight phase. Atomantic Pavaise: 35 If equipped with an atomantic pavaise, all friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units that are wholly within 6" of the Relic Deredeo Dreadnought gain a 5+ invulnerable save. This invulnerable save does not stack with or improve existing invulnerable saves.Helical Targeting Array: At the beginning of any turn, the controlling player may declare that its helical targeting array is active. While it is active, the Relic Deredeo Dreadnought may not move and adds +1 to its hit rolls against models with the FLY keyword. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 5 or 6 it explodes and each unit within 6" suffers D3 mortal wounds. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
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|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, DREADNOUGHT, RELIC, RELIC DEREDEO DREADNOUGHT
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Relic Javelin Attack Speeder | 15" | 3+ | 3+ | 4 | 6 | 9 | 3 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
32 Typhoon missile launcher | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Frag missile | 48" | Heavy 2D6 | 4 | 0 | 1 | - |
- Krak missile | 48" | Heavy 2 | 8 | -2 | D6 | - |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
6 Hunter-killer missile | 48" | Heavy 1 | 8 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
|
WARGEAR OPTIONS
|
• A Relic Javelin may replace its heavy bolter with a multi-melta. • A Relic Javelin may replace its twin typhoon launcher with a twin lascannon. • A Relic Javelin may take up to two hunter-killer missiles.
|
|
ABILITIES
|
Angels of Death Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark; on a 6 it explodes and each unit within 6" suffers 1 mortal wound. Gravitic Augur Haze: Your opponent subtracts 1 from all hit rolls made for models that target this model at ranges greater than 8".
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|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, RELIC, FLY, LAND SPEEDER, RELIC JAVELIN ATTACK SPEEDER
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Relic Sicaran Arcus Strike Tank | * | 6+ | * | 6 | 7 | 14 | * | 8 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
7-14+
|
14"
|
3+
|
4
|
|
3-6
|
10"
|
4+
|
3
|
|
1-2
|
6"
|
5+
|
2
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
6 Hunter-killer missile | 48" | Heavy 1 | 8 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
25 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
0 Twin rotary missile launcher | 24" | Heavy 2D6 | 5 | -2 | 1 | Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. When targeting INFANTRY units, any wound rolls of 6 inflict a single mortal wound in addition to any other damage. |
|
WARGEAR OPTIONS
|
• A Relic Sicaran Arcus may also be equipped with either two heavy bolters or two lascannon. • A Relic Sicaran Arcus may also be equipped with a hunter-killer missile and/or a storm bolter.
|
|
ABILITIES
|
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. Vanguard Strike: When you shoot with this model’s rotary missile launcher, you can choose to change its Type to Heavy 4D6, but if you do then you cannot fire this weapon again until after the end of your next turn. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; if it does so, until your next Shooting phase your opponent must subtract 1 from any hit rolls that target it.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, RELIC, RELIC SICARAN ARCUS STRIKE TANK
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Relic Sicaran Battle Tank | * | 6+ | * | 6 | 7 | 14 | * | 8 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
7-14+
|
14"
|
3+
|
4
|
|
3-6
|
10"
|
4+
|
3
|
|
1-2
|
8"
|
5+
|
2
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Twin accelerator autocannon | 48" | Assault 8 | 7 | -1 | 2 | Attacks made with this weapon suffer no penalty to its hit roll when targeting units with the FLY keyword. In addition, every wound roll of 6+ made with this weapon increases the AP of that individual wound to -3. |
25 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
6 Hunter-killer missile | 48" | Heavy 1 | 8 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
|
WARGEAR OPTIONS
|
• A Relic Sicaran may also be equipped with either two heavy bolters or two lascannon. • A Relic Sicaran may also be equipped with a hunter-killer missile. • A Relic Sicaran may also be equipped with a storm bolter.
|
|
ABILITIES
|
Angels of Death Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 6" suffers D6 mortal wounds. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, RELIC, RELIC SICARAN BATTLE TANK
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Relic Sicaran Omega Tank Destroyer | * | 6+ | * | 6 | 7 | 14 | * | 8 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
7-14+
|
14"
|
3+
|
4
|
|
3-6
|
10"
|
4+
|
3
|
|
1-2
|
8"
|
5+
|
2
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Omega plasma array | When firing this weapon, choose one of the following profiles: | |||||
- Plasma volley | 24" | Heavy 6 | 7 | -3 | 1 | - |
- Sustained burn | 24" | Heavy 3 | 9 | -3 | 3 | If any hit rolls made for this weapon result in one or more results of a ‘1’, the firing vehicle suffers D3 mortal wounds. Any wound roll of ‘6’ made for this weapon automatically inflicts an additional mortal wound on the target. |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
6 Hunter-killer missile | 48" | Heavy 1 | 8 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
25 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
|
WARGEAR OPTIONS
|
• A Relic Sicaran Omega may also be equipped with either two heavy bolters or two lascannon. • A Relic Sicaran Omega may also be equipped with a hunter-killer missile and/or a storm bolter.
|
|
ABILITIES
|
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 9" suffers D3+1 mortal wounds. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; if it does so, until your next Shooting phase your opponent must subtract 1 from any hit rolls that target it.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, RELIC, RELIC SICARAN OMEGA TANK DESTROYER
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Relic Sicaran Punisher Assault Tank | * | 6+ | * | 6 | 7 | 14 | * | 8 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
7-14+
|
14"
|
3+
|
4
|
|
3-6
|
10"
|
4+
|
3
|
|
1-2
|
8"
|
5+
|
2
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Punisher rotary cannon | 36" | Heavy 18 | 5 | -1 | 1 | - |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
25 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
6 Hunter-killer missile | 48" | Heavy 1 | 8 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
|
WARGEAR OPTIONS
|
• A Relic Sicaran Punisher may also be equipped with either two heavy bolters or two lascannon. • A Relic Sicaran Punisher may also be equipped with a hunter-killer missile and/or a storm bolter.
|
|
ABILITIES
|
Angels of Death Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 6" suffers D6 mortal wounds. Rolling Thunder: If the Sicaran Punisher does not move or Advance in the Movement phase, it may re-roll all failed hit rolls of ‘1’ for the Punisher rotary cannon in the Shooting phase of that turn. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, RELIC, RELIC SICARAN PUNISHER ASSAULT TANK
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Relic Sicaran Venator Tank Destroyer | * | 6+ | * | 6 | 7 | 14 | * | 8 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
7-14+
|
14"
|
3+
|
4
|
|
3-6
|
10"
|
4+
|
3
|
|
1-2
|
8"
|
5+
|
2
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Neutron pulse cannon | 48" | Heavy 3 | 12 | -4 | D6 | Any VEHICLE which suffers wounds from this weapon but is not slain must subtract 1 from its hit rolls in the Shooting phase until the end of its controlling player’s next turn. |
25 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
6 Hunter-killer missile | 48" | Heavy 1 | 8 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
|
WARGEAR OPTIONS
|
• A Relic Sicaran Venator may also be equipped with either two heavy bolters or two lascannon. • A Relic Sicaran Venator may also be equipped with a hunter-killer missile. • A Relic Sicaran Venator may also be equipped with a storm bolter.
|
|
ABILITIES
|
Angels of Death Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 6" suffers D6 mortal wounds. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit. Gyro-stabilised Mounting: This model does not suffer the penalty to hit rolls for moving and firing Heavy weapons.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, RELIC, RELIC SICARAN VENATOR TANK DESTROYER
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Relic Whirlwind Scorpius | * | 6+ | * | 6 | 7 | 11 | * | 8 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
7-11+
|
12"
|
3+
|
3
|
|
3-6
|
6"
|
4+
|
D3
|
|
1-2
|
3"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
40 Scorpius multi-launcher | 48" | Heavy 3D3 | 6 | -2 | 2 | This weapon can target units not visible to the firing model. |
6 Hunter-killer missile | 48" | Heavy 1 | 8 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
|
WARGEAR OPTIONS
|
• A Whirlwind Scorpius may take a hunter-killer missile. • A Whirlwind Scorpius may also be equipped with a storm bolter.
|
|
ABILITIES
|
Angels of Death Rocket Barrage: On any turn in which the Scorpius does not move during the Movement phase, you may fire its Scorpius multi-launcher twice in the following Shooting phase. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, RELIC, RELIC WHIRLWIND SCORPIUS
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Apothecary on Bike | 14" | 3+ | 3+ | 4 | 5 | 5 | 3 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
2 Twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
0 Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
ABILITIES
|
Angels of Death Turbo-boost: When this model Advances, add 6" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Narthecium: At the end of your Movement phase, this model can provide medical attention to one friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY or <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS BIKER unit within 3" of it. If that unit contains a model that has lost any wounds, that model regains up to D3 lost wounds. Otherwise, if any models from that unit have been destroyed, roll one D6; on a 4+ you can return one destroyed model from that unit to the battlefield with 1 wound remaining, placing it within 3" of this model and in unit coherency (if the model cannot be placed in this way, it is not returned to the battlefield). On a 3 or less, this model cannot shoot, charge or fight this turn as it recovers the gene-seed of the fallen warrior. Each unit can only be provided medical attention once per turn.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
BIKER, CHARACTER, APOTHECARY
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Company Ancient on Bike | 14" | 3+ | 3+ | 4 | 5 | 5 | 3 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
2 Twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
|
|
ABILITIES
|
Angels of Death Turbo-boost: When this model Advances, add 6" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Astartes Banner: Add 1 to the Leadership characteristic of <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst they are within 6" of any friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS ANCIENTS. When a <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY or <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS BIKER model is destroyed within 6" of any friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS ANCIENTS, roll one D6 before removing that model from play. On a 4+ that model can either shoot with one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
BIKER, CHARACTER, ANCIENT, COMPANY ANCIENT
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Company Champion on Bike | 14" | 2+ | 3+ | 4 | 5 | 5 | 4 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
2 Twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
6 Master-crafted power sword | Melee | Melee | User | -3 | 2 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
ABILITIES
|
Angels of Death Honour or Death: This model must perform a Heroic Intervention if it is able to do so. It can perform a Heroic Intervention if there are any enemy units within 6" of it instead of 3" if any of those enemy units is a CHARACTER, and when doing so can move up to 6" instead of 3" so long as it ends that move closer to the closest enemy CHARACTER model. Martial Superiority: If this model is within 1" of any enemy CHARACTER models at the start of the Fight phase, it can fight first in that Fight phase, even if it did not charge. If the enemy has units that have charged or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place. Superlative Duellist: When resolving an attack made with a melee weapon by this model against a CHARACTER unit, you can re-roll the hit roll and you can re-roll the wound roll. Combat Shield: 1 A model with a combat shield has a 5+ invulnerable save.Turbo-boost: When this model Advances, add 6" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
BIKER, CHARACTER, COMPANY CHAMPION
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Space Marine Veteran Biker | 14" | 3+ | 3+ | 4 | 5 | 2 | 2 | 8 | 3+ | |
| Veteran Biker Sergeant | 14" | 3+ | 3+ | 4 | 5 | 2 | 3 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
2 Twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
0 Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• The Veteran Biker Sergeant can be equipped with up to 2 weapons from the Sergeant Weapons list instead of 1 bolt pistol and 1 chainsword. • Any Space Marine Veteran Biker can be equipped with one of the following instead of 1 bolt pistol: 1 storm shield; 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list. • Any Space Marine Veteran Biker can be equipped with one of the following instead of 1 chainsword: 1 boltgun; 1 storm shield; 1 weapon from the Combi-weapons list; 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Special Weapons list.
|
|
ABILITIES
|
Angels of Death Command Squad Bodyguard: When a friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS CHARACTER model within 3" of this unit would lose any wounds as a result of an attack made against that model, this unit can attempt to intercept that attack. Roll one D6; on a 2+ that model does not lose those wounds and this unit suffers 1 mortal wound for each of those wounds. Only one attempt can be made to intercept each attack. Turbo-boost: When this model Advances, add 6" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Storm Shield:
2 A model with a storm shield has a 3+ invulnerable save. |
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
BIKER, COMPANY VETERANS
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Legionnaire | 5" | 3+ | 3+ | 4 | 4 | 1 | 2 | 10 | 3+ | |
| Legionnaire Sergeant | 5" | 3+ | 3+ | 4 | 4 | 1 | 3 | 10 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
6 Flamer | 8" | Assault D6 | 4 | 0 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
14 Meltagun | 12" | Assault 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
11 Plasma gun | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - |
- Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon. |
5 Plasma pistol | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
- Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon. |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
0 Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
5 Power axe | Melee | Melee | +1 | -2 | 1 | - |
9 Power fist | Melee | Melee | x2 | -3 | D3 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
4 Power maul | Melee | Melee | +2 | -1 | 1 | - |
4 Power sword | Melee | Melee | User | -3 | 1 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• The Legionnaire Sergeant can be equipped with one of the following instead of 1 boltgun: 1 chainsword; 1 power axe; 1 power fist; 1 power maul; 1 power sword. • The Legionnaire Sergeant can be equipped with one of the following instead of 1 bolt pistol: 1 plasma pistol; 1 storm bolter. • 1 Legionnaire can be equipped with one of the following instead of 1 boltgun: 1 heavy flamer; 1 multi-melta. • 1 Legionnaire can be equipped with one of the following instead of 1 boltgun: 1 flamer; 1 meltagun; 1 plasma gun.
|
|
ABILITIES
|
And They Shall Know No Fear, Bolter Discipline, Shock Assault Unyielding Spectres: Models in this unit have a 3+ invulnerable save. Aid Unlooked For: During deployment, you can set up this unit in the aether instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Flaming Projectiles: When resolving an attack made with a ranged weapon by a model in this unit, the target does not receive the benefit of cover.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, LEGION OF THE DAMNED
|
|
KEYWORDS
|
INFANTRY, DAMNED LEGIONNAIRES
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Dreadnought | 6" | 3+ | 3+ | 6 | 7 | 8 | 4 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
22 Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
20 Missile launcher | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Frag missile | 48" | Heavy D6 | 4 | 0 | 1 | - |
- Krak missile | 48" | Heavy 1 | 8 | -2 | D6 | - |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
20 Twin autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
28 Twin heavy flamer | 8" | Heavy 2D6 | 5 | -1 | 1 | This weapon automatically hits its target. |
20 Dreadnought combat weapon | Melee | Melee | x2 | -3 | 3 | - |
|
WARGEAR OPTIONS
|
• This model can be equipped with 1 weapon from the Dreadnought Heavy Weapons list instead of 1 assault cannon. • This model can be equipped with 1 missile launcher instead of 1 Dreadnought combat weapon and 1 storm bolter. • This model can be equipped with 1 heavy flamer instead of 1 storm bolter. • This model can be equipped with one of the following instead of 1 assault cannon: 1 twin autocannon; 1 twin heavy bolter; 1 twin heavy flamer. • This model can be equipped with 1 twin autocannon instead of 1 Dreadnought combat weapon and 1 storm bolter.
|
|
ABILITIES
|
Angels of Death Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds. Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, DREADNOUGHT
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Honour Guard | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Power axe | Melee | Melee | +1 | -2 | 1 | - |
Power lance | Melee | Melee | +2 | -1 | 1 | - |
Power maul | Melee | Melee | +2 | -1 | 1 | - |
Power sword | Melee | Melee | User | -3 | 1 | - |
Relic blade | Melee | Melee | +2 | -3 | D3 | - |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• Any model can be equipped with one of the following instead of 1 power axe: 1 power maul; 1 power sword; 1 relic blade.
|
|
ABILITIES
|
Angels of Death Honour Guard: When a friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS CHARACTER model within 3" of this unit would lose any wounds as a result of an attack made against that model, this unit can attempt to intercept that attack. Roll one D6; on a 2+ that model does not lose those wounds and this unit suffers 1 mortal wound for each of those wounds. Only one attempt can be made to intercept each attack.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
INFANTRY, HONOUR GUARD
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Imperial Space Marine | 6" | 3+ | 3+ | 4 | 4 | 4 | 3 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Disintegration combi-gun | When you choose this weapon to shoot with, select one or both of the profiles below. If you select both, subtract 1 from hit rolls for attacks made with this weapon. | |||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
- Disintegration gun | 18" | Rapid Fire 1 | 5 | -3 | D6 | - |
0 Disintegration pistol | 9" | Pistol 1 | 5 | -3 | D6 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
ABILITIES
|
Angels of Death
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
INFANTRY, CHARACTER, IMPERIAL SPACE MARINE
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Venerable Dreadnought | 6" | 2+ | 2+ | 6 | 7 | 8 | 4 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
22 Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
20 Missile launcher | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Frag missile | 48" | Heavy D6 | 4 | 0 | 1 | - |
- Krak missile | 48" | Heavy 1 | 8 | -2 | D6 | - |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
20 Twin autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
28 Twin heavy flamer | 8" | Heavy 2D6 | 5 | -1 | 1 | This weapon automatically hits its target. |
20 Dreadnought combat weapon | Melee | Melee | x2 | -3 | 3 | - |
|
WARGEAR OPTIONS
|
• This model can be equipped with 1 weapon from the Dreadnought Heavy Weapons list instead of 1 assault cannon. • This model can be equipped with 1 missile launcher instead of 1 Dreadnought combat weapon and 1 storm bolter. • This model can be equipped with 1 heavy flamer instead of 1 storm bolter. • This model can be equipped with one of the following instead of 1 assault cannon: 1 twin autocannon; 1 twin heavy bolter; 1 twin heavy flamer. • This model can be equipped with 1 twin autocannon instead of 1 Dreadnought combat weapon and 1 storm bolter.
|
|
ABILITIES
|
Angels of Death Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Unyielding Ancient: When this model would lose a wound, roll one D6; on a 6 that wound is not lost. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, DREADNOUGHT, VENERABLE DREADNOUGHT
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Space Marine | 6" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 3+ | |
| Space Marine Sergeant | 6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
6 Flamer | 8" | Assault D6 | 4 | 0 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
5 Plasma pistol | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
- Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon. |
0 Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
11 Eviscerator | Melee | Melee | x2 | -4 | D3 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
5 Melta bombs | 4" | Grenade 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a VEHICLE unit, you can re-roll the wound roll. |
|
WARGEAR OPTIONS
|
• The Space Marine Sergeant can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list. • The Space Marine Sergeant can be equipped with 1 weapon from the Melee Weapons list instead of 1 chainsword. • The Space Marine Sergeant can have a combat shield. • The Space Marine Sergeant can additionally be equipped with melta bombs. • Up to 2 Space Marines can be equipped with 1 plasma pistol instead of 1 bolt pistol, or 1 flamer instead of 1 bolt pistol and 1 chainsword. • For every 5 models this unit contains, 1 model can be equipped with 1 eviscerator instead of 1 bolt pistol and 1 chainsword. • Every model can have a jump pack (Power Rating +1 if this unit contains 5 models, or Power Rating +2 otherwise). If a model has a jump pack, it has a Move characteristic of 12" and gains the FLY and JUMP PACK keywords.
|
|
ABILITIES
|
Angels of Death Combat Shield: 1 A model with a combat shield has a 5+ invulnerable save.Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models. Jump Pack Assault:
3 If every model in this unit has a jump pack, then during deployment you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. |
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
INFANTRY, ASSAULT SQUAD
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Attack Bike | 14" | 3+ | 3+ | 4 | 5 | 4 | 2 | 7 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
2 Twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• Any model can be equipped with 1 multi-melta instead of 1 heavy bolter.
|
|
ABILITIES
|
Angels of Death Turbo-boost: When this unit Advances, add 6" to the Move characteristic of its models until the end of the Movement phase instead of making an Advance roll.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
BIKER, ATTACK BIKE SQUAD
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Space Marine Biker | 14" | 3+ | 3+ | 4 | 5 | 2 | 1 | 7 | 3+ | |
| Biker Sergeant | 14" | 3+ | 3+ | 4 | 5 | 2 | 2 | 8 | 3+ | |
| Attack Bike | 14" | 3+ | 3+ | 4 | 5 | 4 | 2 | 7 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
2 Twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
0 Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• The Space Marine Sergeant can be equipped with 1 weapon from the Sergeant Weapons list instead of 1 bolt pistol. • Any Space Marine Biker can be equipped with 1 chainsword instead of 1 bolt pistol. • Up to 2 Space Marine Bikers can be equipped with 1 weapon from the Special Weapons list instead of 1 bolt pistol. • The Attack Bike can be equipped with 1 multi-melta instead of 1 heavy bolter.
|
|
ABILITIES
|
Angels of Death Turbo-boost: When this unit Advances, add 6" to the Move characteristic of its models until the end of the Movement phase instead of making an Advance roll. Combat Squads: If this unit contains 6 or more models, then during deployment, before any units have been set up, it can be divided into two units containing as equal a number of models as possible.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
BIKER, BIKE SQUAD
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Inceptor | 10" | 3+ | 3+ | 4 | 5 | 3 | 2 | 7 | 3+ | |
| Inceptor Sergeant | 10" | 3+ | 3+ | 4 | 5 | 3 | 3 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
8 Assault bolter | 18" | Assault 3 | 5 | -1 | 1 | - |
17 Plasma exterminator | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 18" | Assault D3 | 7 | -3 | 1 | - |
- Supercharge | 18" | Assault D3 | 8 | -3 | 2 | If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon. |
|
WARGEAR OPTIONS
|
• Every model can be equipped with 2 plasma exterminators instead of 2 assault bolters.
|
|
ABILITIES
|
Angels of Death Meteoric Descent: During deployment, you can set up this unit in high orbit instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Crushing Charge: After this unit finishes a charge move, for each model in this unit you can select one enemy unit within 1" of that model and roll one D6; on a 6, that enemy unit suffers 1 mortal wound. Combat Squads: If this unit contains 6 models, then during deployment, before any units have been set up, it can be divided into two units of 3 models.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
INFANTRY, JUMP PACK, MK X GRAVIS, PRIMARIS, FLY, INCEPTOR SQUAD
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Land Speeder | 16" | 3+ | 3+ | 4 | 5 | 6 | 2 | 7 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
22 Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
32 Typhoon missile launcher | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Frag missile | 48" | Heavy 2D6 | 4 | 0 | 1 | - |
- Krak missile | 48" | Heavy 2 | 8 | -2 | D6 | - |
|
WARGEAR OPTIONS
|
• Any model can be equipped with 1 multi-melta instead of 1 heavy bolter. • Any model can additionally be equipped with one of the following: 1 assault cannon; 1 heavy flamer; 1 typhoon missile launcher. ◦ Any model may replace its heavy bolter with a multi-melta or a heavy flamer. ◦ Any model may take an assault cannon, a heavy flamer, a typhoon missile launcher, a heavy bolter or a multi-melta.
|
|
ABILITIES
|
Angels of Death Anti-grav Upwash: Whilst this unit contains 3 models, models in this unit have a Move characteristic of 20". Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, FLY, LAND SPEEDERS
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Scout Biker | 16" | 3+ | 3+ | 4 | 5 | 2 | 1 | 7 | 4+ | |
| Scout Biker Sergeant | 16" | 3+ | 3+ | 4 | 5 | 2 | 2 | 8 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
6 Astartes grenade launcher | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Frag grenade | 24" | Assault D6 | 3 | 0 | 1 | - |
- Krak grenade | 24" | Assault 1 | 6 | -1 | D3 | - |
0 Astartes shotgun | 12" | Assault 2 | 4 | 0 | 1 | When resolving an attack made with this weapon against a unit that is within half range, this weapon has a Strength characteristic of 5 for that attack. |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
2 Twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
0 Combat knife | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• The Scout Biker Sergeant can be equipped with 1 weapon from the Sergeant Weapons list instead of 1 bolt pistol. • Any model can be equipped with 1 Astartes grenade launcher instead of 1 twin boltgun.
|
|
ABILITIES
|
Angels of Death Turbo-boost: When this unit Advances, add 6" to the Move characteristic of its models until the end of the Movement phase instead of making an Advance roll. Combat Squads: If this unit contains 6 models, then during deployment, before any units have been set up, it can be divided into two units of 3 models. If this unit contains 9 models, then during deployment, before any units have been set up, it can be divided into three units of 3 models.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
BIKER, SCOUT, SCOUT BIKE SQUAD
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Suppressor | 12" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | |
| Suppressor Sergeant | 12" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
10 Accelerator autocannon | 48" | Heavy 2 | 7 | -2 | 2 | - |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
ABILITIES
|
Angels of Death Grav-chute: 2 During deployment, you can set up this unit in low altitude instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.Smoke Launcher: Once per battle, instead of shooting in your Shooting phase, this unit’s Suppressor Sergeant can use his smoke launcher. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this unit, subtract 1 from the hit roll. Suppressing Fire: If an enemy model is destroyed as a result of an attack made with an accelerator autocannon by a model in this unit, that enemy model’s unit cannot fire Overwatch this turn.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
INFANTRY, JUMP PACK, PRIMARIS, FLY, SUPPRESSOR SQUAD
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Deathstorm Drop Pod | 0" | - | 4+ | 6 | 6 | 8 | 0 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Deathstorm missile array | 18" | Heavy 2 | 8 | -2 | D3 | When fired, this weapon makes one full Shooting attack against each enemy unit within range, except CHARACTERS. A unit consisting entirely of CHARACTERS may only be attacked if it is the closest enemy unit to the Deathstorm Drop Pod when the attack is declared. |
0 Deathstorm cannon array | 12" | Heavy 6 | 6 | -1 | 1 | When fired, this weapon makes one full Shooting attack against each enemy unit within range, except CHARACTERS. A unit consisting entirely of CHARACTERS may only be attacked if it is the closest enemy unit to the Deathstorm Drop Pod when the attack is declared. |
|
WARGEAR OPTIONS
|
• A Deathstorm Drop Pod may replace its Deathstorm missile launcher array with a Deathstorm cannon array.
|
|
ABILITIES
|
Angels of Death Drop Pod Assault: During deployment, you can set up this model in orbit instead of placing it on the battlefield. At the end of any of your Movement phases, this model can perform a drop pod assault – set it up anywhere on the battlefield that is more than 9" away from any enemy models. Immobile: After this model has been set up on the battlefield, it cannot move, run or charge, and no units can embark upon it.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, DROP POD, DEATHSTORM DROP POD
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Land Speeder Tempest | 15" | 3+ | 3+ | 4 | 6 | 6 | 2 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
22 Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
10 Tempest salvo launcher | 36" | Heavy D3 | 6 | -3 | 2 | - |
|
ABILITIES
|
Angels of Death Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark; on a 6 it explodes and each unit within 6" suffers 1 mortal wound. Ramjet Thrusters: When a unit with this ability Advances, all models in the unit must move between 20"-35". If the unit has used its ramjet thrusters then the enemy player must subtract -1 from hit rolls made against them in the next Shooting phase, and the unit can only charge or be charged by units that can FLY during the Fight phase until it is the unit’s turn to move again.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, FLY, LAND SPEEDER, LAND SPEEDER TEMPEST
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Tarantula Air Defence Battery | 0" | - | 4+ | 4 | 5 | 4 | - | 10 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Air defence missiles | 48" | Heavy D3 | 8 | -2 | D3 | Add 1 to all hit rolls made for this weapon against targets that can FLY. Subtract 1 from the hit rolls made for this weapon against all other targets. |
|
ABILITIES
|
Angels of Death Immobile: This model cannot move for any reason, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase – do not make hit rolls. However, this model can still shoot if there are enemy models within 1" of it, and friendly units can still target enemy units that are within 1" of this model. Fully Automated Weapons: This model’s weapons must target the nearest visible enemy unit that can FLY. If no targets that can FLY are visible, it must instead target the nearest non-FLYING enemy unit.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, GUN EMPLACEMENT, TARANTULA AIR DEFENCE BATTERY
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Tarantula Sentry Gun | 0" | - | 4+ | 4 | 5 | 4 | - | 10 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
44 Twin assault cannon | 24" | Heavy 12 | 6 | -1 | 1 | - |
|
WARGEAR OPTIONS
|
• A Tarantula Sentry Gun may replace its twin heavy bolter with any one of the following weapons: - Twin lascannon - Multi-melta - Twin assault cannon
|
|
ABILITIES
|
Angels of Death Immobile: This model cannot move for any reason, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase – do not make hit rolls. However, this model can still shoot if there are enemy models within 1" of it, and friendly units can still target enemy units that are within 1" of this model. Automated Artillery: If this model has a twin heavy bolter, it will automatically shoot at the nearest enemy INFANTRY unit in the Shooting phase within range. If this model has a twin lascannon, it will automatically shoot at the nearest non-INFANTRY model in the Shooting phase within range. If there are none of the specified types of unit in range then the closest unit of any kind must be targeted, however in all cases this model may only shoot at an enemy CHARACTER if it is the closest model of any type.
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|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, GUN EMPLACEMENT, TARANTULA SENTRY GUN
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Stormhawk Interceptor | * | 6+ | * | 6 | 7 | 10 | * | 8 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
6-10+
|
20-60"
|
3+
|
3
|
|
3-5
|
20-40"
|
4+
|
D3
|
|
1-2
|
20-25"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
22 Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
10 Icarus stormcannon | 48" | Heavy 3 | 7 | -1 | 2 | When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll. |
40 Las-talon | 24" | Heavy 2 | 9 | -3 | D6 | - |
20 Skyhammer missile launcher | 60" | Heavy 3 | 7 | -1 | D3 | When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll. |
32 Typhoon missile launcher | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Frag missile | 48" | Heavy 2D6 | 4 | 0 | 1 | - |
- Krak missile | 48" | Heavy 2 | 8 | -2 | D6 | - |
|
WARGEAR OPTIONS
|
• This model can be equipped with one of the following instead of 2 heavy bolters: 1 skyhammer missile launcher; 1 typhoon missile launcher. • This model can be equipped with 1 las-talon instead of 1 Icarus stormcannon.
|
|
ABILITIES
|
Angels of Death Airborne: You cannot charge with this model, and this model can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within 1" of any enemy units that can FLY, and this model can only make close combat attacks against units that can FLY. Enemy units can only make close combat attacks against this model if they can FLY. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Hard to Hit: When resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Interceptor: When resolving an attack made with a ranged weapon by this model against a unit that can FLY, add 1 to the hit roll. Infernum Halo-launcher: When resolving an attack made with a ranged weapon against this model by a model that can FLY, subtract 1 from the hit roll.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
AIRCRAFT, VEHICLE, FLY, STORMHAWK INTERCEPTOR
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Stormraven Gunship | * | 6+ | * | 8 | 7 | 14 | * | 9 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
8-14+
|
20-45"
|
3+
|
3
|
|
4-7
|
20-30"
|
4+
|
D3
|
|
1-3
|
20"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
10 Hurricane bolter | 24" | Rapid Fire 6 | 4 | 0 | 1 | - |
21 Stormstrike missile launcher | 72" | Heavy 1 | 8 | -3 | 3 | - |
44 Twin assault cannon | 24" | Heavy 12 | 6 | -1 | 1 | - |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
24 Twin heavy plasma cannon | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 36" | Heavy 2D3 | 7 | -3 | 1 | - |
- Supercharge | 36" | Heavy 2D3 | 8 | -3 | 2 | For each hit roll of 1 made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
40 Twin multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
32 Typhoon missile launcher | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Frag missile | 48" | Heavy 2D6 | 4 | 0 | 1 | - |
- Krak missile | 48" | Heavy 2 | 8 | -2 | D6 | - |
|
WARGEAR OPTIONS
|
• This model can be equipped with one of the following instead of 1 twin assault cannon: 1 twin heavy plasma cannon; 1 twin lascannon. • This model can be equipped with one of the following instead of 1 twin heavy bolter: 1 twin multi-melta; 1 typhoon missile launcher. • This model can additionally be equipped with 2 hurricane bolters.
|
|
ABILITIES
|
Angels of Death Airborne: You cannot charge with this model, and this model can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within 1" of any enemy units that can FLY, and this model can only make close combat attacks against units that can FLY. Enemy units can only make close combat attacks against this model if they can FLY. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons. Hard to Hit: When resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.
|
|
TRANSPORT
|
This model has a transport capacity of 12 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models and 1 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS DREADNOUGHT. Each JUMP PACK or TERMINATOR model takes the space of two other INFANTRY models and each CENTURION takes the space of 3 other INFANTRY models. It cannot transport PRIMARIS models or DREADNOUGHTS that have a Wounds characteristic of 13 or more. |
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
AIRCRAFT, VEHICLE, TRANSPORT, FLY, STORMRAVEN GUNSHIP
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Stormtalon Gunship | * | 6+ | * | 6 | 6 | 10 | * | 8 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
6-10+
|
20-50"
|
3+
|
3
|
|
3-5
|
20-35"
|
4+
|
D3
|
|
1-2
|
20"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
25 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
20 Skyhammer missile launcher | 60" | Heavy 3 | 7 | -1 | D3 | When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll. |
44 Twin assault cannon | 24" | Heavy 12 | 6 | -1 | 1 | - |
32 Typhoon missile launcher | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Frag missile | 48" | Heavy 2D6 | 4 | 0 | 1 | - |
- Krak missile | 48" | Heavy 2 | 8 | -2 | D6 | - |
|
WARGEAR OPTIONS
|
• This model can be equipped with one of the following instead of 2 heavy bolters: 2 lascannons; 1 skyhammer missile launcher; 1 typhoon missile launcher.
|
|
ABILITIES
|
Angels of Death Airborne: You cannot charge with this model, and this model can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within 1" of any enemy units that can FLY, and this model can only make close combat attacks against units that can FLY. Enemy units can only make close combat attacks against this model if they can FLY. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Strafing Run: When resolving an attack made with a ranged weapon by this model against a unit that cannot FLY, add 1 to the hit roll. Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase. Hard to Hit: When resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
AIRCRAFT, VEHICLE, FLY, STORMTALON GUNSHIP
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Caestus Assault Ram | * | 5+ | * | 8 | 7 | 14 | * | 9 | 2+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
8-14+
|
20-50"
|
3+
|
4
|
|
4-7
|
20-30"
|
4+
|
2
|
|
1-3
|
20"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Caestus ram | Melee | Melee | User | -3 | D6 | Add 3 to all hit rolls made with this weapon when targeting BUILDINGS if the Caestus Assault Ram charged this turn. |
0 Firefury missile battery | 72" | Heavy 4 | 6 | -1 | 1 | - |
120 Twin magna-melta | 24" | Heavy 2D3 | 10 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |
|
ABILITIES
|
Angels of Death Airborne Ram: This model can only declare charges in the Charge phase against units that can FLY, and may only attack or be attacked in the Fight phase by units that can FLY. Hard to Hit: When resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark; on a 6 it crashes and explodes and each unit within 6" suffers D3 mortal wounds. Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne Ram, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase. Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.
|
|
TRANSPORT
|
The Caestus Assault Ram’s unique transport bays can transport 10 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. It may transport TERMINATOR models which only take up one space per model. It cannot transport JUMP PACK, CENTURION or PRIMARIS models. |
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
AIRCRAFT, VEHICLE, TRANSPORT, FLY, CAESTUS ASSAULT RAM
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Fire Raptor Assault Gunship | * | 6+ | * | 8 | 7 | 16 | * | 9 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
8-16+
|
20-45"
|
3+
|
3
|
|
4-7
|
20-30"
|
4+
|
D3
|
|
1-3
|
20"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Twin avenger bolt cannon | 36" | Heavy 10 | 6 | -2 | 2 | - |
36 Quad heavy bolter | 36" | Heavy 12 | 5 | -1 | 1 | - |
48 Twin hellstrike launcher | 72" | Heavy 2 | 8 | -3 | 3 | - |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
30 Twin autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
|
WARGEAR OPTIONS
|
• The model may replace its two twin hellstrike missile launchers with two twin lascannon. • This model may replace its two quad heavy bolters with two twin autocannons.
|
|
ABILITIES
|
Angels of Death Airborne: You cannot charge with this model, and this model can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within 1" of any enemy units that can FLY, and this model can only make close combat attacks against units that can FLY. Enemy units can only make close combat attacks against this model if they can FLY. Hard to Hit: When resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it crashes and explodes, and each unit within 6" suffers D3 mortal wounds. Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase. Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
AIRCRAFT, VEHICLE, FLY, FIRE RAPTOR ASSAULT GUNSHIP
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Storm Eagle Assault Gunship | * | 6+ | * | 8 | 7 | 16 | * | 9 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
8-16+
|
20-45"
|
3+
|
3
|
|
4-7
|
20-30"
|
4+
|
D3
|
|
1-3
|
20"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
20 Vengeance launcher | 48" | Heavy 2D6 | 5 | -1 | 1 | - |
48 Twin hellstrike launcher | 72" | Heavy 2 | 8 | -3 | 3 | - |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
40 Twin multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
32 Typhoon missile launcher | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Frag missile | 48" | Heavy 2D6 | 4 | 0 | 1 | - |
- Krak missile | 48" | Heavy 2 | 8 | -2 | D6 | - |
|
WARGEAR OPTIONS
|
• This model may replace its twin heavy bolter with either a twin multi-melta or a typhoon missile launcher. • The model may replace its two twin hellstrike missile launchers with two twin lascannon.
|
|
ABILITIES
|
Angels of Death Airborne: You cannot charge with this model, and this model can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within 1" of any enemy units that can FLY, and this model can only make close combat attacks against units that can FLY. Enemy units can only make close combat attacks against this model if they can FLY. Hard to Hit: When resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it crashes and explodes, and each unit within 6" suffers D3 mortal wounds. Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase. Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.
|
|
TRANSPORT
|
The Storm Eagle can transport 20 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of two other INFANTRY models and each CENTURION takes up the space of three other INFANTRY models. It cannot transport PRIMARIS models. |
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
AIRCRAFT, VEHICLE, TRANSPORT, FLY, STORM EAGLE ASSAULT GUNSHIP
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Storm Eagle Assault Gunship – ROC pattern | * | 6+ | * | 8 | 7 | 16 | * | 9 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
8-16+
|
20-45"
|
3+
|
3
|
|
4-7
|
20-30"
|
4+
|
D3
|
|
1-3
|
20"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
0 ROC missile launcher | 48" | Heavy 8 | 8 | -2 | 2 | - |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
40 Twin multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
32 Typhoon missile launcher | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Frag missile | 48" | Heavy 2D6 | 4 | 0 | 1 | - |
- Krak missile | 48" | Heavy 2 | 8 | -2 | D6 | - |
|
WARGEAR OPTIONS
|
• This model may replace its twin heavy bolter with either a twin multi-melta or a typhoon missile launcher.
|
|
ABILITIES
|
Angels of Death Airborne: You cannot charge with this model, and this model can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within 1" of any enemy units that can FLY, and this model can only make close combat attacks against units that can FLY. Enemy units can only make close combat attacks against this model if they can FLY. Hard to Hit: When resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it crashes and explodes, and each unit within 6" suffers D3 mortal wounds. Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase. Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.
|
|
TRANSPORT
|
The Storm Eagle can transport 14 MINOTAURS INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of two other INFANTRY models and each CENTURION takes up the space of 3 other INFANTRY models. It cannot transport PRIMARIS models. |
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, MINOTAURS
|
|
KEYWORDS
|
AIRCRAFT, VEHICLE, TRANSPORT, FLY, STORM EAGLE ASSAULT GUNSHIP – ROC PATTERN
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Stormhawk Interceptor | * | 6+ | * | 6 | 7 | 11 | 2 | 8 | 3+ |
|
REMAINING W
|
M
|
BS
|
|
8-11+
|
20-50"
|
3+
|
|
4-7
|
20-30"
|
4+
|
|
1-3
|
20"
|
5+
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
30 Xiphon missile battery | 60" | Heavy 3 | 6 | -2 | 3 | - |
|
ABILITIES
|
Angels of Death Airborne: You cannot charge with this model, and this model can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within 1" of any enemy units that can FLY, and this model can only make close combat attacks against units that can FLY. Enemy units can only make close combat attacks against this model if they can FLY. Hard to Hit: When resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it crashes and explodes, and each unit within 6" suffers D3 mortal wounds. Terminal Targeting: This model does not suffer the penalty to hit rolls for moving and firing Heavy weapons.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
AIRCRAFT, VEHICLE, FLY, XIPHON INTERCEPTOR
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Centurion | 4" | 3+ | 3+ | 5 | 5 | 4 | 3 | 7 | 2+ | |
| Centurion Sergeant | 4" | 3+ | 3+ | 5 | 5 | 4 | 4 | 8 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
20 Centurion missile launcher | 36" | Assault D3 | 8 | -2 | D3 | - |
20 Grav-cannon and grav-amp | 24" | Heavy 4 | 5 | -3 | 1 | When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of D3 for that attack. |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
10 Hurricane bolter | 24" | Rapid Fire 6 | 4 | 0 | 1 | - |
25 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
|
WARGEAR OPTIONS
|
• Any model can be equipped with 1 Centurion missile launcher instead of 1 hurricane bolter. • Any model can be equipped with one of the following instead of 2 heavy bolters: 1 grav-cannon and grav-amp; 2 lascannons.
|
|
ABILITIES
|
Angels of Death Omniscope: Whilst this unit contains 1 Centurion Sergeant, when resolving an attack made with a ranged weapon by a model in this unit, the target does not receive the benefit of cover to its saving throw. Combat Squads: If this unit contains 6 models, then during deployment, before any units have been set up, it can be divided into two units of 3 models. Decimator Protocols: Models in this unit do not suffer the penalty for moving and firing Heavy weapons.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
INFANTRY, CENTURION, CENTURION DEVASTATOR SQUAD
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Space Marine | 6" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 3+ | |
| Space Marine Sergeant | 6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• The Space Marine Sergeant can be equipped with up to 2 weapons from the Sergeant Weapons list instead of 1 boltgun. • Up to four Space Marines can be equipped with 1 weapon from the Heavy Weapons list instead of 1 boltgun. • The Space Marine Sergeant can have an Armorium Cherub.
|
|
ABILITIES
|
Angels of Death Signum: When you choose this unit to shoot with in your Shooting phase, you can select one Space Marine in this unit that is within 3" of this unit’s Space Marine Sergeant. The selected model has a Ballistic Skill characteristic of 2+ until the end of that phase. Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models. Armorium Cherub:
5 If a Space Marine Sergeant in this unit has an Armorium Cherub, then after a model in this unit shoots with a ranged weapon, that Armorium Cherub can reload that model’s weapon. If it does, that Armorium Cherub is removed from play and that model can immediately shoot with that ranged weapon again.An Armorium Cherub is represented by an Armorium Cherub model, but does not count as a model for any rules purposes. Whilst a unit with an Armorium Cherub is on the battlefield, that Armorium Cherub must be within 2" of it. |
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
INFANTRY, DEVASTATOR SQUAD
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Eliminator | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | |
| Eliminator Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
3 Bolt sniper rifle | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Executioner round | 36" | Heavy 1 | 5 | -1 | 1 | This weapon can target units that are not visible to the bearer, and can target a CHARACTER unit even if it is not the closest enemy unit. When resolving an attack made with this weapon, add 2 to the hit roll, and the target does not receive the benefit of cover to its saving throw. |
- Hyperfrag round | 36" | Heavy D3 | 5 | 0 | 1 | This weapon can target a CHARACTER unit even if it is not the closest enemy unit. |
- Mortis round | 36" | Heavy 1 | 5 | -2 | D3 | This weapon can target a CHARACTER unit even if it is not the closest enemy unit. When resolving an attack made with this weapon, a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage. |
5 Instigator bolt carbine | 24" | Assault 1 | 4 | -1 | 2 | This weapon can target a CHARACTER even if it is not the closest enemy unit. |
15 Las fusil | 36" | Heavy 1 | 8 | -3 | 3 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• The Eliminator Sergeant can be equipped with one of the following instead of 1 bolt sniper rifle: 1 instigator bolt carbine; 1 las fusil. • Every Eliminator can be equipped with 1 las fusil instead of 1 bolt sniper rifle.
|
|
ABILITIES
|
Angels of Death Camo Cloak: 3 When resolving an attack made with a ranged weapon against a model in this unit whilst it is receiving the benefit of cover, add 2 to the saving throw instead of 1.Guided Aim: Instead of shooting in your Shooting phase, this unit’s Eliminator Sergeant can guide his squad’s aim. Until the end of that phase, when resolving an attack made with a ranged weapon by a model in this unit, add 1 to the hit roll and wound roll. Covering Fire: The first time this unit’s Eliminator Sergeant fires Overwatch with an instigator bolt carbine in your opponent’s turn, this unit can, after it has resolved its Overwatch, move as if it were your Movement phase (it cannot Advance as part of this move). Concealed Positions: When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
INFANTRY, PHOBOS, PRIMARIS, ELIMINATOR SQUAD
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Hellblaster | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | |
| Hellblaster Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
15 Assault plasma incinerator | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 24" | Assault 2 | 6 | -4 | 1 | - |
- Supercharge | 24" | Assault 2 | 7 | -4 | 2 | If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon. |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
17 Heavy plasma incinerator | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 36" | Heavy 1 | 8 | -4 | 1 | - |
- Supercharge | 36" | Heavy 1 | 9 | -4 | 2 | If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon. |
15 Plasma incinerator | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 30" | Rapid Fire 1 | 7 | -4 | 1 | - |
- Supercharge | 30" | Rapid Fire 1 | 8 | -4 | 2 | If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon. |
5 Plasma pistol | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
- Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• Every model can be equipped with one of the following instead of 1 plasma incinerator: 1 assault plasma incinerator; 1 heavy plasma incinerator. • The Hellblaster Sergeant can be equipped with 1 plasma pistol instead of 1 bolt pistol.
|
|
ABILITIES
|
Angels of Death Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
INFANTRY, PRIMARIS, HELLBLASTER SQUAD
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Hunter | * | 6+ | * | 6 | 8 | 11 | * | 8 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
6-11+
|
10"
|
3+
|
3
|
|
3-5
|
5"
|
4+
|
D3
|
|
1-2
|
3"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
6 Hunter-killer missile | 48" | Heavy 1 | 8 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
0 Skyspear missile launcher | 60" | Heavy 1 | 9 | -3 | D6 | When resolving an attack made with this weapon, you can re-roll the hit roll, and you add 1 to the hit roll if the target can FLY. |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
|
WARGEAR OPTIONS
|
• This model can additionally be equipped with 1 hunter-killer missile. • This model can additionally be equipped with 1 storm bolter.
|
|
ABILITIES
|
Angels of Death Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, HUNTER
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Land Raider | * | 6+ | * | 8 | 8 | 16 | * | 9 | 2+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
9-16+
|
10"
|
3+
|
6
|
|
5-8
|
5"
|
4+
|
D6
|
|
1-4
|
3"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
6 Hunter-killer missile | 48" | Heavy 1 | 8 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
|
WARGEAR OPTIONS
|
• This model can additionally be equipped with 1 hunter-killer missile. • This model can additionally be equipped with 1 storm bolter. • This model can additionally be equipped with 1 multi-melta.
|
|
ABILITIES
|
Angels of Death Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
|
|
TRANSPORT
|
This model can transport 10 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. Each JUMP PACK or TERMINATOR model takes the space of two other models and each CENTURION takes the space of three other models. It cannot transport PRIMARIS models. |
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, TRANSPORT, LAND RAIDER
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Land Raider Crusader | * | 6+ | * | 8 | 8 | 16 | * | 9 | 2+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
9-16+
|
10"
|
3+
|
6
|
|
5-8
|
5"
|
4+
|
D6
|
|
1-4
|
3"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
6 Hunter-killer missile | 48" | Heavy 1 | 8 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
10 Hurricane bolter | 24" | Rapid Fire 6 | 4 | 0 | 1 | - |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
44 Twin assault cannon | 24" | Heavy 12 | 6 | -1 | 1 | - |
|
WARGEAR OPTIONS
|
• This model can additionally be equipped with 1 hunter-killer missile. • This model can additionally be equipped with 1 storm bolter. • This model can additionally be equipped with 1 multi-melta.
|
|
ABILITIES
|
Angels of Death Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons. Frag Assault Launchers: After this model finishes a charge move, you can select one enemy unit within 1" of it and roll one D6; on a 4+ that enemy unit suffers D3 mortal wounds. Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
|
|
TRANSPORT
|
This model can transport 16 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. Each JUMP PACK or TERMINATOR model takes the space of two other models and each CENTURION takes the space of three other models. It cannot transport PRIMARIS models. |
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, TRANSPORT, LAND RAIDER, LAND RAIDER CRUSADER
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Land Raider Redeemer | * | 6+ | * | 8 | 8 | 16 | * | 9 | 2+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
9-16+
|
10"
|
3+
|
6
|
|
5-8
|
5"
|
4+
|
D6
|
|
1-4
|
3"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
25 Flamestorm cannon | 12" | Heavy D6 | 6 | -2 | 2 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
6 Hunter-killer missile | 48" | Heavy 1 | 8 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
44 Twin assault cannon | 24" | Heavy 12 | 6 | -1 | 1 | - |
|
WARGEAR OPTIONS
|
• This model can additionally be equipped with 1 hunter-killer missile. • This model can additionally be equipped with 1 storm bolter. • This model can additionally be equipped with 1 multi-melta.
|
|
ABILITIES
|
Angels of Death Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons. Frag Assault Launchers: After this model finishes a charge move, you can select one enemy unit within 1" of it and roll one D6; on a 4+ that enemy unit suffers D3 mortal wounds. Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
|
|
TRANSPORT
|
This model can transport 12 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. Each JUMP PACK or TERMINATOR model takes the space of two other models and each CENTURION takes the space of three other models. It cannot transport PRIMARIS models. |
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, TRANSPORT, LAND RAIDER, LAND RAIDER REDEEMER
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Predator | * | 6+ | * | 6 | 7 | 11 | * | 8 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
6-11+
|
12"
|
3+
|
3
|
|
3-5
|
6"
|
4+
|
D3
|
|
1-2
|
3"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
6 Hunter-killer missile | 48" | Heavy 1 | 8 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
25 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
40 Predator autocannon | 48" | Heavy 2D3 | 7 | -1 | 3 | - |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
|
WARGEAR OPTIONS
|
• This model can be equipped with 1 twin lascannon instead of 1 Predator autocannon. • This model can additionally be equipped with one of the following: 2 heavy bolters; 2 lascannons. • This model can additionally be equipped with 1 hunter-killer missile. • This model can additionally be equipped with 1 storm bolter.
|
|
ABILITIES
|
Angels of Death Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, PREDATOR
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Repulsor Executioner | * | 6+ | * | 8 | 8 | 16 | * | 9 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
9-16+
|
10"
|
3+
|
6
|
|
5-8
|
5"
|
4+
|
D6
|
|
1-4
|
3"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
4 Fragstorm grenade launcher | 18" | Assault D6 | 4 | 0 | 1 | - |
40 Heavy laser destroyer | 72" | Heavy 2 | 10 | -4 | D6 | When resolving an attack made with this weapon, a damage roll of 1 or 2 counts as 3 instead. |
30 Heavy onslaught gatling cannon | 30" | Heavy 12 | 5 | -1 | 1 | - |
6 Icarus rocket pod | 24" | Heavy D3 | 7 | -1 | 2 | When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll. |
6 Ironhail heavy stubber | 36" | Heavy 3 | 4 | -1 | 1 | - |
31 Macro plasma incinerator | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 36" | Heavy D6 | 8 | -4 | 1 | - |
- Supercharge | 36" | Heavy D6 | 9 | -4 | 2 | For each hit roll of 1 made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
10 Twin Icarus ironhail heavy stubber | 36" | Heavy 6 | 4 | -1 | 1 | When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll. |
|
WARGEAR OPTIONS
|
• This model can be equipped with 1 heavy laser destroyer instead of 1 macro plasma incinerator • This model can additionally be equipped with 1 ironhail heavy stubber. • This model can additionally be equipped with 1 Icarus rocket pod.
|
|
ABILITIES
|
Angels of Death Aquilon Optics: If, in your Movement phase, this model does not move or moves a distance less than half its Move characteristic, it can shoot with its heavy laser destroyer or macro plasma incinerator twice in the following Shooting phase (the weapon must target the same unit both times). Repulsor Field: If any units with this ability are chosen as targets of a charge, subtract 2 from the charge roll. Hover Tank: Distances are always measured to and from this model’s hull. Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons. Auto Launchers: 0 Instead of shooting in your Shooting phase, this model can use its auto launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
|
|
TRANSPORT
|
This model has a transport capacity of 6 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS PRIMARIS INFANTRY models. Each MK X GRAVIS model takes up the space of 2 other models. It cannot transport JUMP PACK models. |
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, TRANSPORT, FLY, REPULSOR, REPULSOR EXECUTIONER
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Stalker | * | 6+ | * | 6 | 8 | 11 | * | 8 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
6-11+
|
10"
|
3+
|
3
|
|
3-5
|
5"
|
4+
|
D3
|
|
1-2
|
3"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
6 Hunter-killer missile | 48" | Heavy 1 | 8 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
10 Icarus stormcannon | 48" | Heavy 3 | 7 | -1 | 2 | When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll. |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
|
WARGEAR OPTIONS
|
• This model can additionally be equipped with 1 hunter-killer missile. • This model can additionally be equipped with 1 storm bolter.
|
|
ABILITIES
|
Angels of Death Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, STALKER
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Thunderfire Cannon | 3" | 6+ | 2+ | 3 | 6 | 4 | 1 | 8 | 2+ | |
| Techmarine Gunner | 6" | 3+ | 2+ | 4 | 4 | 4 | 3 | 8 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
6 Flamer | 8" | Assault D6 | 4 | 0 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
5 Plasma cutter | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 12" | Assault 1 | 7 | -3 | 1 | - |
- Supercharge | 12" | Assault 1 | 8 | -3 | 2 | If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon. |
0 Thunderfire cannon | 60" | Heavy 4D3 | 5 | -1 | 1 | This weapon can target units that are not visible to the bearer. |
0 Servo-arm | Melee | Melee | x2 | -2 | 3 | When the bearer fights, no more than one attack can be made with each servo-arm. When resolving an attack made with this weapon, subtract 1 from the hit roll. |
|
ABILITIES
|
Angels of Death Operated Artillery: You can only shoot with a Thunderfire Cannon if it is being operated. At the start of any phase, each Techmarine Gunner model from your army can operate one friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS Thunderfire Cannon model within 3" of it. Until the end of that phase, whilst it is within 3" of that Thunderfire Cannon, that Techmarine Gunner is said to be operating that Thunderfire Cannon. Crewed Artillery: After this unit is set up on the battlefield for the first time, it is divided into two units, one containing the Thunderfire Cannon and the other the Techmarine Gunner. If at any point there are no friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS Techmarine Gunner units within 6" of a Thunderfire Cannon, that Thunderfire Cannon is destroyed. Blessing of the Omnissiah: At the end of your Movement phase, this unit’s Techmarine Gunner can repair one friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS VEHICLE model within 1" of him. That model regains up to D3 lost wounds. Each model can only be repaired once per turn.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS (Thunderfire Cannon)
|
VEHICLE, ARTILLERY, THUNDERFIRE CANNON
|
|
KEYWORDS (Techmarine Gunner)
|
CHARACTER, INFANTRY, TECHMARINE
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Vindicator | * | 6+ | * | 6 | 8 | 11 | * | 8 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
6-11+
|
10"
|
3+
|
3
|
|
3-5
|
5"
|
4+
|
D3
|
|
1-2
|
3"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Demolisher cannon | 24" | Heavy D6 | 10 | -3 | D6 | - |
6 Hunter-killer missile | 48" | Heavy 1 | 8 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
|
WARGEAR OPTIONS
|
• This model can additionally be equipped with 1 hunter-killer missile. • This model can additionally be equipped with 1 storm bolter.
|
|
ABILITIES
|
Angels of Death Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, VINDICATOR
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Whirlwind | * | 6+ | * | 6 | 7 | 11 | * | 8 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
6-11+
|
12"
|
3+
|
3
|
|
3-5
|
6"
|
4+
|
D3
|
|
1-2
|
3"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
6 Hunter-killer missile | 48" | Heavy 1 | 8 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
15 Whirlwind castellan launcher | 72" | Heavy 2D6 | 6 | 0 | 1 | This weapon can target units that are not visible to the bearer. |
20 Whirlwind vengeance launcher | 72" | Heavy 2D3 | 7 | -1 | 2 | This weapon can target units that are not visible to the bearer. |
|
WARGEAR OPTIONS
|
• This model can be equipped with 1 Whirlwind castellan launcher instead of 1 Whirlwind vengeance launcher. • This model can additionally be equipped with 1 hunter-killer missile. • This model can additionally be equipped with 1 storm bolter.
|
|
ABILITIES
|
Angels of Death Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, WHIRLWIND
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Contemptor Mortis Dreadnought | * | * | * | 7 | 7 | 10 | 4 | 8 | 3+ |
|
REMAINING W
|
M
|
WS
|
BS
|
|
6-10+
|
9"
|
2+
|
2+
|
|
3-5
|
6"
|
3+
|
3+
|
|
1-2
|
3"
|
4+
|
4+
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
30 Twin autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
16 Heavy plasma cannon | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 36" | Heavy D3 | 7 | -3 | 1 | - |
- Supercharge | 36" | Heavy D3 | 8 | -3 | 2 | For each hit roll of 1 made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
22 Kheres assault cannon | 24" | Heavy 6 | 7 | -1 | 1 | - |
32 Cyclone missile launcher | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Frag missile | 36" | Heavy 2D3 | 4 | 0 | 1 | - |
- Krak missile | 36" | Heavy 2 | 8 | -2 | D6 | - |
|
WARGEAR OPTIONS
|
• A Contemptor Mortis Dreadnought may replace both of its twin heavy bolters with two identical weapons from the following: - Multi-melta - Twin lascannon - Twin autocannon - Heavy plasma cannon - Kheres assault cannon • This model may take a cyclone missile launcher.
|
|
ABILITIES
|
Angels of Death Atomantic Shielding: This model has a 5+ invulnerable save. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, DREADNOUGHT, CONTEMPTOR MORTIS DREADNOUGHT
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Deimos Pattern Vindicator Laser Destroyer | * | 6+ | * | 6 | 8 | 12 | * | 8 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
7-12+
|
10"
|
3+
|
3
|
|
3-6
|
5"
|
4+
|
D3
|
|
1-2
|
3"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Laser volley cannon | When firing this weapon, choose one of the following profiles: | |||||
- Volley fire | 36" | Heavy 2 | 9 | -3 | 3 | - |
- Overcharge fire | 36" | Heavy 2 | 10 | -5 | 6 | If any hit rolls made for this weapon result in one or more results of a ‘1’, the firing vehicle suffers 3 mortal wounds. |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
6 Hunter-killer missile | 48" | Heavy 1 | 8 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
|
WARGEAR OPTIONS
|
• A Deimos Vindicator may also be equipped with a hunter-killer missile.
|
|
ABILITIES
|
Angels of Death Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 6" suffers D3 mortal wounds. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit. Power Capacitor: On any turn in which the Deimos Vindicator does not move in the Movement phase, it may fire twice with its laser volley cannon, but may only use volley fire if it does so.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, RELIC, VINDICATOR, DEIMOS PATTERN VINDICATOR LASER DESTROYER
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Land Raider Achilles | * | 6+ | * | 8 | 8 | 19 | * | 9 | 2+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
10-19+
|
10"
|
3+
|
6
|
|
5-9
|
5"
|
4+
|
D6
|
|
1-4
|
3"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
40 Twin multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
45 Quad launcher | When firing this weapon, select one of the two profiles below: | |||||
- Shatter shells | 24" | Heavy 4 | 8 | -2 | 3 | - |
- Thunderfire shells | 60" | Heavy 4D3 | 5 | 0 | 1 | This weapon can target units not visible to the firing model. |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
6 Hunter-killer missile | 48" | Heavy 1 | 8 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
|
WARGEAR OPTIONS
|
• A Land Raider Achilles may also be equipped with a hunter-killer missile and/or a storm bolter.
|
|
ABILITIES
|
Angels of Death Inviolate Armour: This model has a 4+ invulnerable save. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit. Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
|
|
TRANSPORT
|
This model can transport 6 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. Each JUMP PACK or TERMINATOR model takes the space of two other models and each CENTURION takes the space of three other models. It cannot transport PRIMARIS models. |
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, TRANSPORT, LAND RAIDER, LAND RAIDER ACHILLES
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Land Raider Helios | * | 6+ | * | 8 | 8 | 16 | * | 9 | 2+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
8-16+
|
10"
|
3+
|
6
|
|
4-7
|
5"
|
4+
|
D6
|
|
1-3
|
3"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Helios launcher | 72" | Heavy 2D6 | 7 | -1 | 1 | This weapon can target units that are not visible to the bearer. |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
6 Hunter-killer missile | 48" | Heavy 1 | 8 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
|
WARGEAR OPTIONS
|
• A Land Raider Helios may also be equipped with a hunter-killer missile. • A Land Raider Helios may also be equipped with a storm bolter.
|
|
ABILITIES
|
Angels of Death Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit. Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
|
|
TRANSPORT
|
This model can transport 6 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. Each JUMP PACK or TERMINATOR model takes the space of two other models and each CENTURION takes the space of three other models. It cannot transport PRIMARIS models. |
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, TRANSPORT, LAND RAIDER, LAND RAIDER HELIOS
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Land Raider Prometheus | * | 6+ | * | 8 | 8 | 16 | * | 9 | 2+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
9-16+
|
10"
|
3+
|
6
|
|
5-8
|
5"
|
4+
|
D6
|
|
1-4
|
3"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
36 Quad heavy bolter | 36" | Heavy 12 | 5 | -1 | 1 | - |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
6 Hunter-killer missile | 48" | Heavy 1 | 8 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
|
WARGEAR OPTIONS
|
• A Land Raider Prometheus may be equipped with a hunter-killer missile. • A Land Raider Prometheus may be equipped with a storm bolter. • A Land Raider Prometheus may be equipped with a multi-melta.
|
|
ABILITIES
|
Angels of Death Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit. Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. Battle Auspex: Enemy units do not receive the benefit to their saving throws for being in cover against attacks made by a unit with this ability. Command Relay: While your army’s Warlord is embarked within this model, one Stratagem played in a turn by the controlling player costs one fewer Command point than normal (to a minimum of 1).
|
|
TRANSPORT
|
This model can transport 10 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. Each JUMP PACK or TERMINATOR model takes the space of two other models and each CENTURION takes the space of three other models. It cannot transport PRIMARIS models. |
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, TRANSPORT, LAND RAIDER, LAND RAIDER PROMETHEUS
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Mortis Dreadnought | 6" | 3+ | 3+ | 6 | 7 | 8 | 4 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
30 Twin autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
20 Missile launcher | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Frag missile | 48" | Heavy D6 | 4 | 0 | 1 | - |
- Krak missile | 48" | Heavy 1 | 8 | -2 | D6 | - |
22 Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
16 Heavy plasma cannon | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 36" | Heavy D3 | 7 | -3 | 1 | - |
- Supercharge | 36" | Heavy D3 | 8 | -3 | 2 | For each hit roll of 1 made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
32 Cyclone missile launcher | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Frag missile | 36" | Heavy 2D3 | 4 | 0 | 1 | - |
- Krak missile | 36" | Heavy 2 | 8 | -2 | D6 | - |
|
WARGEAR OPTIONS
|
• A Mortis Dreadnought may exchange both of its twin heavy bolters for two identical weapons from the following: - Twin autocannon - Twin lascannon - Missile launcher - Assault cannon - Multi-melta - Heavy plasma cannon • This model may take a cyclone missile launcher.
|
|
ABILITIES
|
Angels of Death Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, DREADNOUGHT, MORTIS DREADNOUGHT
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Rapier Carrier | 3" | 6+ | 3+ | 3 | 5 | 4 | 1 | 7 | 3+ | |
| Space Marine Gunners | 6" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
36 Quad heavy bolter | 36" | Heavy 12 | 5 | -1 | 1 | - |
45 Quad launcher | When firing this weapon, select one of the two profiles below: | |||||
- Shatter shells | 24" | Heavy 4 | 8 | -2 | 3 | - |
- Thunderfire shells | 60" | Heavy 4D3 | 5 | 0 | 1 | This weapon can target units not visible to the firing model. |
60 Laser destroyer | 36" | Heavy 1 | 12 | -4 | D6 | If this weapon successfully inflicts damage, roll an additional D6. On a result of a ‘3-5’, the weapon’s Damage is increased to 2D6. On a result of a ‘6’, the weapon’s Damage is increased to 3D6. |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• A Rapier Carrier may replace its quad heavy bolter for either a laser destroyer or a quad launcher
|
|
ABILITIES
|
Angels of Death Space Marine Gunners: When a Rapier Carrier is set up on the battlefield, its Space Marine Gunners are set up in unit coherency with it. From that point onwards the Space Marine Gunners are treated as one unit and the Rapier Carrier as another. The Space Marine Gunners may only be chosen as a target in the Shooting phase if they are the closest visible enemy unit to the firer. Artillery: The Rapier Carrier can only fire its weapon if at least one of the Space Marine Gunners it was deployed with is within 3". If both of the Space Marine Gunners the Rapier Carrier was deployed with are slain, the Rapier Carrier is also removed as slain.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS (Rapier Carrier)
|
VEHICLE, ARTILLERY, RAPIER CARRIER
|
|
KEYWORDS (Space Marine Gunners)
|
INFANTRY, SPACE MARINE GUNNERS
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Relic Land Raider Proteus | * | 6+ | * | 8 | 8 | 16 | * | 9 | 2+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
9-16+
|
10"
|
3+
|
6
|
|
5-8
|
5"
|
4+
|
D6
|
|
1-4
|
3"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
28 Twin heavy flamer | 8" | Heavy 2D6 | 5 | -1 | 1 | This weapon automatically hits its target. |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
6 Hunter-killer missile | 48" | Heavy 1 | 8 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
|
WARGEAR OPTIONS
|
• A Relic Land Raider Proteus may choose to take the Explorator Augury Web or Heavy Armour ability. If either of these options is selected, then the number of models that the Proteus may transport is reduced to 6. • A Relic Land Raider Proteus may take one of the following options: - Heavy bolter - Multi-melta - Twin heavy bolter - Twin heavy flamer • A Relic Land Raider Proteus may also be equipped with a hunter-killer missile. • A Relic Land Raider Proteus may also be equipped with a storm bolter.
|
|
ABILITIES
|
Angels of Death Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit. Explorator Augury Web: Enemy units opting to deploy using abilities during the battle which allow them to deploy outside their normal deployment zone (such as via teleportation, grav-shute insertion, etc) may not do so within 12" of a Relic Land Raider Proteus. Heavy Armour: A model with this ability has a 5+ invulnerable save.
|
|
TRANSPORT
|
This model can transport 10 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. Each JUMP PACK or TERMINATOR model takes the space of two other models and each CENTURION takes the space of three other models. It cannot transport PRIMARIS models. |
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, TRANSPORT, RELIC, LAND RAIDER, RELIC LAND RAIDER PROTEUS
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Relic Leviathan Dreadnought | * | * | * | 8 | 8 | 14 | 4 | 8 | 2+ |
|
REMAINING W
|
M
|
WS
|
BS
|
|
8-14+
|
8"
|
2+
|
2+
|
|
4-7
|
5"
|
3+
|
3+
|
|
1-3
|
3"
|
4+
|
4+
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Leviathan siege claw | Melee | Melee | x2 | -3 | 3 | Re-roll failed wound rolls against INFANTRY. |
Leviathan siege drill | Melee | Melee | x2 | -4 | 4 | - |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
65 Grav-flux bombard | 18" | Heavy D3 | 9 | -5 | 2 | If the target model is a MONSTER, VEHICLE or TITANIC then the amount of Damage suffered from successful attacks becomes 5 per hit. For every five models in the target unit, add D3 to the number of attacks made by this weapon. |
50 Storm cannon array | 24" | Heavy 10 | 7 | -2 | 2 | - |
14 Meltagun | 12" | Assault 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
60 Cyclonic melta lance | 18" | Heavy 2D3 | 9 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |
6 Hunter-killer missile | 48" | Heavy 1 | 8 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
|
WARGEAR OPTIONS
|
• A Relic Leviathan may replace one or both Leviathan siege claws with Leviathan siege drills. • A Relic Leviathan may replace one or both Leviathan siege claws and meltaguns with one of the following (both a Leviathan siege claw and meltagun must be exchanged for a single option). For each Leviathan siege claw exchanged in this fashion, subtract 1 from the Relic Leviathan’s Attacks characteristic: - Storm cannon array - Cyclonic melta lance - Grav-flux bombard • This model may take up to three hunter-killer missiles.
|
|
ABILITIES
|
Angels of Death Reinforced Atomantic Barriers: This model has a 4+ invulnerable save. Atomantic Conflagration: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 5 or 6 it explodes and each unit within 9" suffers D3 mortal wounds. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, DREADNOUGHT, RELIC, RELIC LEVIATHAN DREADNOUGHT
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Siege Dreadnought | 6" | 3+ | 3+ | 6 | 8 | 8 | 4 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
35 Dreadnought inferno cannon | 8" | Heavy D6 | 6 | -1 | 2 | This weapon hits its target automatically. |
30 Seismic hammer | Melee | Melee | x2 | -4 | 5 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
14 Meltagun | 12" | Assault 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
30 Twin autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
|
WARGEAR OPTIONS
|
• A Siege Dreadnought may replace its Dreadnought inferno cannon with a multi-melta, a twin lascannon or a twin autocannon. • A Siege Dreadnought may replace its seismic hammer and meltagun with a second Dreadnought inferno cannon.
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|
ABILITIES
|
Angels of Death Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit. Sundering Strikes: Whenever attacking a BUILDING or any model with a Movement characteristic of 0" during the Fight phase, the Siege Dreadnought’s controlling player may re-roll all wound rolls of 1 with this model. Fragstorm Launchers: If this model finishes a charge move within 1" of an enemy unit, roll a D6. On a 4+, that unit suffers D3 mortal wounds.
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|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, DREADNOUGHT, SIEGE DREADNOUGHT
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Whirlwind Hyperios | * | 6+ | * | 6 | 7 | 11 | * | 8 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
6-11+
|
12"
|
3+
|
3
|
|
3-5
|
6"
|
4+
|
D3
|
|
1-2
|
3"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
30 Hyperios launcher | 72" | Heavy 2D3 | 8 | -2 | D3 | Add 1 to all hit rolls made for this weapon against targets that can FLY. Subtract 1 from the hit rolls made for this weapon against all other targets. This weapon can target units not visible to the firing model. |
6 Hunter-killer missile | 48" | Heavy 1 | 8 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
|
WARGEAR OPTIONS
|
• A Whirlwind Hyperios may take a hunter-killer missile. • A Whirlwind Hyperios may also be equipped with a storm bolter.
|
|
ABILITIES
|
Angels of Death Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
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|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, WHIRLWIND HYPERIOS
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Roboute Guilliman | 8" | 2+ | 2+ | 6 | 6 | 9 | 6 | 10 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Hand of Dominion (shooting) | 24" | Rapid Fire 3 | 6 | -1 | 2 | - |
The Emperor’s Sword | Melee | Melee | +2 | -4 | 3 | When resolving an attack made with this weapon, an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any other damage. |
Hand of Dominion (melee) | Melee | Melee | x2 | -3 | 4 | - |
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ABILITIES
|
Angels of Death Armour of Fate: This model has a 3+ invulnerable save. The first time this model is destroyed, roll one D6 at the end of the phase. On a 4+ return this model to play with D6 wounds remaining, placing it as close as possible to its previous position and more than 1" away from any enemy models. Author of the Codex: If your army is Battle-forged, you receive an additional 3 Command Points if Roboute Guilliman is your Warlord. Master of Battle: Add 1 to Advance and charge rolls made for friendly IMPERIUM units whilst they are within 12" of Roboute Guilliman. Re-roll hit rolls of 1 for attacks made by models in friendly IMPERIUM units whilst their unit is within 12" of this model. You can re-roll Morale tests taken for friendly IMPERIUM units whilst they are within 12" of Roboute Guilliman. XIII Primarch: You can re-roll hit rolls for attacks made by models in friendly ULTRAMARINES units whilst their unit is within 6" of this model. Re-roll wound rolls of 1 for attacks made by models in friendly ULTRAMARINES units whilst their unit is within 6" of this model.
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|
WARLORD TRAIT
|
Nobility Made Manifest: Friendly ULTRAMARINES INFANTRY units and ULTRAMARINES BIKER units can perform a Heroic Intervention as if they were CHARACTERS whilst they are within 6" of this Warlord. |
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
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|
KEYWORDS
|
CHARACTER, MONSTER, PRIMARCH, ROBOUTE GUILLIMAN
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Astraeus Super-heavy Tank | * | 5+ | * | 9 | 8 | 24 | * | 9 | 2+ |
|
REMAINING W
|
M
|
BS
|
A
|
Void Shield
|
|
11-24+
|
12"
|
3+
|
8
|
5+
|
|
6-10
|
9"
|
4+
|
6
|
6+
|
|
1-5
|
5"
|
5+
|
D3
|
7+
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
6 Ironhail heavy stubber | 36" | Heavy 3 | 4 | -1 | 1 | - |
25 Plasma eradicator | When attacking with this weapon, choose one of the profiles below: | |||||
- Standard | 36" | Heavy D3 | 8 | -4 | 1 | - |
- Supercharge | 36" | Heavy D3 | 9 | -4 | 2 | For each hit roll of 1, the bearer suffers a mortal wound after all of this weapon’s shots have been resolved. |
30 Las-ripper | 24" | Heavy 2 | 8 | -3 | 3 | - |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
120 Twin macro-accelerator cannon | 72" | Heavy 12 | 8 | -2 | 3 | When targeting units with the FLY keyword, this weapon ignores abilities which negatively modify its hit rolls. |
0 Enhanced repulsor field | Melee | Melee | User | -2 | D3 | - |
|
WARGEAR OPTIONS
|
• This model may exchange its twin heavy bolter for a twin lascannon. • This model may take an additional ironhail heavy stubber. • This model may replace its two las-rippers with two plasma eradicators.
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|
ABILITIES
|
Angels of Death Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons. Hover Tank: Instead of measuring distances and ranges to and from this model’s base, measure to and from this model’s base or hull (whichever is closer). Enhanced Repulsor Fields: Your opponent must subtract 3 from any charge rolls made for units that declare a charge against an Astraeus Super-heavy Tank. Steel Behemoth: This model may Fall Back in the Movement phase and still Charge during the controlling player’s turn. It may fire its weapons if enemy units are within 1" of it (except for its twin macro-accelerator cannon which may still fire but must target units that are not within 1"). In addition, this model only gains a bonus to its save when in cover if at least half of the model is obscured from the attacker. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. Void Shields: An Astraeus Super-heavy Tank is protected by specialised void shield generators, nearimpenetrable barriers of force projected out at a distance from their hulls in layers designed to deflect and absorb the impact of high-energy attacks and missiles against them. In game terms, void shields are represented by a unique kind of saving throw which the controlling player can opt to use instead of their normal save or invulnerable save against any form of attack, except from weapons with the Melee type. Like invulnerable saves, void shield saves are unaffected by the AP of an attack, but unlike invulnerable saves they may also be used to negate mortal wounds. In this case however, roll one dice for each mortal wound that has been inflicted on the model, with the mortal wound being ignored if the save roll is passed. Note that void shield saves may not be taken against mortal wounds inflicted by this model's plasma eradicators.
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|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, TITANIC, FLY, ASTRAEUS SUPER-HEAVY TANK
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Relic Cerberus Heavy Tank Destroyer | * | 5+ | * | 8 | 9 | 22 | * | 9 | 2+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
17-22+
|
10"
|
3+
|
8
|
|
6-16
|
5"
|
4+
|
6
|
|
1-5
|
3"
|
5+
|
D3
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Crushing tracks | Melee | Melee | User | -2 | D3 | - |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
25 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
0 Heavy neutron pulse array | 72" | Heavy 3 | 14 | -4 | 3+D6 | Any VEHICLE which suffers wounds from this weapon but is not slain subtracts 1 from its Shooting hit rolls until the end of its controlling player’s next Shooting phase. |
|
WARGEAR OPTIONS
|
• A Relic Cerberus may take either two lascannon or two heavy bolters. • A Relic Cerberus may also be equipped with one of the following additional weapons: - Heavy bolter - Heavy flamer - Multi-melta - Storm bolter
|
|
ABILITIES
|
Angels of Death Unstable Reactor: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 5+ it explodes and each unit within 2D6" suffers D6 mortal wounds. Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons. Steel Behemoth: This model may Fall Back in the Movement phase and still shoot and/or Charge during the controlling player’s turn. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1” of it (however its heavy neutron pulse array must target units which are more than 1" away). In addition, this model only gains a bonus to its save in cover if at least half of the model is obscured from the bearer. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
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|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
TITANIC, VEHICLE, RELIC, RELIC CERBERUS HEAVY TANK DESTROYER
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Relic Falchion Super-heavy Tank Destroyer | * | 5+ | * | 9 | 9 | 26 | * | 9 | 2+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
14-26+
|
10"
|
3+
|
9
|
|
7-13
|
7"
|
4+
|
6
|
|
1-6
|
4"
|
5+
|
3
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Crushing tracks | Melee | Melee | User | -2 | D3 | - |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
28 Twin heavy flamer | 8" | Heavy 2D6 | 5 | -1 | 1 | This weapon automatically hits its target. |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
80 Quad lascannon | 48" | Heavy 4 | 9 | -3 | D6 | - |
60 Laser destroyer | 36" | Heavy 1 | 12 | -4 | D6 | If this weapon successfully inflicts damage, roll an additional D6. On a result of a ‘3-5’, the weapon’s Damage is increased to 2D6. On a result of a ‘6’, the weapon’s Damage is increased to 3D6. |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
0 Twin volcano cannon | 120" | Heavy 2D6 | 16 | -5 | 2D6 | You can re-roll failed wound rolls when targeting TITANIC models with this weapon. |
|
WARGEAR OPTIONS
|
• A Relic Falchion may replace its two quad lascannon with two laser destroyers. • A Relic Falchion may replace its twin heavy bolter with a twin heavy flamer. • A Relic Falchion may also be equipped with one of the following: - Heavy bolter - Heavy flamer - Multi-melta - Storm bolter
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|
ABILITIES
|
Angels of Death Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 2D6" suffers D6 mortal wounds. Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit. Steel Behemoth: This model may Fall Back in the Movement phase and still shoot and/or Charge during the controlling player’s turn. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1" of it (however its twin volcano cannon must target units which are more than 1" away). In addition, this model only gains a bonus to its save in cover if at least half of the model is obscured from the firer.
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|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
TITANIC, VEHICLE, RELIC, RELIC FALCHION SUPER-HEAVY TANK DESTROYER
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Relic Fellblade Super-heavy Tank | * | 5+ | * | 9 | 9 | 26 | * | 9 | 2+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
14-26+
|
10"
|
3+
|
9
|
|
7-13
|
7"
|
4+
|
6
|
|
1-6
|
4"
|
5+
|
3
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Crushing tracks | Melee | Melee | User | -2 | D3 | - |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
28 Twin heavy flamer | 8" | Heavy 2D6 | 5 | -1 | 1 | This weapon automatically hits its target. |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
80 Quad lascannon | 48" | Heavy 4 | 9 | -3 | D6 | - |
60 Laser destroyer | 36" | Heavy 1 | 12 | -4 | D6 | If this weapon successfully inflicts damage, roll an additional D6. On a result of a ‘3-5’, the weapon’s Damage is increased to 2D6. On a result of a ‘6’, the weapon’s Damage is increased to 3D6. |
0 Demolisher cannon | 24" | Heavy D6 | 10 | -3 | D6 | - |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
0 Fellblade accelerator cannon | When firing this weapon, select one of the two profiles below: | |||||
- HE shells | 100" | Heavy 2D6 | 8 | -3 | 2 | When attacking units with 5 or more models, the dice rolled to decide the number of shots fired may be re-rolled. |
- AE shells | 100" | Heavy 2 | 14 | -4 | 6 | - |
|
WARGEAR OPTIONS
|
• A Relic Fellblade may replace its two quad lascannon with two laser destroyers. • A Relic Fellblade may replace its twin heavy bolter with a twin heavy flamer. • A Relic Fellblade may also be equipped with one of the following: - Heavy bolter - Heavy flamer - Multi-melta - Storm bolter
|
|
ABILITIES
|
Angels of Death Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 2D6" suffers D6 mortal wounds. Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit. Steel Behemoth: This model may Fall Back in the Movement phase and still shoot and/or Charge during the controlling player’s turn. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1” of it (however its fellblade accelerator cannon and demolisher cannon must target units which are more than 1” away). In addition, this model only gains a bonus to its save in cover if at least half of the model is obscured from the bearer.
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|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
TITANIC, VEHICLE, RELIC, RELIC FELLBLADE SUPER-HEAVY TANK
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Relic Mastodon Super-heavy Siege Transport | * | 5+ | * | 9 | 9 | 30 | * | 9 | 2+ |
|
REMAINING W
|
M
|
BS
|
A
|
Void Shield
|
|
16-30+
|
10"
|
3+
|
8
|
5+
|
|
8-15
|
7"
|
4+
|
6
|
6+
|
|
1-7
|
4"
|
5+
|
D6
|
7+
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Crushing tracks | Melee | Melee | User | -2 | D3 | - |
25 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
42 Skyreaper battery | 48" | Heavy 8 | 7 | -1 | 5 | Add 1 to all hit rolls made for this weapon against targets that can FLY. Subtract 1 from the hit rolls made for this weapon against all other targets. |
0 Siege melta array | 12" | Heavy 4D3 | 9 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |
|
ABILITIES
|
Angels of Death Explodes: If this model is reduced to 0 wounds, roll a D6; on a 6 it explodes and each unit within 2D6" suffers 2D6 mortal wounds, the model is then removed. Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit. Void Shields: A Relic Mastodon is protected by specialised void shield generators, near-impenetrable barriers of force projected out at a distance from its hull in layers, designed to deflect and absorb the impact of high-energy attacks and missiles against them. In game terms, void shields are represented by a unique kind of saving throw shown in the Damage box above, which the controlling player can opt to use instead of their normal save or invulnerable save against any form of attack except from weapons with the Melee type. Like invulnerable saves, void shield saves are unaffected by the AP of an attack, but unlike invulnerable saves they may also be used to negate mortal wounds. In this case however, roll one dice for each mortal wound that has been inflicted on the model, with the mortal wound being ignored if the save roll indicated in the Damage box is passed. Steel Behemoth: This model may Fall Back in the Movement phase and still shoot and/or Charge during the controlling player’s turn. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1" of it (but only its heavy flamers and lascannons can target units that are within 1" of it – its other ranged weapons must target other units). In addition, this model only gains a bonus to its save in cover if at least half of the model is obscured from the bearer.
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|
TRANSPORT
|
This model can transport 40 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY MODELS (each TERMINATOR and JUMP PACK model takes up the space of two other models, and each CENTURION takes up the space of three other models). It may also transport up to two DREADNOUGHTS, IRONCLAD DREADNOUGHTS, VENERABLE DREADNOUGHTS or CONTEMPTOR DREADNOUGHTS, each taking up the space of ten models. It cannot transport PRIMARIS models. |
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
TITANIC, VEHICLE, TRANSPORT, RELIC, RELIC MASTODON SUPER-HEAVY SIEGE TRANSPORT
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Relic Spartan Assault Tank | * | 5+ | * | 8 | 8 | 20 | * | 9 | 2+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
12-20+
|
10"
|
3+
|
8
|
|
6-11
|
5"
|
4+
|
D6
|
|
1-5
|
3"
|
5+
|
D3
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Crushing tracks | Melee | Melee | User | -2 | D3 | - |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
80 Quad lascannon | 48" | Heavy 4 | 9 | -3 | D6 | - |
28 Twin heavy flamer | 8" | Heavy 2D6 | 5 | -1 | 1 | This weapon automatically hits its target. |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
60 Laser destroyer | 36" | Heavy 1 | 12 | -4 | D6 | If this weapon successfully inflicts damage, roll an additional D6. On a result of a ‘3-5’, the weapon’s Damage is increased to 2D6. On a result of a ‘6’, the weapon’s Damage is increased to 3D6. |
|
WARGEAR OPTIONS
|
• A Relic Spartan may replace its quad lascannon with laser destroyers. • A Relic Spartan may replace its twin heavy bolter with a twin heavy flamer. • A Relic Spartan may also be equipped with one of the following: - Heavy bolter - Heavy flamer - Multi-melta - Storm bolter
|
|
ABILITIES
|
Angels of Death Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 2D6" suffers D6 mortal wounds. Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit. Steel Behemoth: This model may Fall Back in the Movement phase and still shoot and/or charge during the controlling player’s turn. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1” of it. In addition, this model only gains a bonus to its save in cover if at least half of the model is obscured from the bearer.
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|
TRANSPORT
|
This model can transport 25 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models (each TERMINATOR and JUMP PACK model takes up the space of two other models, and each CENTURION takes up the space of three other models). It cannot transport PRIMARIS models. |
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
TITANIC, VEHICLE, TRANSPORT, RELIC, RELIC SPARTAN ASSAULT TANK
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Relic Typhon Heavy Siege Tank | * | 5+ | * | 8 | 9 | 22 | * | 9 | 2+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
17-22+
|
10"
|
3+
|
8
|
|
6-16
|
5"
|
4+
|
6
|
|
1-5
|
3"
|
5+
|
D3
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Crushing tracks | Melee | Melee | User | -2 | D3 | - |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
25 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
0 Dreadhammer siege cannon | 24" | Heavy 2D6 | 10 | -5 | 3 | If the Relic Typhon does not move in the Movement phase, then the range of this weapon is increased to 48" for the duration of the current turn. |
|
WARGEAR OPTIONS
|
• A Relic Typhon may take either two lascannon or two heavy bolters. • A Relic Typhon may also be equipped with one of the following additional weapons: - Heavy bolter - Heavy flamer - Multi-melta - Storm bolter
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|
ABILITIES
|
Angels of Death Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 2D6" suffers D6 mortal wounds. Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit. Steel Behemoth: This model may Fall Back in the Movement phase and still shoot and/or Charge during the controlling player’s turn. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1” of it (however its dreadhammer siege cannon must target units which are more than 1" away). In addition, this model only gains a bonus to its save in cover if at least half of the model is obscured from the bearer.
|
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
TITANIC, VEHICLE, RELIC, RELIC TYPHON HEAVY SIEGE TANK
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Sokar Pattern Stormbird | * | 6+ | * | 10 | 9 | 40 | * | 9 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
Void Shield
|
|
30-40+
|
20-50"
|
2+
|
6
|
4+
|
|
20-29
|
20-40"
|
3+
|
4
|
5+
|
|
10-19
|
20-30"
|
4+
|
3
|
6+
|
|
1-9
|
20"
|
5+
|
2
|
7+
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
60 Hellstrike battery | 72" | Heavy 4 | 8 | -3 | 3 | - |
|
ABILITIES
|
Angels of Death Airborne: You cannot charge with this model, and this model can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within 1" of any enemy units that can FLY, and this model can only make close combat attacks against units that can FLY. Enemy units can only make close combat attacks against this model if they can FLY. Colossal Flyer: When targeting this unit with Shooting attacks and psychic powers, always measure to the model’s hull where it would be at tabletop level, even if it is on a flying base. In addition, unless the attacking unit has the FLY keyword, add 12" to the measured distance to determine the range when making shooting attacks against the Sokar Pattern Stormbird. Note that this means many short-ranged shooting weapons will not be able to hit this model. Your opponent must also subtract 1 from hit rolls for attacks that target this model in the Shooting phase. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Void-hardened Hull: The Sokar Pattern Stormbird has a 5+ invulnerable save. Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark; on a 6 it crashes and explodes and each unit within 6" suffers 2D6 mortal wounds. Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Colossal Flyer and Supersonic abilities until the beginning of your next Movement phase. Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons. Projected Void Shields: The Sokar Pattern Stormbird is protected by specialised void shield generators. In game terms, these void shields are represented by a unique kind of saving throw which the controlling player can opt to use instead of their normal save or invulnerable save against any form of attack except from weapons with the Melee type. Like invulnerable saves, void shield saves are unaffected by the AP of an attack, but unlike invulnerable saves, they may also be used to negate mortal wounds. In this case however, roll one dice for each mortal wound that has been inflicted on the unit, with the mortal wound being ignored if the save roll is passed. Void shields must be continuously re-energised and renewed in combat operations and so as the unit is damaged, the defensive potential of its void shields is reduced (see the Damage table for the Sokar Pattern Stormbird). Shield Projection: As long as the Sokar Pattern Stormbird’s controlling player has chosen to make it hover (as described previously) and does not move at all during the turn, you may declare that the Sokar Pattern Stormbird is projecting its void shields beyond its hull at the start of the Movement phase. If this is the case, the void shields’ save is extended to all models and BUILDINGS within 8" of the Sokar Pattern Stormbird’s hull and wings.
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|
TRANSPORT
|
The Sokar Pattern Stormbird can transport 50 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. Each JUMP PACK or TERMINATOR model takes the space of two other Infantry models and each CENTURION takes the space of three other INFANTRY models. It may also transport <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS BIKER models who take up the place of three INFANTRY models each. The Sokar Pattern Stormbird may also transport a single <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS RHINO, including its own transported models, occupying 25 models’ worth of space. When disembarking, the Rhino may only exit via the rear of the Sokar Pattern Stormbird. |
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
AIRCRAFT, TITANIC, VEHICLE, TRANSPORT, FLY, SOKAR PATTERN STORMBIRD
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Thunderhawk Assault Gunship | * | 6+ | * | 10 | 9 | 30 | * | 9 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
24-30+
|
20-50"
|
2+
|
8
|
|
15-23
|
20-40"
|
3+
|
4
|
|
8-14
|
20-30"
|
4+
|
3
|
|
1-7
|
20"
|
5+
|
2
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
60 Hellstrike battery | 72" | Heavy 4 | 8 | -3 | 3 | - |
25 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
0 Thunderhawk heavy cannon | 48" | Heavy 2D6 | 8 | -2 | D6 | - |
0 Turbo-laser destructor | 96" | Heavy D3 | 16 | -4 | 2D6 | Any wound roll of a 6 made with this attack automatically inflicts an additional D3 mortal wounds on the target. |
|
WARGEAR OPTIONS
|
• This model may replace its Thunderhawk heavy cannon with a turbo-laser destructor. • The model may take a hellstrike missile battery. If this option is chosen then the Thunderhawk Assault Gunship loses the Thunderhawk Cluster Bombs ability.
|
|
ABILITIES
|
Angels of Death Airborne: You cannot charge with this model, and this model can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within 1" of any enemy units that can FLY, and this model can only make close combat attacks against units that can FLY. Enemy units can only make close combat attacks against this model if they can FLY. Colossal Flyer: When targeting this unit with Shooting attacks and psychic powers, always measure to the model’s hull where it would be at tabletop level, even if it is on a flying base. In addition, unless the attacking unit has the FLY keyword, add 12" to the measured distance to determine the range when making shooting attacks against the Thunderhawk Gunship. Note that this means many short-ranged shooting weapons will not be able to hit this model. Your opponent must also subtract 1 from hit rolls for attacks that target this model in the Shooting phase. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Void-hardened Hull: The Thunderhawk Assault Gunship has a 5+ invulnerable save. Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark; on a 6 it crashes and explodes and each unit within 6" suffers 2D6 mortal wounds. Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Colossal Flyer and Supersonic abilities until the beginning of your next Movement phase. Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons. Thunderhawk Cluster Bombs: Once per battle, a Thunderhawk Gunship with this ability can make a bombing run against a single enemy unit it has moved over during one of its Movement phases. After the Thunderhawk Gunship has moved, pick an enemy unit that it flew over. Roll 3D6 for every VEHICLE or MONSTER, or a D6 for every other model, up to a maximum of 12D6. For each roll of a 5+, the unit suffers a mortal wound. Units consisting of only CHARACTERS may not be targeted by this ability.
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|
TRANSPORT
|
The Thunderhawk Gunship can transport 30 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of two other INFANTRY models and each CENTURION takes up the space of three other INFANTRY models. It may also transport <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS BIKER models who take up the space of three INFANTRY models each. It cannot transport PRIMARIS models if it carries any other type of models. If only PRIMARIS models are being transported, it can transport up to 15 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS PRIMARIS INFANTRY models. |
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
AIRCRAFT, TITANIC, VEHICLE, TRANSPORT, FLY, THUNDERHAWK ASSAULT GUNSHIP
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Thunderhawk Transporter | * | 6+ | * | 10 | 9 | 26 | * | 9 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
20-26+
|
20-50"
|
2+
|
6
|
|
14-19
|
20-40"
|
3+
|
4
|
|
6-13
|
20-30"
|
4+
|
3
|
|
1-5
|
20"
|
5+
|
2
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
60 Hellstrike battery | 72" | Heavy 4 | 8 | -3 | 3 | - |
|
ABILITIES
|
Angels of Death Airborne: You cannot charge with this model, and this model can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within 1" of any enemy units that can FLY, and this model can only make close combat attacks against units that can FLY. Enemy units can only make close combat attacks against this model if they can FLY. Colossal Flyer: When targeting this unit with Shooting attacks and psychic powers, always measure to the model’s hull where it would be at tabletop level, even if it is on a flying base. In addition, unless the attacking unit has the FLY keyword, add 12" to the measured distance to determine the range when making shooting attacks against the Thunderhawk Transporter. Note that this means many short-ranged shooting weapons will not be able to hit this model. Your opponent must also subtract 1 from hit rolls for attacks that target this model in the Shooting phase. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Void-hardened Hull: The Thunderhawk Transporter has a 5+ invulnerable save. Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark; on a 6 it crashes and explodes and each unit within 6" suffers 2D6 mortal wounds. Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Colossal Flyer and Supersonic abilities until the beginning of your next Movement phase. Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.
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|
TRANSPORT
|
The Thunderhawk Transporter can transport 15 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of two other INFANTRY models and each CENTURION takes up the space of three other INFANTRY models. It may also transport <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS BIKER models who take up the space of three INFANTRY models each. It may not transport PRIMARIS models. In addition, it may transport vehicles in one of the following two configurations:
Note that transported vehicles may also transport additional units where able. |
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
AIRCRAFT, TITANIC, VEHICLE, TRANSPORT, FLY, THUNDERHAWK TRANSPORTER
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Terminus Ultra | * | 6+ | * | 8 | 8 | 16 | * | 9 | 2+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
9-16+
|
10"
|
3+
|
6
|
|
5-8
|
5"
|
4+
|
D6
|
|
1-4
|
3"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
6 Hunter-killer missile | 48" | Heavy 1 | 8 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
25 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
|
WARGEAR OPTIONS
|
• This model can additionally be equipped with 1 hunter-killer missile. • This model can additionally be equipped with 1 storm bolter. • This model can additionally be equipped with 1 multi-melta.
|
|
ABILITIES
|
Angels of Death Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons. Power Overload: If you roll three or more hit rolls of 1 for this model’s lascannons or twin lascannons in the same phase, it experiences a power overload and suffers 6 mortal wounds. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
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|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
VEHICLE, LAND RAIDER, TERMINUS ULTRA
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Tacticus Bunker | 0" | - | * | - | 9 | 20 | - | 9 | 3+ | |
| Bunker Annex | 0" | - | * | - | 9 | 12 | - | 9 | 3+ |
| DAMAGE (Tacticus Bunker) | DAMAGE (Bunker Annexes) | ||||||||||||||||
| The Tacticus Bunker’s characteristics change as it suffers damage in battle, as shown below: | Each Bunker Annex’s characteristics change as it suffers damage in battle, as shown below: | ||||||||||||||||
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|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
28 Twin heavy flamer | 8" | Heavy 2D6 | 5 | -1 | 1 | This weapon automatically hits its target. |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
44 Twin assault cannon | 24" | Heavy 12 | 6 | -1 | 1 | - |
18 Castellum air defence missiles | 48" | Heavy D3 | 8 | -2 | D3 | Add 1 to all hit rolls made for this weapon against targets that can FLY. Subtract 1 from the hit rolls made for this weapon against all other targets. This weapon can target units not visible to the firing model. |
15 Whirlwind castellan launcher | 72" | Heavy 2D6 | 6 | 0 | 1 | This weapon can target units that are not visible to the bearer. |
55 Castellum battle cannon | 72" | Heavy D6 | 8 | -2 | D3 | - |
80 Icarus quad lascannon | 96" | Heavy 4 | 9 | -3 | D6 | Add 1 to all hit rolls made for this weapon against targets that can FLY. Subtract 1 from the hit rolls made for this weapon against all other targets. |
|
WARGEAR OPTIONS
|
• A Tacticus Bunker may take up to two of the following options (the same option may be chosen twice): - Twin heavy bolter - Twin heavy flamer - Twin lascannon - Multi-melta - Twin assault cannon - Castellum air defence missiles - Whirlwind Castellan launcher - Castellum battle cannon - Icarus quad lascannon - Communication relay • Each Bunker Annex may take one of the following options: - Twin heavy bolter - Twin heavy flamer - Twin lascannon - Multi-melta - Twin assault cannon - Air defence missiles
|
|
ABILITIES (Tacticus Bunker & Bunker Annexes)
|
Immobile: This model cannot move for any reason, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase – do not make hit rolls. However, this model can still shoot if there are enemy models within 1" of it, and friendly units can still target enemy units that are within 1" of this model. Automated Weapons: Unless a friendly unit is embarked inside this model, each of its weapons can only target the nearest visible enemy. If two units are equally close, you choose which is targeted. Magazine Explosion: If this model is reduced to 0 wounds, roll a D6 before any embarked models disembark; on a 6 it explodes and each unit within 2D6" suffers D6 mortal wounds.
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|
ABILITIES
|
Firing Ports: Up to 15 models embarked in the Tacticus Bunker can shoot in the Shooting phase, measuring and drawing line of sight from any part of the Tacticus Bunker. Up to 10 models embarked in each Bunker Annex can shoot in the Shooting phase, measuring and drawing line of sight from any part of the Bunker Annex in which they are embarked. In both cases, embarked models may shoot even if enemy models are within 1" of their Bunker. Battlements: INFANTRY models on the Castellum Stronghold tile receive the benefit of cover against attacks from units not on the same tile. Shield Gate Barriers: Unless the Tacticus Bunker has been destroyed, all INFANTRY, DREADNOUGHT or BIKE units on the Castellum Stronghold tile have a 4+ invulnerable save against Shooting attacks. Command Relay: While your army’s Warlord is embarked within this model, one Stratagem played in a turn by the controlling player costs one fewer Command point than normal (to a minimum of 1).
Designer’s Note: The models comprising the Castellum Stronghold are physically part of a Realm of Battle tile and cannot easily be removed. As a result, regardless of whether one of the Bunkers explodes or not, it is wrecked. From that point on, models can no longer embark inside it, stand on its battlements, and it can no longer shoot, etc. |
|
TRANSPORT
|
Tacticus Bunker: This model can transport any number of <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY CHARACTERS and one other <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY unit, up to a maximum of 30 models (each TERMINATOR and JUMP PACK model takes up the space of two other models, and each CENTURION takes up the space of three other models). Bunker Annex: This model can transport any number of <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY CHARACTERS and one other <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY unit, up to a maximum of 12 models (each TERMINATOR and JUMP PACK model takes up the space of two other models, and each CENTURION takes up the space of three other models). Designer’s Note: When you embark models, you may find it useful to note which units are being transported aboard rather than place them on top, as the Castellum Stronghold battlements may be used by other models. |
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
|
|
KEYWORDS
|
BUILDING, VEHICLE, TRANSPORT, CASTELLUM STRONGHOLD
|
Bolt pistol used in following datasheets:
Pistols are carried one-handed and can even be used in a melee to shoot at point-blank range. Many warriors carry one as a sidearm, alongside their primary weapon.
A model can fire a Pistol even if there are enemy units within 1" of its own unit, but it must target the closest enemy unit. In such circumstances, the model can shoot its Pistol even if other friendly units are within 1" of the same enemy unit.Master-crafted boltgun used in following datasheets:
Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.
A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.Chainsword used in following datasheets:
|
Relic blade used in following datasheets:
Frag grenades used in following datasheets:
Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
Each time a unit shoots, a single model in the unit that is equipped with Grenades may throw one instead of firing any other weapon.Krak grenades used in following datasheets:
The Adeptus Astartes are amongst the finest warriors in the Imperium.
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.The IMPERIUM keyword is used in following Space Marines datasheets:
The ADEPTUS ASTARTES keyword is used in following Space Marines datasheets:
The <CHAPTER> keyword is used in following Space Marines datasheets:
The CHARACTER keyword is used in following Space Marines datasheets:
The INFANTRY keyword is used in following Space Marines datasheets:
The CAPTAIN keyword is used in following Space Marines datasheets:
Combi-bolter used in following datasheets:
Chainfist used in following datasheets:
Power sword used in following datasheets:
The TERMINATOR keyword is used in following Space Marines datasheets:
Master-crafted power sword used in following datasheets:
The MK X GRAVIS keyword is used in following Space Marines datasheets:
The PRIMARIS keyword is used in following Space Marines datasheets:
Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn.Combat knife used in following datasheets:
The PHOBOS keyword is used in following Space Marines datasheets:
Storm bolter used in following datasheets:
Twin boltgun used in following datasheets:
The BIKER keyword is used in following Space Marines datasheets:
Boltgun used in following datasheets:
Crozius arcanum used in following datasheets:
Power fist used in following datasheets:
The PRIEST keyword is used in following Space Marines datasheets:
The CHAPLAIN keyword is used in following Space Marines datasheets:
Force axe used in following datasheets:
Force stave used in following datasheets:
Force sword used in following datasheets:
The PSYKER keyword is used in following Space Marines datasheets:
The LIBRARIAN keyword is used in following Space Marines datasheets:
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The LIEUTENANTS keyword is used in following Space Marines datasheets:
Heavy bolt pistol used in following datasheets:
Paired combat blades used in following datasheets:
The profiles using REIVERS keyword can be found in following Factions:
Imperium: Blood Angels, Dark Angels, Deathwatch, Space Marines, Space Wolves.The REIVERS keyword is used in following datasheets:
Master-crafted auto bolt rifle used in following datasheets:
Master-crafted stalker bolt rifle used in following datasheets:
Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.
If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.Plasma pistol used in following datasheets:
Absolvor bolt pistol used in following datasheets:
Flamer used in following datasheets:
Plasma cutter used in following datasheets:
Power axe used in following datasheets:
Servo-arm used in following datasheets:
Conversion beamer used in following datasheets:
The <CHAPTER> and VEHICLE keywords are used in following Space Marines datasheets:
The TECHMARINE keyword is used in following Space Marines datasheets:
Drakkis used in following datasheets:
The SALAMANDERS keyword is used in following Space Marines datasheets:
The SALAMANDERS keyword is used in following Space Marines datasheets:
The IMPERIAL FISTS keyword is used in following Space Marines datasheets:
Even the bravest heart may quail when the horrors of battle take their toll.
In the Morale phase, starting with the player whose turn it is, players must take Morale tests for units from their army that have had models slain during the turn.The IMPERIAL FISTS keyword is used in following Space Marines datasheets:
The ULTRAMARINES keyword is used in following Space Marines datasheets:
The ULTRAMARINES keyword is used in following Space Marines datasheets:
Infernus used in following datasheets:
Artificer crozius used in following datasheets:
The MASTER OF SANCTITY keyword is used in following Space Marines datasheets:
When the Adeptus Astartes fight according to the tenets of the Codex Astartes they employ a strict set of combat doctrines to eliminate the enemy. After pounding the foe with heavy weapons, warriors advance to lay down a hail of bolter fire before charging forth with chainswords roaring to finish the foe.
If your army is Battle-forged and if every unit from your army has this ability (excluding SERVITOR and UNALIGNED units), this unit gains a bonus (see below) depending on which combat doctrine is active for your army, as follows:The CHIEF LIBRARIAN keyword is used in following Space Marines datasheets:
The TIGURIUS keyword is used in following Space Marines datasheets:
Harrowhand used in following datasheets:
The IRON HANDS keyword is used in following Space Marines datasheets:
The IRON HANDS and VEHICLE keywords are used in following Space Marines datasheets:
The IRON HANDS keyword is used in following Space Marines datasheets:
Blackout used in following datasheets:
Raven’s Talons used in following datasheets:
The RAVEN GUARD keyword is used in following Space Marines datasheets:
The RAVEN GUARD and JUMP PACK keywords are used in following Space Marines datasheets:
The RAVEN GUARD and PHOBOS keywords are used in following Space Marines datasheets:
The RAVEN GUARD keyword is used in following Space Marines datasheets:
The CHAPTER MASTER keyword is used in following Space Marines datasheets:
The JUMP PACK keyword is used in following Space Marines datasheets:
The FLY keyword is used in following Space Marines datasheets:
The KAYVAAN SHRIKE keyword is used in following Space Marines datasheets:
The WHITE SCARS keyword is used in following Space Marines datasheets:
The WHITE SCARS keyword is used in following Space Marines datasheets:
Moonfang used in following datasheets:
The KOR’SARRO KHAN keyword is used in following Space Marines datasheets:
Gauntlets of Ultramar (shooting) used in following datasheets:
Gauntlets of Ultramar (melee) used in following datasheets:
The MARNEUS CALGAR keyword is used in following Space Marines datasheets:
The CRIMSON FISTS keyword is used in following Space Marines datasheets:
The CRIMSON FISTS keyword is used in following Space Marines datasheets:
The ULTRAMARINES and VEHICLE keywords are used in following Space Marines datasheets:
The RHINO keyword is used in following Space Marines datasheets:
The RAZORBACK keyword is used in following Space Marines datasheets:
The PREDATOR keyword is used in following Space Marines datasheets:
The VINDICATOR keyword is used in following Space Marines datasheets:
The WHIRLWIND keyword is used in following Space Marines datasheets:
The HUNTER keyword is used in following Space Marines datasheets:
The STALKER keyword is used in following Space Marines datasheets:
The LAND RAIDER keyword is used in following Space Marines datasheets:
Quietus used in following datasheets:
The ULTRAMARINES and SCOUT keywords are used in following Space Marines datasheets:
The SCOUT keyword is used in following Space Marines datasheets:
Grav-gun used in following datasheets:
The BLACK TEMPLARS keyword is used in following Space Marines datasheets:
The BLACK TEMPLARS keyword is used in following Space Marines datasheets:
Combi-melta used in following datasheets:
The MARNEUS CALGAR keyword is used in following Space Marines datasheets:
The Space Marines of the Adeptus Astartes stand unafraid before the greatest terrors of the galaxy.
When a Morale test is taken for this unit, you can re-roll the dice.The profiles using ADEPTUS ASTARTES keyword can be found in following Factions:
Imperium: Blood Angels, Dark Angels, Deathwatch, Grey Knights, Space Marines, Space Wolves.The ADEPTUS ASTARTES keyword is used in following datasheets:
The profiles using HERETIC ASTARTES keyword can be found in following Factions:
Chaos: Chaos Daemons, Chaos Space Marines, Death Guard, Emperor’s Children, Thousand Sons, World Eaters.The HERETIC ASTARTES keyword is used in following datasheets:
God-splitter used in following datasheets:
The BLOOD RAVENS keyword is used in following Space Marines datasheets:
The BLOOD RAVENS keyword is used in following Space Marines datasheets:
The MANTIS WARRIORS keyword is used in following Space Marines datasheets:
The ASTRAL CLAWS keyword is used in following Space Marines datasheets:
The ASTRAL CLAWS keyword is used in following Space Marines datasheets:
The ASTRAL CLAWS and VEHICLE keywords are used in following Space Marines datasheets:
The VEHICLE keyword is used in following Space Marines datasheets:
The DREADNOUGHT keyword is used in following Space Marines datasheets:
Goldenfang used in following datasheets:
The ASTRAL CLAWS OR TIGER CLAWS keyword is used in following Space Marines datasheets:
The ASTRAL CLAWS OR TIGER CLAWS keyword is used in following Space Marines datasheets:
The NOVAMARINES keyword is used in following Space Marines datasheets:
The NOVAMARINES and INFANTRY keywords are used in following Space Marines datasheets:
The NOVAMARINES keyword is used in following Space Marines datasheets:
Steelsliver used in following datasheets:
Combi-flamer used in following datasheets:
Hellslayer used in following datasheets:
Purgator used in following datasheets:
The EXORCISTS keyword is used in following Space Marines datasheets:
The EXORCISTS keyword is used in following Space Marines datasheets:
The FIRE ANGELS keyword is used in following Space Marines datasheets:
The FIRE ANGELS and VEHICLE keywords are used in following Space Marines datasheets:
The FIRE ANGELS keyword is used in following Space Marines datasheets:
Stonefist used in following datasheets:
The STAR PHANTOMS keyword is used in following Space Marines datasheets:
The STAR PHANTOMS keyword is used in following Space Marines datasheets:
Twin assault cannon used in following datasheets:
Heavy bolter used in following datasheets:
Heavy flamer used in following datasheets:
Hunter-killer missile used in following datasheets:
The CARAB CULLN THE RISEN keyword is used in following Space Marines datasheets:
The RED SCORPIONS keyword is used in following Space Marines datasheets:
The RELIC keyword is used in following Space Marines datasheets:
Dreadnought combat weapon used in following datasheets:
Assault cannon used in following datasheets:
The HOWLING GRIFFONS keyword is used in following Space Marines datasheets:
The HOWLING GRIFFONS keyword is used in following Space Marines datasheets:
The MINOTAURS keyword is used in following Space Marines datasheets:
The MINOTAURS keyword is used in following Space Marines datasheets:
Dreadnought inferno cannon used in following datasheets:
Multi-melta used in following datasheets:
Twin lascannon used in following datasheets:
Plasma cannon used in following datasheets:
The <CHAPTER>, INFANTRY and CHARACTER keywords are used in following Space Marines datasheets:
The TERMINATOR keyword is used in following Space Marines datasheets:
The JUMP PACK keyword is used in following Space Marines datasheets:
The PRIMARIS keyword is used in following Space Marines datasheets:
The TRANSPORT keyword is used in following Space Marines datasheets:
The RHINO keyword is used in following Space Marines datasheets:
Bloodfire used in following datasheets:
The SALAMANDERS and INFANTRY keywords are used in following Space Marines datasheets:
The SALAMANDERS and BIKER keywords are used in following Space Marines datasheets:
The APOTHECARY keyword is used in following Space Marines datasheets:
Heavy plasma cannon used in following datasheets:
Lifetaker used in following datasheets:
The EXECUTIONERS keyword is used in following Space Marines datasheets:
The EXECUTIONERS keyword is used in following Space Marines datasheets:
The FIRE HAWKS keyword is used in following Space Marines datasheets:
The FIRE HAWKS keyword is used in following Space Marines datasheets:
Malice used in following datasheets:
Raptorclaw used in following datasheets:
The RAPTORS keyword is used in following Space Marines datasheets:
The RAPTORS and INFANTRY keywords are used in following Space Marines datasheets:
The TERMINATORS keyword is used in following Space Marines datasheets:
The CENTURION keyword is used in following Space Marines datasheets:
The RAPTORS keyword is used in following Space Marines datasheets:
Thundershock used in following datasheets:
The MARINES ERRANT keyword is used in following Space Marines datasheets:
The MARINES ERRANT keyword is used in following Space Marines datasheets:
The MINOTAURS and INFANTRY keywords are used in following Space Marines datasheets:
Judgement used in following datasheets:
The RED SCORPIONS keyword is used in following Space Marines datasheets:
The RED SCORPIONS and INFANTRY keywords are used in following Space Marines datasheets:
Catechist used in following datasheets:
The LAMENTERS and INFANTRY keywords are used in following Space Marines datasheets:
The LAMENTERS and DREADNOUGHT keywords are used in following Space Marines datasheets:
The LAMENTERS and BIKER keywords are used in following Space Marines datasheets:
The LAMENTERS keyword is used in following Space Marines datasheets:
Hunger used in following datasheets:
Slake used in following datasheets:
The CARCHARODONS keyword is used in following Space Marines datasheets:
The CARCHARODONS keyword is used in following Space Marines datasheets:
The SONS OF MEDUSA and VEHICLE keywords are used in following Space Marines datasheets:
The SONS OF MEDUSA keyword is used in following Space Marines datasheets:
The SONS OF MEDUSA keyword is used in following Space Marines datasheets:
The TIGURIUS keyword is used in following Space Marines datasheets:
The KAYVAAN SHRIKE keyword is used in following Space Marines datasheets:
The KOR’SARRO KHAN keyword is used in following Space Marines datasheets:
Grav-cannon and grav-amp used in following datasheets:
The <CHAPTER> and RHINO PRIMARIS keywords are used in following Space Marines datasheets:
The <CHAPTER> and INFANTRY keywords are used in following Space Marines datasheets:
The LAND RAIDER keyword is used in following Space Marines datasheets:
Twin plasma gun used in following datasheets:
The <CHAPTER>, PHOBOS and CAPTAIN keywords are used in following Space Marines datasheets:
The <CHAPTER>, PHOBOS and LIEUTENANT keywords are used in following Space Marines datasheets:
Bolt rifle used in following datasheets:
Astartes shotgun used in following datasheets:
Missile launcher used in following datasheets:
* A model cannot be equipped with more than one weapon marked with an asterisk.
Melta bombs used in following datasheets:
Power maul used in following datasheets:
The DROP POD keyword is used in following Space Marines datasheets:
Fragstorm grenade launcher used in following datasheets:
Ironhail heavy stubber used in following datasheets:
The <CHAPTER>, PRIMARIS and INFANTRY keywords are used in following Space Marines datasheets:
The MK X GRAVIS keyword is used in following Space Marines datasheets:
The <CHAPTER>, SCOUT and INFANTRY keywords are used in following Space Marines datasheets:
The LAND SPEEDER keyword is used in following Space Marines datasheets:
Twin heavy bolter used in following datasheets:
Lascannon used in following datasheets:
Twin heavy flamer used in following datasheets:
The RAZORBACK keyword is used in following Space Marines datasheets:
Heavy onslaught gatling cannon used in following datasheets:
Icarus rocket pod used in following datasheets:
Las-talon used in following datasheets:
Onslaught gatling cannon used in following datasheets:
The REPULSOR keyword is used in following Space Marines datasheets:
The <CHAPTER>, VEHICLE and DREADNOUGHT keywords are used in following Space Marines datasheets:
The INFANTRY keyword is used in following Space Marines datasheets:
The <CHAPTER> and ANCIENT keywords are used in following Space Marines datasheets:
The <CHAPTER> and BIKER keywords are used in following Space Marines datasheets:
The ANCIENT keyword is used in following Space Marines datasheets:
Grenade harness used in following datasheets:
Lightning claw used in following datasheets:
Hurricane bolter used in following datasheets:
Meltagun used in following datasheets:
The CENTURION keyword is used in following Space Marines datasheets:
The COMPANY ANCIENT keyword is used in following Space Marines datasheets:
The COMPANY CHAMPION keyword is used in following Space Marines datasheets:
The COMPANY VETERANS keyword is used in following Space Marines datasheets:
Twin autocannon used in following datasheets:
Dreadnought chainfist used in following datasheets:
Seismic hammer used in following datasheets:
Macro plasma incinerator used in following datasheets:
The <CHAPTER> and TECHMARINE keywords are used in following Space Marines datasheets:
The SERVITORS keyword is used in following Space Marines datasheets:
Special issue boltgun used in following datasheets:
The STERNGUARD VETERAN SQUAD keyword is used in following Space Marines datasheets:
Thunder hammer used in following datasheets:
The VENERABLE DREADNOUGHT keyword is used in following Space Marines datasheets:
The ULTRAMARINES and ANCIENT keywords are used in following Space Marines datasheets:
The ULTRAMARINES and INFANTRY keywords are used in following Space Marines datasheets:
The ULTRAMARINES and BIKER keywords are used in following Space Marines datasheets:
The HONOUR GUARD keyword is used in following Space Marines datasheets:
The ULTRAMARINES and CHARACTER keywords are used in following Space Marines datasheets:
The CHAPLAIN and GRIMALDUS keywords are used in following Space Marines datasheets:
C-beam cannon used in following datasheets:
Predator autocannon used in following datasheets:
The PREDATOR keyword is used in following Space Marines datasheets:
Kheres assault cannon used in following datasheets:
Cyclone missile launcher used in following datasheets:
Typhoon missile launcher used in following datasheets:
Plasma gun used in following datasheets:
The BIKER keyword is used in following Space Marines datasheets:
The DREADNOUGHT keyword is used in following Space Marines datasheets:
To a Space Marine, the boltgun is far more than a weapon – it is an instrument of Mankind’s divinity, the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The Adeptus Astartes are elite shock troops who strike with the fury of a thunderbolt. Few opponents can withstand this onslaught.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.Power lance used in following datasheets:
The IMPERIAL SPACE MARINE keyword is used in following Space Marines datasheets:
Eviscerator used in following datasheets:
The LAND SPEEDERS keyword is used in following Space Marines datasheets:
The GUN EMPLACEMENT keyword is used in following Space Marines datasheets:
Icarus stormcannon used in following datasheets:
Skyhammer missile launcher used in following datasheets:
The AIRCRAFT keyword is used in following Space Marines datasheets:
Twin multi-melta used in following datasheets:
The <CHAPTER> and DREADNOUGHT keywords are used in following Space Marines datasheets:
The profiles using BUILDING keyword can be found in following Factions:
Unaligned: Unaligned.The BUILDING keyword is used in following datasheets:
Quad heavy bolter used in following datasheets:
Twin hellstrike launcher used in following datasheets:
The ARTILLERY keyword is used in following Space Marines datasheets:
Demolisher cannon used in following datasheets:
The VINDICATOR keyword is used in following Space Marines datasheets:
Whirlwind castellan launcher used in following datasheets:
Quad launcher used in following datasheets:
Laser destroyer used in following datasheets:
Las-ripper used in following datasheets:
The TITANIC keyword is used in following Space Marines datasheets:
Crushing tracks used in following datasheets:
Quad lascannon used in following datasheets:
The profiles using TITANIC keyword can be found in following Factions:
Chaos: Chaos Daemons, Chaos Knights, Chaos Space Marines, Death Guard, Emperor’s Children, Heretic Titan Legions, Renegades and Heretics, Thousand Sons, World Eaters.The TITANIC keyword is used in following datasheets:
The IRONCLAD DREADNOUGHT keyword is used in following Space Marines datasheets:
The VENERABLE DREADNOUGHT keyword is used in following Space Marines datasheets:
The CONTEMPTOR DREADNOUGHT keyword is used in following Space Marines datasheets:
Hellstrike battery used in following datasheets:
The <CHAPTER> and RHINO keywords are used in following Space Marines datasheets:
The RELIC SPARTAN ASSAULT TANK keyword is used in following Space Marines datasheets:
The WHIRLWIND HYPERIOS keyword is used in following Space Marines datasheets:
The RELIC WHIRLWIND SCORPIUS keyword is used in following Space Marines datasheets:
The IMPERIAL FISTS and BIKER keywords are used in following Space Marines datasheets:
The BLOOD RAVENS and BIKER keywords are used in following Space Marines datasheets:
The BLACK TEMPLARS and BIKER keywords are used in following Space Marines datasheets:
The RAVEN GUARD and BIKER keywords are used in following Space Marines datasheets:
The IRON HANDS and BIKER keywords are used in following Space Marines datasheets:
The CRIMSON FISTS and BIKER keywords are used in following Space Marines datasheets:
The WHITE SCARS and BIKER keywords are used in following Space Marines datasheets:
The IRON HANDS, PHOBOS and CAPTAIN keywords are used in following Space Marines datasheets:
The CRIMSON FISTS, PHOBOS and CAPTAIN keywords are used in following Space Marines datasheets:
The WHITE SCARS, PHOBOS and CAPTAIN keywords are used in following Space Marines datasheets:
The BLACK TEMPLARS, PHOBOS and CAPTAIN keywords are used in following Space Marines datasheets:
The RAVEN GUARD, PHOBOS and CAPTAIN keywords are used in following Space Marines datasheets:
The SALAMANDERS, PHOBOS and CAPTAIN keywords are used in following Space Marines datasheets:
The IMPERIAL FISTS, PHOBOS and CAPTAIN keywords are used in following Space Marines datasheets:
The BLOOD RAVENS, PHOBOS and CAPTAIN keywords are used in following Space Marines datasheets:
The ULTRAMARINES, PHOBOS and CAPTAIN keywords are used in following Space Marines datasheets:
The BLOOD RAVENS and ANCIENT keywords are used in following Space Marines datasheets:
The BLACK TEMPLARS and ANCIENT keywords are used in following Space Marines datasheets:
The RAVEN GUARD and ANCIENT keywords are used in following Space Marines datasheets:
The ANCIENT and ULTRAMARINES keywords are used in following Space Marines datasheets:
The IRON HANDS and ANCIENT keywords are used in following Space Marines datasheets:
The CRIMSON FISTS and ANCIENT keywords are used in following Space Marines datasheets:
The SALAMANDERS and ANCIENT keywords are used in following Space Marines datasheets:
The WHITE SCARS and ANCIENT keywords are used in following Space Marines datasheets:
The IMPERIAL FISTS and ANCIENT keywords are used in following Space Marines datasheets:
The ULTRAMARINES, PHOBOS and LIEUTENANT keywords are used in following Space Marines datasheets:
The IRON HANDS, PHOBOS and LIEUTENANT keywords are used in following Space Marines datasheets:
The CRIMSON FISTS, PHOBOS and LIEUTENANT keywords are used in following Space Marines datasheets:
The WHITE SCARS, PHOBOS and LIEUTENANT keywords are used in following Space Marines datasheets:
The BLACK TEMPLARS, PHOBOS and LIEUTENANT keywords are used in following Space Marines datasheets:
The RAVEN GUARD, PHOBOS and LIEUTENANT keywords are used in following Space Marines datasheets:
The SALAMANDERS, PHOBOS and LIEUTENANT keywords are used in following Space Marines datasheets:
The IMPERIAL FISTS, PHOBOS and LIEUTENANT keywords are used in following Space Marines datasheets:
The BLOOD RAVENS, PHOBOS and LIEUTENANT keywords are used in following Space Marines datasheets:
The WHITE SCARS and RHINO keywords are used in following Space Marines datasheets:
The IMPERIAL FISTS and RHINO keywords are used in following Space Marines datasheets:
The BLOOD RAVENS and RHINO keywords are used in following Space Marines datasheets:
The BLACK TEMPLARS and RHINO keywords are used in following Space Marines datasheets:
The RAVEN GUARD and RHINO keywords are used in following Space Marines datasheets:
The ULTRAMARINES and RHINO keywords are used in following Space Marines datasheets:
The IRON HANDS and RHINO keywords are used in following Space Marines datasheets:
The CRIMSON FISTS and RHINO keywords are used in following Space Marines datasheets:
The SALAMANDERS and RHINO keywords are used in following Space Marines datasheets:
The BLOOD RAVENS and VEHICLE keywords are used in following Space Marines datasheets:
The WHITE SCARS, VEHICLE and DREADNOUGHT keywords are used in following Space Marines datasheets:
The IMPERIAL FISTS and VEHICLE keywords are used in following Space Marines datasheets:
The BLACK TEMPLARS and VEHICLE keywords are used in following Space Marines datasheets:
The RAVEN GUARD and VEHICLE keywords are used in following Space Marines datasheets:
The CRIMSON FISTS and VEHICLE keywords are used in following Space Marines datasheets:
The SALAMANDERS and VEHICLE keywords are used in following Space Marines datasheets:
The WHITE SCARS and TECHMARINE keywords are used in following Space Marines datasheets:
The IMPERIAL FISTS and TECHMARINE keywords are used in following Space Marines datasheets:
The BLACK TEMPLARS and TECHMARINE keywords are used in following Space Marines datasheets:
The RAVEN GUARD and TECHMARINE keywords are used in following Space Marines datasheets:
The ULTRAMARINES and TECHMARINE keywords are used in following Space Marines datasheets:
The TECHMARINE, IRON HANDS and CHARACTER keywords are used in following Space Marines datasheets:
The CRIMSON FISTS and TECHMARINE keywords are used in following Space Marines datasheets:
The SALAMANDERS and TECHMARINE keywords are used in following Space Marines datasheets:
The BLOOD RAVENS and TECHMARINE keywords are used in following Space Marines datasheets:
The WHITE SCARS, PRIMARIS and INFANTRY keywords are used in following Space Marines datasheets:
The IMPERIAL FISTS, PRIMARIS and INFANTRY keywords are used in following Space Marines datasheets:
The BLOOD RAVENS, PRIMARIS and INFANTRY keywords are used in following Space Marines datasheets:
The BLACK TEMPLARS, PRIMARIS and INFANTRY keywords are used in following Space Marines datasheets:
The RAVEN GUARD, PRIMARIS and INFANTRY keywords are used in following Space Marines datasheets:
The ULTRAMARINES, PRIMARIS and INFANTRY keywords are used in following Space Marines datasheets:
The IRON HANDS, PRIMARIS and INFANTRY keywords are used in following Space Marines datasheets:
The CRIMSON FISTS, PRIMARIS and INFANTRY keywords are used in following Space Marines datasheets:
The SALAMANDERS, PRIMARIS and INFANTRY keywords are used in following Space Marines datasheets:
The ULTRAMARINES and RHINO PRIMARIS keywords are used in following Space Marines datasheets:
The CRIMSON FISTS and RHINO PRIMARIS keywords are used in following Space Marines datasheets:
The WHITE SCARS and RHINO PRIMARIS keywords are used in following Space Marines datasheets:
The BLACK TEMPLARS and RHINO PRIMARIS keywords are used in following Space Marines datasheets:
The RAVEN GUARD and RHINO PRIMARIS keywords are used in following Space Marines datasheets:
The IRON HANDS and RHINO PRIMARIS keywords are used in following Space Marines datasheets:
The SALAMANDERS and RHINO PRIMARIS keywords are used in following Space Marines datasheets:
The IMPERIAL FISTS and RHINO PRIMARIS keywords are used in following Space Marines datasheets:
The BLOOD RAVENS and RHINO PRIMARIS keywords are used in following Space Marines datasheets:
The WHITE SCARS, SCOUT and INFANTRY keywords are used in following Space Marines datasheets:
The IMPERIAL FISTS, SCOUT and INFANTRY keywords are used in following Space Marines datasheets:
The BLOOD RAVENS, SCOUT and INFANTRY keywords are used in following Space Marines datasheets:
The BLACK TEMPLARS, SCOUT and INFANTRY keywords are used in following Space Marines datasheets:
The RAVEN GUARD, SCOUT and INFANTRY keywords are used in following Space Marines datasheets:
The ULTRAMARINES, SCOUT and INFANTRY keywords are used in following Space Marines datasheets:
The IRON HANDS, SCOUT and INFANTRY keywords are used in following Space Marines datasheets:
The CRIMSON FISTS, SCOUT and INFANTRY keywords are used in following Space Marines datasheets:
The SALAMANDERS, SCOUT and INFANTRY keywords are used in following Space Marines datasheets:
The BLOOD RAVENS, INFANTRY and CHARACTER keywords are used in following Space Marines datasheets:
The WHITE SCARS, INFANTRY and CHARACTER keywords are used in following Space Marines datasheets:
The IMPERIAL FISTS, INFANTRY and CHARACTER keywords are used in following Space Marines datasheets:
The BLACK TEMPLARS, INFANTRY and CHARACTER keywords are used in following Space Marines datasheets:
The RAVEN GUARD, INFANTRY and CHARACTER keywords are used in following Space Marines datasheets:
The ULTRAMARINES, INFANTRY and CHARACTER keywords are used in following Space Marines datasheets:
The IRON HANDS, INFANTRY and CHARACTER keywords are used in following Space Marines datasheets:
The CRIMSON FISTS, INFANTRY and CHARACTER keywords are used in following Space Marines datasheets:
The SALAMANDERS, INFANTRY and CHARACTER keywords are used in following Space Marines datasheets:
The BLOOD RAVENS, PHOBOS and CHARACTER keywords are used in following Space Marines datasheets:
The WHITE SCARS and CHARACTER keywords are used in following Space Marines datasheets:
The IMPERIAL FISTS, PHOBOS and CHARACTER keywords are used in following Space Marines datasheets:
The BLACK TEMPLARS, PHOBOS and CHARACTER keywords are used in following Space Marines datasheets:
The RAVEN GUARD, PHOBOS and CHARACTER keywords are used in following Space Marines datasheets:
The ULTRAMARINES, CHARACTER and TERMINATOR keywords are used in following Space Marines datasheets:
The IRON HANDS and CHARACTER keywords are used in following Space Marines datasheets:
The CRIMSON FISTS, PHOBOS and CHARACTER keywords are used in following Space Marines datasheets:
The SALAMANDERS, PHOBOS and CHARACTER keywords are used in following Space Marines datasheets:
The DREADNOUGHT and IMPERIAL FISTS keywords are used in following Space Marines datasheets:
The BLOOD RAVENS and DREADNOUGHT keywords are used in following Space Marines datasheets:
The BLACK TEMPLARS and DREADNOUGHT keywords are used in following Space Marines datasheets:
The RAVEN GUARD and DREADNOUGHT keywords are used in following Space Marines datasheets:
The ULTRAMARINES, VEHICLE and DREADNOUGHT keywords are used in following Space Marines datasheets:
The IRON HANDS, VEHICLE and DREADNOUGHT keywords are used in following Space Marines datasheets:
The CRIMSON FISTS, VEHICLE and DREADNOUGHT keywords are used in following Space Marines datasheets:
The SALAMANDERS and DREADNOUGHT keywords are used in following Space Marines datasheets:
The ADEPTUS ASTARTES, <CHAPTER> and DREADNOUGHT keywords are used in following Space Marines datasheets:
The IMPERIAL FISTS, VEHICLE and DREADNOUGHT keywords are used in following Space Marines datasheets:
The BLOOD RAVENS, VEHICLE and DREADNOUGHT keywords are used in following Space Marines datasheets:
The BLACK TEMPLARS, VEHICLE and DREADNOUGHT keywords are used in following Space Marines datasheets:
The RAVEN GUARD, VEHICLE and DREADNOUGHT keywords are used in following Space Marines datasheets:
The SALAMANDERS, VEHICLE and DREADNOUGHT keywords are used in following Space Marines datasheets:
The WHITE SCARS and INFANTRY keywords are used in following Space Marines datasheets:
The IMPERIAL FISTS and INFANTRY keywords are used in following Space Marines datasheets:
The BLOOD RAVENS and INFANTRY keywords are used in following Space Marines datasheets:
The RAVEN GUARD and INFANTRY keywords are used in following Space Marines datasheets: